Watching the video. The robot intimidation bit is awesome.
And every time I hear Leonard speak,
Unbelievers, repent. The prophet of the dumpsterfire leads you astray now that the age of the dumpsterfire has ended.
And every time I hear Leonard speak,
He's too confident that the game's awesome. We'll see.
Its too inconsistent so far; first gameplay was good, pax gameplay was bad, e3 trailer was bad but this last one was good...
Unbelievers, repent. The prophet of the dumpsterfire leads you astray now that the age of the dumpsterfire has ended.
I have nothing against Tim Cain and Boyarsky. The last footage looks good and I want this game to be good, it is just. I expected better somehow. Especially because of the setting in particular. I am not getting the late 19th century Robber barons and western frontier vibe. I also wanted whatever game they made to be more urban like VTMB. This just looks like New Vegas but in space and the retro in retrofuturism is 50 years back. Not very convincingly either.
Dumpsterfire is purely Sawyer's creation. It will reign in any project Sawyer leads.
I don't think it's really the quality of the faces that is the issue here. The faces are fine. I think what's really setting people off is the game's color scheme. In terms of their colors, the "photorealistic" and the "stylized" images in Cyberwhale's post look more similar to each other than either does to The Outer Worlds image.
I’m guessing some of you think it’s cringey, but that stuff felt like classic Cainarsky to me. Tim and Leonard have an absurdist ethos and it’s working for me here, just like it worked for me in Fallout and Arcanum.
Agreed, considering this was written by Megan Starks it shows that Leonards statement of directing his writers and editing all dialog wasn't just hot air.
Unbelievers, repent. The prophet of the dumpsterfire leads you astray now that the age of the dumpsterfire has ended.
I have nothing against Tim Cain and Boyarsky. The last footage looks good and I want this game to be good, it is just. I expected better somehow. Especially because of the setting in particular. I am not getting the late 19th century Robber barons and western frontier vibe. I also wanted whatever game they made to be more urban like VTMB. This just looks like New Vegas but in space and the retro in retrofuturism is 50 years back. Not very convincingly either.
Dumpsterfire is purely Sawyer's creation. It will reign in any project Sawyer leads.
Which part are we talking about, specifically?I’m guessing some of you think it’s cringey, but that stuff felt like classic Cainarsky to me. Tim and Leonard have an absurdist ethos and it’s working for me here, just like it worked for me in Fallout and Arcanum.
Agreed, considering this was written by Megan Starks it shows that Leonards statement of directing his writers and editing all dialog wasn't just hot air.
Hopefully Obsdians new writers can take what they learned on this project over into their other games.
Also hopefully Leonard doesn't leave Obsidian after Outer Worlds.
He's our only hope.
Which part are we talking about, specifically?
This looked like gay speed dating. "Can we romance companions...? <ucncomftortable laugh>"
This one? https://www.youtube.com/watch?v=lsSubs6uDpQWhich part are we talking about, specifically?
Looks like she did pretty much everything in the latest footage: the town at the beginning and the pig plant at the end. So both Catherine and creepy pig dude and possibly the robots and guards who accost you when your disguise machine runs out of juice.
But it's discouraging to see such a soupy washed out hodge podge of aesthetic style in the footage, and since it's hard to get an extensive sense of the setting, characters or plot at the moment, visual style is all we have to go by. I do think there's some hope for it, and certainly I'm one of those that would dearly love a new NV, it's just they're not showing us particularly great tasting previews.
I agree but I think this may be a distorted impression because of what they emphasize on when they demonstrate the game.instead it looks like a little bit of that mixed in with a lot of weird quasi-Fallout quasi-every-other-game soup.
This was written by the magnificent Megan Starks!? I’ve always said she doesn’t get enough credit and just needs some halfway decent direction to do quality work. She worked with Tim on Wildstar, which I think is why she leapfrogged the other writers to seemingly become Leonard’s deputy on this. Although maybe she’s just the only narrative designer to talk to the press because she’s the most articulate and photogenic.
What was so great about the writing in this demo? This Catherine character didnt say anything witty just an exposition dump for your mission and her voice was cringy like someone tried really hard to sound raspy and cool but it didnt work at all
On the other hand, three strikes and you're out feels really gamey.I like how the time-limited disguise mechanic interplays with stealth. As you explore an area in disguise, you're also on the lookout for places to hide so you can recharge it and keep on exploring. Social + stealth combined.