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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
taco_worlds2.png.a8d458cd44d290ba7a20251e8065a6d2.png
 

aweigh

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I'll make my first playthru of The Outer Worlds an "Activist" run.

I'll only do quests from People Of Color NPCs and I'll make sure to kill any NPCs who are white or male, to really get into the spirit of the game ^_^
 

Duraframe300

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I'll make my first playthru of The Outer Worlds an "Activist" run.

I'll only do quests from People Of Color NPCs and I'll make sure to kill any NPCs who are white or male, to really get into the spirit of the game ^_^

So you’re going to sell out Phineas first thing? Corporate shill you.
 

Ibn Sina

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Strap Yourselves In
Looks like this game will have exactly the same amount of "captivating storytelling" as that of Pillars and deadfire. Meaning zero.. The only "dilemmas" in the game will be of financial nature as the developers are too chicken shit to touch any other issues (like racism, sexism)... Pillars setting was extremely bland as the entire setting felt it was designed by boardroom committee that was afraid of their own shadow.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
New Vegas didn't have a brilliant story either. It was 3 armies fighting over a MacGuffin. But the moment to moment had personality and lots of interesting things to do and check out. Will OW live up to that? Really impossible to tell from a few previews.
 

Duraframe300

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Really jerking their cock with this one. And it's not even really their cock because most of the current devs didn't work on Obsidian's pre-Pillars RPGs.

Technically the Outer Worlds so far Leads did. (Charles Staples, Daniel Alpert) Anyway, the trailers aren’t made by Obsidian, but by a trailer company. Butcher something. They took the quote from ign.
 

The_Mask

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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
To compare it to a past Obsidian game, the developer told Kotaku that "a good bit of context for the approach is to think of what we did in Star Wars: Knights of the Old Republic II, with potentially more ground to cover and explore in each area."
Those are some big shoes to fill.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Really jerking their cock with this one. And it's not even really their cock because most of the current devs didn't work on Obsidian's pre-Pillars RPGs.

It's often said that Obsidian have lost all of their old writers, which is substantially true. Saying that they've lost all their old devs - including leads, designers, artists, programmers etc - is, I think, not as true.
 

Dishonoredbr

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Ahhh no,the fallout armour looks practical while the armour on the right looks like some over designed fantasy garbage lol.

Not everything needs to look pratical. It's video-game and sometimes it's just fine to go with the rule of the cool and make non-sense armors that looks good. But this is just imo..

I just really like non-sense armors like Berserker Armor from Berserk , that look cool rather than pratical.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
It's often said that Obsidian have lost all of their old writers, which is substantially true. Saying that they've lost all their old devs - including leads, designers, artists, programmers etc - is, I think, not as true.
MCA made a post last year where he listed all of the New Vegas devs and whether or not they're still at Obsidian: https://rpgcodex.net/forums/index.php?threads/has-your-opinion-of-obsidian-changed-after-avellone’s-revelations-and-deadfire.123110/page-5#post-5728891

52 out of 70 of the devs are not at Obsidian anymore (74%). The 19 devs still at Obsidian (bolded are my additions):

Still There: (~19 18)
Mikey Dowling - Producer
Matt Singh - Producer
Brandon Adler - Producer
Brian Menze - Artist, Interplay/Black Isle vet
Scotty Everts - World building lead, Interplay/Black Isle vet
Daniel Alpert - Character/weapons artist
Sean Dunny - Environment artist
Seth McCaughey - Animator
Shon Stewart - Animator
James Melilli - Environment artist
Anthony Rogers - Tester/additional animation
Adam Brennecke - Additional programming
Justin Bell - Sound designer
Dini McMurry - World building/additional area design, but disregard since she left Obsidian in June
Josh, obviously
Charles Staples -
Lead area designer
Jesse Farrell (left, then came back) - Area designer
Jeff Husges - Area designer, Interplay/Black Isle vet
Jorge Salgado - Area designer

Leads - 3/7 (they no longer have the lead artist, lead programmer, lead animator, and lead writer)
Designers (excluding leads) - 3/15
Artists/animators/world builders (exc. leads) - 7/14
Programmers (exc. lead) - 1/14 (lol)
Writers (exc. lead) - 0/5 (but we all know that part already)

Not all of Obsidian worked on New Vegas, of course; for instance, I know that Tyson Christensen (the lead area designer on Alpha Protocol) didn't work on NV and he's still at Obsidian.
 
Last edited:

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not all of Obsidian worked on New Vegas, of course; for instance, I know that Tyson Christensen (the lead area designer on Alpha Protocol) didn't work on NV and he's still at Obsidian.

And there's Dungeon Siege 3 also. Regardless, like I said, it's not as true.
 

Duraframe300

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Didn't see this before. Someone who played the demo back in July/August wrote down his observations

https://www.farflame.cz/clanek25.htm#eng

Outer Worlds - details about gameplay and quests in english:
Gameplay details
- 3 types of ammo; light, heavy, and energy
- At least 3 different guns confirmed - a sniper rifle with a long-range scope, a laser Gatling gun, and a hefty pistol.
- By pressing RB you can instantly use your emergency Medicinal Inhaler, if you have items for it. This won’t instantly heal a chunk of health, but restores your health over a few seconds.
- Each time you level up you gain another point that you can put into perks.
- On the equipment screen, press down the left stick to compare weapons to your current one.
- Companions have their own inventory, and you can trade items between them and yourself, basically making them easy storage.
- You can command companions to use their abilities by hitting left or right on the D-Pad. These abilities will automatically be used on the nearest enemy.
- You can switch weapons quickly by tapping Y, or hold down Y to bring up a weapon wheel.
- You can fast travel to any town or major location you’ve previously visited.
- Tactical Time Dilation, on the LB button, lets you slow down time significantly and aim. It’s kind of like VATS but with manual aiming. Recharges very quickly, especially if you invest in perks for it.
- You can steal practically anything in town, but be careful not to get caught.
- You can use the Charm stat to convince characters to trust you, in one case my Charm convinced the leader of Fallbrook, Catherine Malin, to give me a quest.
- Certain enemies will have obvious weak spots, like Mantisaur Soldiers have a glowing green node on their stomach.
- You get experience any time you use something like Charm, Lie, or Persuade in conversation.
- Like in the Fallout games, sometimes when you kill enemies they’ll explode into bloody messes with body parts flying off.
- In addition to shops, there are vending machines that you can use to buy new items, armor, ammo, and more.
- Many melee weapons have different effects on them, for example, I bought a Plasma Cutter in Fallbrook that can cause fire damage to enemies when you hit them.
- You can melee with ranged weapons, but it does almost no damage compared to using a melee weapon.
- Weapons and combat have really good sound design, making each one feel weighty, even for laser weapons.
- You can use Workbenches to apply mods to your weapons or Tinker with them, which will increase their damage output at the cost of bits.
- At the Workbench I applied a mod to my pistol that made it shoot acid rounds, which would slowly drain an enemy’s health when the rounds hit them.
- You can get experience for discovering new things, like discovering a vending machine netted me 300 XP.
- Lockpicking is done automatically, there’s no mini-game involved, but you’ll still need sufficient lockpicking skill. - Some areas will have environmental hazards, like one area I ran through that had giant pools of bubbling acid that would damage any friend or foe that wandered into them.


World and Quests
- Monarch is just one planet you visit in the game. Terraforming went wrong there so it’s filled with strange rock formations and geology.
- Monarch appears to have four major towns; Cascadia - Fallbrook, Amber Heights, and Stellar Bay.
- The two cities I visited, Fallbrook and Stellar Bay, both had a rustic feel to them. They were definitely sci-fi, but still managed to have that kind of retro 50s feel as well.
- Loading screens have a wealth of in-game lore, from pictures of the anatomy of alien creatures to posters for fictional in-universe movies.
- There are plenty of terminals to look at, providing little clues and context for locations and characters, similarly to the Fallout games.
- Companions will often comment on locations/objects, like talking about Fallbrook’s reputation when you enter the city - Companions will interject in conversation if they know a character.
- You can talk to your companions at any time, and sometimes this will open up a new quest specifically for them. For example, at one point I talked to Nyoka and received a quest where I had to track down the grave of an old ally of hers, to dig up a precious item. The quest let me learn a bit more about Nyoka, but ultimately I wasn’t able to finish it as the next step required me to go to a different planet, something I didn’t have time for.
- There are multiple ways to approach quests; for example with the Slaughterhouse Clive quest I could just barge in guns blazing to kill Clive in his Clive’s Boarst factory, I could sneak in using the sewers, or I could talk to a shop owner and get a fake employee ID. Using my fake employee ID I could go right into the factory, however, when inside there was a kind of “awareness” meter that would constantly drain. When the meter is completely drained enemies became suspicious of me. If it fails, you will probably end up in a massive shootout with the factory’s guards and robots.
- Another option for the quest was to simply sabotage the Boarst factory, and one way I did the was by feeding their cystypigs 4000% extra.
- Killing Clive lowered my reputation with the C&P Boarst Factory faction and made them “Off-Put.” However, it did allow me to complete the quest and raise my reputation with Fallbrook.
- After killing Slaughterhouse Clive I was able to bribe Catherine Malin, the leader of Fallbrook, and buy access to a VIP suite for 2480 Bits. This gave me a location I could dump items into for storage, rest at, and based on the conversation, presumably murder people there without anyone batting an eye.


The Outer Worlds launches on Octover 25th.
 

Efe

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he has yet to impress. there is a reason nobody ever mentioned him as a golden boy / stretch reward in history of obsidian
 

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