Disappointing. Hopefully they'll implement it in the probable sequel.Unarmed was scrapped.
No mention of whether quests will be designed without quest markers (explicit directions, road signs, making logical conclusions of where people are, etc.)?
https://youtu.be/I9ptiP6SOSQ?t=998
I wouldn't bet on it.
Day-night cycle, dynamic weather.
Uh how much more armor slots did Bethesda's Fallout games have? Almost all of your customization came from those same two slots, body and helmet. Sometimes you could wear goggles I guess.
This feature has never existed in a Cain/Boyarsky game so it's not that surprising.But no NPC schedules. They don't go to sleep at night.
This feature has never existed in a Cain/Boyarsky game so it's not that surprising.But no NPC schedules. They don't go to sleep at night.
This feature has never existed in a Cain/Boyarsky game so it's not that surprising.
The PC is a blank state, more or less. The background is up to you.
Anti-dyke mod... what?Me too. Much like the NFL, the video game industry is moving towards constant, mindless offense to make things look exciting.I'm disappointed by the only two pieces of armor part.
Good thing we have definitive confirmation of an anti-dyke mod.Oh,i have written off obsidian as a studio with good writing since that tranny game .
That's actually awesome.Bit of an insight into Leonard's design philosophy. Passing a dialogue skill check MUST benefit the player. You invested points into the skill so you deserve a reward.
Typically lying to an NPC requires you to pass a skill check. Tim wanted there to be a Flaw where if you lied to people too many times, you'd have the option to take a Flaw that would force you to ALWAYS lie to people. But Leonard said, if lying is always beneficial then how is that a flaw?
Ohhh don't sell yourself short mate,you are also part of our regular team of shitposters . What will become of this thread without your staunch defence of it and our little banters?for all the hemming and hawing and shitposting about this game in this thread, absolutely nothing will change come release thread.. most of us will get it and be playing it, IHaveHugeNick will be saying it is the greatest game of the 21st century and fantadomat will spend pages talking about how easy as fuck the game is and how he's playing on the hardest difficulty until he lets slip that the game only lets you have a max of 3 faults.
WAR NEVER CHANGES
This is ridiculous, but not surprising.Bit of an insight into Leonard's design philosophy. Passing a dialogue skill check MUST benefit the player. You invested points into the skill so you deserve a reward.
A mod to make the fugly female companions attractive, as they are the purposely "uglified" in many RPGs due to a backwards ideological crusade (SJWism).Anti-dyke mod... what?