further elaborating greedfall comparison, all the nameless marauders hurt the game too in TOW. in greedfall, aside from wild animals, most of the human enemies aren't nameless mooks. they are still in essence mooks to be killed, but the backgrounds makes them belong at least in a certain faction (even if it's fully antagonistic factions you can never join in the first place) and it does carry more weight than just bethesda style raiders. picking few example on greedfall, you fight against the shadow coin guard division, enraged native tribe that have leaders you interact with, the inquisitors, rogue scientists, etc. hell the random bandits you fight from quests are actually rare and you only find them near cities or in cities at night.
TOW pits you too much against nameless marauders that all the quest feels like fallout 4 fetch quest with extra steps, especially in monarch.
again i haven't done with the game. i got to the point where UDL spaceship or something crashed on monarch last night and i stopped there to go sleep.