AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
The face animations are a letdown, but I guess nothing can be done. I wish they had improved on that particular oblivion feature.
I can tolerate bad face animations, but why the hell would they zoom in so close in this case.The face animations are a letdown, but I guess nothing can be done. I wish they had improved on that particular oblivion feature.
The Outer Worlds’ version of Fallout’s VATS can detect favourite foods
We know that upcoming sci-fci RPG The Outer Worlds from Fallout: New Vegas studio Obsidian will include a Fallout VATS-adjacent system called TTD (Tactical Time Dilation). Used as an aid for aiming weapons at foes, it will have some cool features – as its name implies, it slows time, and also helps you figure out the sweet spots on an enemy’s body to shoot at. What we didn’t know until now is that it has another intriguing feature – you’ll be able to see your targets’ favourite foods.
Introduced in a guided demo of The Outer Worlds at this year’s E3, this feature could potentially give you the upper hand against your enemies – though it’s not totally clear how just yet. It seems that poison will feature to some extent in the game, as during the demo a poisoned blade was shown – perhaps you’ll be able to add a little dose of something to an enemy’s dinner if you’ve used the TTD to learn what that is?
Or maybe learning a goon’s go-to grub will help you out in social scenarios, where you’ll have to draw on any communication-related ‘aptitudes’ you’ve set for your character, and use your knowledge to win over (or get out) a situation. Perhaps dropping in a hint that you’ve got just the right snack could feature into this in the game. Neither is confirmed – but that info will very likely come in handy in some way.
Details on just what kind of foods you might learn about are also currently sparse. In an interview with Outer Worlds Senior Narrative Designer Megan Starks on ShackNews, it was revealed that the game features sausages made of genetically-modified pigs’ tumours, branded ‘Boarst Wurst’. Yuck. IGN also reported that there is some branded bread in-game called Bred. Plus, in Outer Worlds gameplay footage from E3 there are neon signs advertising pancakes (“now with nearmaple flavour!”) and something called “Spacer’s Choice”, with extra artificial ingredients. I can hear the NPCs’ stomachs rumbling already.
Keen to know more about The Outer Worlds? Check out our video below on 6 ways it’s more than Fallout in space.
The Outer Worlds drops on October 25. Be ready to use the TTD – you’ll be dining out on that info for a while.
One of the Outer Worlds companions is an alcoholic big game hunter
It looks like upcoming space RPG The Outer Worlds will have plenty of interesting features. You’ll be able to use dialogue skills in combat, lying, intimidating, and persuading foes to win a fight, and sometimes making them flee in the process. You’ll be able to pick ‘aptitudes’ and ‘flaws’ for your character, making them more dynamic. Pretty intriguingly – you’ll also be able to add an alcoholic big-game hunter as a helpful companion.
Introduced in a guided demo of The Outer Worlds at this year’s E3, Nyoka is a bounty hunter who it seems loves a tipple as much as she does “attacking the big creatures on the planets”. She has some weapon and stealth skills you’ll be able to “use to [y]our advantage”, alongside a new character concept developer Obsidian has created – the Leader type, which has its own perk tree. If you choose to be a Leader, you’ll sacrifice a certain level of personal skill and ability – but pick the right companions and some good things will come back to you. Make Nyoka your companion and it looks like her stealthy and weapon-savvy ways will send some bonuses your way.
Another companion you’ll be able to add is called Ellie. She’s a “fast-talking medic” who’ll give you access to some dialogue skills (“probably lies mostly”, apparently) as well as medical know-how, which could definitely come in handy during a scuffle.
As in its earlier title Fallout: New Vegas, Obsidian seems to be keen to include some intriguing, fleshed-out characters with backstories of their own to the game, and it’s good to know you’ll be able to add some of them to your rag-tag bunch of companions.
Keen to find out more about The Outer Worlds? Check out our video below on 6 ways it’s more than Fallout in space.
We’ve now got a release date of October 25 so it won’t be long now until you can bring Nyoka and Ellie on-board.
My explanation would be that it's cheaper to zoom in on the area from the shoulders up, than having to create animations for body language. The same solution that Morrowind originally went for.I can tolerate bad face animations, but why the hell would they zoom in so close in this case.
We have seen 3 companions so far and their design is kind disappointing to me. Not sure whether we can change their outfit or not.
I like how the time-limited disguise mechanic interplays with stealth. As you explore an area in disguise, you're also on the lookout for places to hide so you can recharge it and keep on exploring. Social + stealth combined.
Who even cares about companions in a first person action RPG. They only get in the way.
Who even cares about companions in a first person action RPG. They only get in the way.
(I dunno where this sudden wash of optimism comes from. Maybe somebody put something in the water, or it's the glorious summer weather with the birds singing, or the endorphin high of being deep into Kerbal Space Program again after the glorious Breaking Ground DLC.)
We have seen 3 companions so far and their design is kind disappointing to me. Not sure whether we can change their outfit or not.
There are two more companions that haven't been revealed yet.
We have seen 3 companions so far and their design is kind disappointing to me. Not sure whether we can change their outfit or not.
They said we can equip them however we want.
There are two more companions that haven't been revealed yet.
And both humans according to Dan McPhee... I was expecting at least one of them to be an animal or a robot.
2 dudes to be revealed or more woman? :D
What were your influences for this game?
Firefly and Futurama. I’ve been watching Futurama a lot again lately and the branding in our game is very much influenced by it. We used to be big Simpsons fans and there’s a couple prominent Easter eggs in Fallout that are from the Simpsons. On the writing side, besides Firefly, I had my writers look at things like Wes Anderson, the Coen Brothers, definitely Deadwood and True Grit. Obviously, we didn’t want to go that far, but we really wanted some of that flavor in there. I was also pushing them to read some early Vonnegut.
https://www.hollywoodreporter.com/heat-vision/outer-wilds-was-influenced-by-futurama-firefly-1218331
What were your influences for this game?
Firefly and Futurama. I’ve been watching Futurama a lot again lately and the branding in our game is very much influenced by it. We used to be big Simpsons fans and there’s a couple prominent Easter eggs in Fallout that are from the Simpsons. On the writing side, besides Firefly, I had my writers look at things like Wes Anderson, the Coen Brothers, definitely Deadwood and True Grit. Obviously, we didn’t want to go that far, but we really wanted some of that flavor in there. I was also pushing them to read some early Vonnegut.
Also, why did they put information about what people eat in time dilation info box?