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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's exactly what I've been thinking the other day - these two are an anomaly in the games industry. Although probably not in the way the interviewer meant it. I think they are an anomaly in how they are both very good at what they do - programming and art/worldbuilding, and in addition to that, they both actually want to make games, unlike many other game design leads in many other companies.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

FreeKaner

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It's exactly what I've been thinking the other day - these two are an anomaly in the games industry. Although probably not in the way the interviewer meant it. I think they are an anomaly in how they are both very good at what they do - programming and art/worldbuilding, and in addition to that, they both actually want to make games, unlike many other game design leads in many other companies.


That's why the disappoint to come will burn deeper. Prepare to be seared by yet another dunk from CEO of Obsidian, Captain Dumpsterfire.
 

LESS T_T

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Codex 2014
Chris L'Etoile updated his Linkedin profile:

Narrative Designer
Company Name Obsidian Entertainment
Dates Employed May 2017 – Present
Employment Duration 1 yr 11 mos
Location Irvine, CA


The Outer Worlds
• Authored character arc and dialogue for party member Parvati Holcomb.
• Developed content plan and wrote dialogue for [Redacted] faction content chain.
• Contributed to area design, concepted side-quests, and wrote most dialogue for roleplaying hubs [Redacted 1] and [Redacted 2].


Also regarding his situation, this is an update two months ago: https://www.gofundme.com/qsxvx-jamie039s-recovery-fund?u=20661028

Hello everyone,

Thank you again for your generosity. The news I have is, at best, mixed.

First the good:

Jamie has been in intensive therapy for three weeks now. Her speech has improved a great deal, though there's a long way to go - some things come out effortlessly, others she has to stop and concentrate for long periods. Conversations are possible, but halting and often very slow.

The house was cleaned, thanks to the generosity of a friend who made the downpayment for us. All the old gross furniture and carpets were removed, and the boys and I are sleeping on new beds thanks to the generosity of another friend. Two of the four cats were adopted by a friend of my mother's in Massachusetts (all the local shelters were full with waiting lists well into next year).

The boys and I moved back into the house Monday 12/17. After cleaning out the piles of junk, there's little for them to do here aside from Netflix, Jamie's PC, and piles of books they find boring.

Now the bad:

Despite the intensive therapy, Jamie is still completely unable to move her right leg or arm, and I've given up hope that she will. This means - and I have to be blunt and realistic about this - that our careers and our lives are effectively over. I'll need to be home all the time to help her with simple things like getting on the toilet and taking a shower, not to mention keeping our kids from running amok.

I had previously set my hopes on moving us all to CA, returning to my current employer (who's supported us very generously), and getting some kind of in-home care for her while I worked to keep us fed and sheltered. However, I was cautioned that in the medium-term, the company might need less people in my specific position - an expected consequence of production cycles in our industry. I could be moving us across the country just to be left jobless for the sixth time in eight years.

The therapy facility said they planned to release Jamie on 12/29, but they've since backtracked and want to move her to a longer-term care facility for two months. That's because I'm not physically capable of moving her on my own (I have a bad back), and our house is not suitable for someone in her condition. The only bathroom is on the second floor, and she can't use stairs.

What I'm doing now:

Regardless of WHERE we move (CA or local), we HAVE to move. Jamie can't live in a house with stairs. I'm working with a realtor, and if she's lucky, we can get enough to clear the mortgage debt. We bought at the nadir of the housing crisis, so while the boys have done quite a bit of damage, the overall value has gone up.

Once Jamie's out of therapy, I want to work with her to cull our possessions. We've accrued too much STUFF over seventeen years together, and most of it will have to be tossed to reduce moving/storage costs. Most of the furniture was already sent to the dump, but we still have to grapple with less bulky, more numerous items - books, clothes, toys, media. We have to slim down to the items we use every day, or that have significant sentimental value.

Beyond that, I don't know what to do next. I wish I had better news, or I was able to phrase this in more encouraging way, but right now the future seems bleak.

- Chris

Despite the intensive therapy, Jamie is still completely unable to move her right leg or arm, and I've given up hope that she will. This means - and I have to be blunt and realistic about this - that our careers and our lives are effectively over. I'll need to be home all the time to help her with simple things like getting on the toilet and taking a shower, not to mention keeping our kids from running amok.

I had previously set my hopes on moving us all to CA, returning to my current employer (who's supported us very generously), and getting some kind of in-home care for her while I worked to keep us fed and sheltered. However, I was cautioned that in the medium-term, the company might need less people in my specific position - an expected consequence of production cycles in our industry. I could be moving us across the country just to be left jobless for the sixth time in eight years.

:hmmm:

This is after the MS acquisition news btw. I hope situation has changed since this update.
 

jewboy

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EverlastingLove

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Chris L'Etoile updated his Linkedin profile:

Despite the intensive therapy, Jamie is still completely unable to move her right leg or arm, and I've given up hope that she will. This means - and I have to be blunt and realistic about this - that our careers and our lives are effectively over. I'll need to be home all the time to help her with simple things like getting on the toilet and taking a shower, not to mention keeping our kids from running amok.

I had previously set my hopes on moving us all to CA, returning to my current employer (who's supported us very generously), and getting some kind of in-home care for her while I worked to keep us fed and sheltered. However, I was cautioned that in the medium-term, the company might need less people in my specific position - an expected consequence of production cycles in our industry. I could be moving us across the country just to be left jobless for the sixth time in eight years.

This is so sad. I hope everything will go better. Chris is one of the most talented people in the industry. I Loved his work on Mass Effect, his attention to detail in planet descriptions in ME1 was commendable.
 

imweasel

Guest
Caring people gave them a lot of money. They should do an update on their status now that they live in Irvine.

I also hope his wife is doing better.

I could be moving us across the country just to be left jobless for the sixth time in eight years.
Remember people, this is why you should either study STEM or do an apprenticeship. Almost anything is better than a crappy job as a writer in the gaming industry.
 

111111111

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Based on the video customizing character appearance will be inferior to fallout 4
 

Trashos

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This is not all, it's just what I found interesting:

Maximum level: 30.

No crafting system (due to budget/time reasons). You can tinker with your weapons and improve them.

On Supernova difficulty you have to drink, eat and sleep.

Some loot hand-placed, some randomly generated from loot tables.

Just two slots for armor, body and head.

There is level-scaling, within ranges.

Content is basically done. They have been doing full playthroughs.

Melee is in. Unarmed was scrapped.

Monsters respawn.

The PC is a blank state, more or less. The background is up to you.

The big choice is: Siding with the Scientists or Siding with the Board.

Playthrough ends at the end of the story. No ability to continue playing.

You cannot see your feet in first-person view. (Tim was surprised that this was a common question. Tim, the reason is that FPS Fallout players thought it was weird they couldn't see their feet when they looked downwards. It's no big deal, just weird.)

Day-night cycle, dynamic weather.

No learn-by-doing.
 

Duraframe300

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BTW: It has been confirmed that the McKinley assassination not happening plays a part in the worlds lore, but its not the only thing.
 

fantadomat

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It sounds worst than skyrim for fuck sake. At least there you could see your feet and have more than two armour slots. The choice part sounds like it is from fallout 4. And people are hyped for this?
 

HarveyBirdman

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It'll be alright fantadomat. Just alright.

Expect really awful combat, middling writing (up from dreadful, thanks to Leonard and Tim teaching those talentless hacks how to write... but as Ron White would say, you can't fix stupid), broad strokes decent C&C, humor that ranges from tumblr to Leonard, and a more less uninspired game design that feels like Borderlands + dialogue tree.

Compare to Skyrim, which had really awful combat, middling writing (down from excellent under Kirkbride's design documents, subsequently violently raped by Todd and the dumbasses who currently work for that soulless studio), virtually no C&C, flat humor, and a more or less squandered opportunity that feels like Oblivion - any semblance of dungeon design or quest writing capability.
 

fantadomat

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It'll be alright fantadomat. Just alright.

Expect really awful combat, middling writing (up from dreadful, thanks to Leonard and Tim teaching those talentless hacks how to write... but as Ron White would say, you can't fix stupid), broad strokes decent C&C, humor that ranges from tumblr to Leonard, and a more less uninspired game design that feels like Borderlands + dialogue tree.

Compare to Skyrim, which had really awful combat, middling writing (down from excellent under Kirkbride's design documents, subsequently violently raped by Todd and the dumbasses who currently work for that soulless studio), virtually no C&C, almost no humor (which isn't a negative in this case), and a more or less squandered opportunity that feels like Oblivion - any semblance of dungeon design or quest writing capability.
Oh,i have written off obsidian as a studio with good writing since that tranny game .
 

imweasel

Guest
It'll probably be kinda shitty, but at least it won't be open world.

I'll play it it when an anti-dyke mod is released.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It sounds like the game is at a fairly advanced stage of development. Tim is polishing the UI, Leonard reviewing VO. Still five months left? Maybe.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tim and Leonard at PAX East: http://east.paxsite.com/schedule/pa...dian-looks-to-the-future-by-visiting-the-past

The Outer Worlds: Obsidian Looks to the Future By Visiting the Past
  • SAT 03/30 2:00 PM - 3:00 PM
  • ALBATROSS THEATRE
The Outer Worlds reunites the creative minds of Tim Cain and Leonard Boyarsky, bringing them together with team members they’ve worked with over their expansive careers. It also re-associates Obsidian Entertainment with a style of game that its fans have wanted for years. Join Co-Game Directors, Tim Cain and Leonard Boyarsky (Fallout, Vampire: The Masquerade), Megan Starks (Pillars of Eternity II: Deadfire), and Charles Staples (Fallout: New Vegas, South Park: The Stick of Truth) as they talk about their careers and show off all new gameplay for The Outer Worlds.
 

Jenkem

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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
seems like Supernova is the way to play it

and from the previous video (the rapid fire questions)

"is hard difficulty worth it?"
tim cain: you mean supernova? oh yeah
 
Last edited:

Sigourn

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The more I hear about this game the more disappointed I am. But that's what happens when the game is set up as a successor to New Vegas but without most of the things that make Bethesda games enjoyable. Only two armor slots? One of the best parts of games like these is to fully customize how your character looks.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Uh how much more armor slots did Bethesda's Fallout games have? Almost all of your customization came from those same two slots, body and helmet. Sometimes you could wear goggles I guess.
 

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