agentorange
Arcane
name oneTools being a possible limitation doesn't change the fact that lesser developers achieved much better facial animations in UE4 in half the time
name oneTools being a possible limitation doesn't change the fact that lesser developers achieved much better facial animations in UE4 in half the time
Dragon Quest XIname oneTools being a possible limitation doesn't change the fact that lesser developers achieved much better facial animations in UE4 in half the time
Not very immersive to have your character thinking thoughts not thought by you.why not just use it from dialogue
*finds a hard lock and tries to interact*
'damn, too difficult. I think Atton can do it!'
'Want me to swap with Atton?'
Save the players trouble lah.
vampyrname oneTools being a possible limitation doesn't change the fact that lesser developers achieved much better facial animations in UE4 in half the time
Exactly. A bunch of cartoon games that showcase how UE4 is not an excuse for shitty 2008 facial expressions. And they were done in half the time TOW takes to develop too! amazing!So a bunch of cartoon games where they can easily do exaggerated expressions, which is completely unlike doing realistic or even semi-realistic human expressions, and a game that is the 4th in its respective series so the developers have access to all the ready made tools developed for them by EPIC, and they had the backing of Microsoft from the outset, and it's a linear shooter so they can put more effort into the details of the few human faces in the game (using full facial mocap most likely provided by microsoft). Yeah that's totally the same thing as Obsidian's situation.
that has nothing to do with engine limitations. There's plenty UE4 games with good facial animations.I'm currently playing the most recent Call of Cthulhu game, which is also using Unreal Engine 4 so I guess it's safe to say that there will be some graphical similarities between this and TOW.
It does have a certain Gamebryo/Creation vibe in the way your character moves around and interacts with the world, and the NPCs' faces are rather expressionless and Prosper-y at times. The environmental effects are nice though.
At least, unlike Gamebryo/Creation, UE4 will allow the game's world to be inhabited by more than 6 NPCs I guess.
Joined:BURN IT
SEND IT TO HELL
...as romance options.Tim: None of our villains ever feel like they're just, 'I'm evil and twiddling my mustache for the fun of it.' They always think they're being good or they know they're being evil, but there's ultimately a good goal or they feel like there's no other choice but to do this
We need more psycho villains
...as protagonists.
That we already have. Women are psycho villains by default.
I'd say they should've stick with Source engine insteadSo a bunch of cartoon games where they can easily do exaggerated expressions, which is completely unlike doing realistic or even semi-realistic human expressions, and a game that is the 4th in its respective series so the developers have access to all the ready made tools developed for them by EPIC, and they had the backing of Microsoft from the outset, and it's a linear shooter so they can put more effort into the details of the few human faces in the game (using full facial mocap most likely provided by microsoft). Yeah that's totally the same thing as Obsidian's situation.
kdollarhyde commented on Serious question... why is there so much lesbian representation but so little about gay men?
I'm sorry you're being downvoted. I think you have a valid point, and this is something I will work to rectify in my future writing. I know it's not always easy to speak up, and I appreciate you doing so.
Asexual representation is absolutely another thing we can do better. Like I told OP, this is something I will think about and try to rectify in my own writing.I'm asexual, a frequently misunderstood and marginalized identity.
I am sorry Roguey but who is Kate and why should we care about a twobit supposedly-writer LGBT-bias attention seeker?And nowwwwwww for something a bit more on-topic. Kate "anything for a" Dollarhyde has a reddit account, and here's something she said a couple of days ago https://www.reddit.com/user/kdollarhyde
kdollarhyde commented on Serious question... why is there so much lesbian representation but so little about gay men?
I'm sorry you're being downvoted. I think you have a valid point, and this is something I will work to rectify in my future writing. I know it's not always easy to speak up, and I appreciate you doing so.
Asexual representation is absolutely another thing we can do better. Like I told OP, this is something I will think about and try to rectify in my own writing.I'm asexual, a frequently misunderstood and marginalized identity.
No doubt big bear Tim will put a rubberstamp on all these loud and proud gay and ace men she wants to include. The Outer Worlds is going to look like a pride parade by the time they're through.
By the way, it's "I appreciate your doing so," Ms. Writer.
She was one of the junior writers on Deadfire and is writing for The Outer Worlds.I am sorry Roguey but who is Kate and why should we care about a twobit supposedly-writer LGBT-bias attention seeker?
https://twitter.com/keightdeeI am sorry Roguey but who is Kate and why should we care about a twobit supposedly-writer LGBT-bias attention seeker?
Narrative Designer, The Outer Worlds
Fake news. No Obsidian NPC just cuts to the chase like that. Where's the florid description of somebody's table linen and the smell of burnt holly?"i need you to rescue my husband from the alien bandits! yeah thats right im a male npc and im asking for you to save my HUSBAND. is that a problem?"
"im a female npc on this outer world outpost and i sure miss my WIFE who is at home with our kid. yeah im a female and i have a WIFE."
some leaked dialogue from the outer worlds