CyberWhale
Arcane
People seem so focused on REEing at this game's art direction that they're ignoring potentially interesting design aspects like the disguises mechanic Duraframe posted about two pages ago.
Long overdue. We had that (although in a more primitive way) in Hitman and even in previous Fallout titles as well. I hope talking your way out of the situation can be done not only with skill/attribute checks, but with info gathering and bribes as well.
That, however, doesn't change the fact that the game looks offputting. You either:
a) go for realism and deliver top-notch graphics if you have the funds/talent
b) go for highly stylized graphics which hide the low-poly models and bland textures (Dishonored)
c) move the camera angle far away and create a turn-based game (Wasteland 3)
Having FPS only combat and zoom-in dialog faces with shitty outdated graphics isn't really the smartest move and shouldn't get a free pass over and over again just because it's Obsidian.
I hope someone in Microsoft takes control over their next project and introduces some basic fucking sense to the decision-making process.