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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

imweasel

Guest
The talking heads look like they came straight out of Fallout: New Vegas.

You can expect the game to have a lot of dialogue since they put them in the trailer.


ivSLApX.jpg
i recognize that face
wWWqYZx.png

:timcain:

Dem smug niggas all look the same.
 

deuxhero

Arcane
Joined
Jul 30, 2007
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The empty case at 0:54 is clearly bigger than the magazine.

New Vegas inherited lots of stupid shit from 3, but at least it had the basic dignity to fix that shotgun.
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.

he Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.

In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

Key Features

  • The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
  • You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
  • Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
  • Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
 

HoboForEternity

LIBERAL PROPAGANDIST
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Steve gets a Kidney but I don't even get a tag.
You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.

sounds like the original fallout and new vegas traits, but it is dynamic.
bethesda fallout got rid ofthem because "you can be anything, max everything" philosphy.
 

toro

Arcane
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Joined
Apr 14, 2009
Messages
14,806
You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.

sounds like the original fallout and new vegas traits, but it is dynamic.
bethesda fallout got rid ofthem because "you can be anything, max everything" philosphy.

Sounds like karma and perks are back. Incline.
 

Don Peste

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||☆||
Hey, maybe Leonard is already working hands-free on a DLC, with a proper story, interesting characters... Based in, idk, a haunted house?

Anyway, Dying Light 2 just got a serious competitor.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
I guess the "smaller scope" caused that there will be no players' looks customization(!?); prolly the helmet-ed "dat ass" male/female model only with permanent first person perspective and convos will play out talking-head style anyway...
 
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Oracsbox

Guest
Monsters called Raptidons sounds a bit cheesy! Makes me think of this
mahar_1976_01.jpg

But then I remember that film had this
Caroline-Munro.jpg

So by extrapolation this game will be a masterpiece.
 
Joined
Mar 14, 2012
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Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Wrath
It is good to see that writing in this game lives up to the highest standards of the game industry.

"You're powerful free with that tongue of yours" is almost as good as "So you fight the Good Fight with your voice on Galaxy News Radio"!
 
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