passerby
Arcane
- Joined
- Nov 16, 2016
- Messages
- 2,788
Like it's any different with the rest of the gaming press.On another note, who the fuck is reading these 1st party magazines/sites? Do people actually pay to be advertised to?
Like it's any different with the rest of the gaming press.On another note, who the fuck is reading these 1st party magazines/sites? Do people actually pay to be advertised to?
The sad thing is, when you describe the game loop, it's 1:1 PoE Deadfire.Which is why I pointed to the entire AAA industry post 2004 and also mentioned EA/Ubisoft, some of the biggest publishers who're following the same trend that's been going on since this has been the case.
Bethesda is one of the easier companies to look at this with though as you have the very easy comparison to look at between Fallout 3 and New Vegas. On the surface and if only watching minor game play footage, New Vegas looks like an almost identical expansion pack but obviously if you play them both they're very, very different. It's not just a matter of "better writing, better perks" which is what you'll usually see on somewhere like reddit, they've been designed with a very different approach from the start.
In Fallout 3 while there's a few side quests, and a few settlements it's just a simple game play loop that Bethesda wanted to perfect, that is go anywhere, find outpost/dungeon, clear it, loot it, rinse and repeat. They want you to do this over the whole map, it takes 80 hours and they want you to have that "reward" feeling at the end of each of the location so you keep going. Any NPCs and the handful of quests are just there to add some purpose to the world you're doing this in. That's all it is, and anyone, not just RPG fans feel the same accomplishment which is why they've gone down that road.
NV is completely different in that it plays like a pre-2004 RPG. Yes, you could approach it the same with given on the surface it all looks the same but if you do, you're just going to find boring caves and the odd one room shack. This is why there's a clear path for most people to go south and all the way around to The Strip, because it actually plays like the Black Isle era RPGs, there's just a lot more filler because they were stuck with Bethesda's engine and were probably instructed to make the game similar to Fallout 3 (open world). If Obsidian had free reign with the license (and it still had to be an FPS) I would've expected it to be hub based like TOW.
The more I hear about this game the more I lose interest. Bioshock with a hint of Fallout 3 sounds like such a horribly banal and unmemorable experience, I already had my fill of that with Pillars 1.It is time for this thread to turn in to realisation one,that the game will be mediocre at best and most likely shit.
I'm crying alright."Fans of single player RPGs are crying out for a game such as this"
It doesn't even make sense, because the only reason the bioshock comparison exists in the first place are the art style of the advertisments. People literary made up rumors that its going to play in Bioshock's timeline before the trailer came out because of it.Journalists compare literally anything to BioShock so...
¯\_(ツ)_/¯
but is it the dark souls of sci fiJournalists compare literally anything to BioShock so...
¯\_(ツ)_/¯
Not much. There are 6 attributes, three of whom are endurance, willpower and temperament. Skills go up to a 100 I think.So there's nothing about what this game's RPG system actually looks like? Beyond that there's flaws and perks? What happened to the geometrical shapes?
I see, I'm gonna guess the geometrical shapes will just be a character creation crutch, kind of like the pre-made characters in Fallout 1 and 2.Not much. There are 6 attributes, three of whom are endurance, willpower and temperament. Skills go up to a 100 I think.So there's nothing about what this game's RPG system actually looks like? Beyond that there's flaws and perks? What happened to the geometrical shapes?
So there's nothing about what this game's RPG system actually looks like? Beyond that there's flaws and perks? What happened to the geometrical shapes?
The SJW team literally incorporated getting TRIGGERED as a game mechanic.
LizardWizard What are you disagreeing with? Me being on the fence?Eh, I'm still on the fence about it.
I view this flaws system from a more mechanistic perspective. It's a way to implement Fallout-style Traits that allows the player to make a more informed choice (because the trait is selected not at character creation but in the middle of the game as a response to certain relevant situations he's encountered)
That's a more important thing to have for Traits because unlike other character improvements they have positive and negative aspects.
How often do you decide to be afraid of something in real life? Never. And how often do your fears make you better at something else? Also never. The concept is absurd and probably even insulting to people who have PTSD -- big shock: the pampered feminazi writers who conflate "things me no like" with personal attacks and debilitating psychological disorders don't actually understand what a phobia is. Arrogance, and from a gameplay perspective, immersion breaking.It's a way to implement Fallout-style Traits that allows the player make a more informed choice
How often do you decide to be afraid of something in real life? Never. And how often do your fears make you better at something else? Also never.