Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
That's the biggest problem. Going pro-board means experiencing Byzantium before Monarch, and it just doesn't measure up as a fleshed out hub.

Urban landscape could've been great for some espionage factional warfare.

Lacking that kind of depth is a major problem with the whole game. Monarch gets closest to feeling fleshed out with lots of RPG options, but even it is very lacking compared to New Vegas or whatever. I always wanted to see an "indie Morrowind or Deus Ex" and now that we've basically got one but the limitations are very obvious.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
That's the biggest problem. Going pro-board means experiencing Byzantium before Monarch, and it just doesn't measure up as a fleshed out hub.

Urban landscape could've been great for some espionage factional warfare.

Lacking that kind of depth is a major problem with the whole game. Monarch gets closest to feeling fleshed out with lots of RPG options, but even it is very lacking compared to New Vegas or whatever. I always wanted to see an "indie Morrowind or Deus Ex" and now that we've basically got one but the limitations are very obvious.

To be fair, Outer Worlds isn't exactly representative here, because its insanly incosistent in its quality and that's more to put down to parts of the games development team dragging the whole thing down than it is to the idea itself.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,563
Location
Schläfertempel
I always wanted to see an "indie Morrowind or Deus Ex" and now that we've basically got one but the limitations are very obvious.
Yeah, they need to pick one though, not try and attempt both like they did here. Game ends up being jack-of-all-trades-master-of-none. To the game's credit, it does attempt the "0451 game" (as Grunker terms it) the best, and is the real strength. Really felt they wanted to go strongly in that direction with what little missions are in Byzantium but fell short. Disguise system as an example, was dumbed down, but they added a timer which gave a little bit of challenge to stealth through player urgency - problem here being, the game barely has any of these encounters.

EDIT: Lab infiltration mission (forget the name) was really good, and felt like they ripped it straight from Deus Ex in the best way. So many approaches thrown into one pot.

The RPG Codex's Top 101 PC RPGs

#8 Deus Ex
Grunker
: Modern stealth games and Deus Ex-likes - oft-times called "0451 games" - make one core mistake in their design. This mistake is the most apparent in Arkane Studio's Dishonored, but it can, in one way or another, be found in almost every 0451-game released since 2004. They ask you to focus on either stealth, combat or some other aspect of their "toolbox" design, and the character development and reward structures push you down "corridors" of character customization, offering you the "choice" of how to play the game from beginning to end, rather than asking you to utilize the full extend of the varied skills at your disposal.
 
Last edited:

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,563
Location
Schläfertempel
Polygon writer wants more 20 hour RPGs like Outer Worlds because they keep forgetting the story of longer RPGs
More Deus Ex / VtmB level execution is all that's needed for the shorter cRPGs, more like that would be great. Polygon game-urinalists thinking the bar set by Outer Worlds in any way reaches those is laughable.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Eden-prime-resistance-intel-3.png


(screen from The Outer Worlds)
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,696
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Outer Worlds post-release plans: https://www.eurogamer.net/articles/...dian-post-acquisition-to-see-what-has-changed

The Outer Worlds is included in that. A post-release plan hasn't been announced yet but there's still a team in The Outer Worlds corner working on something. Obsidian isn't leaving it behind in a rush to work on Microsoft projects.

"Actually it's the opposite," Urquhart said. "What's always been interesting about the independent developer before was: who was going to pay for support? If I'm not being paid for support by the publisher then [...] we have this weird thing of how do we do it?

"In the Microsoft world, we get to run a studio based on what makes sense for the franchises and I'm not having to make these day-to-day decisions so much. People are obviously loving Outer Worlds and we made it because we love it, so now we get to keep on doing things to help support [it]."

It makes sense - not least because Obsidian, and presumably now Microsoft, owns The Outer Worlds IP. Tim Cain mentioned this in an interview with Game Informer a while back, saying, "we get to retain ownership of the IP". Supporting it works out well for everybody, and who knows? One day The Outer Worlds 2 might be an important next-Xbox game.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,760
With the exception of Ellie and Felix, we started with basic archetypes – the big game hunter, the disgruntled truth seeker, the naïve innocent, etc., and then we put our own spin on them. For Ellie and Felix, we just needed two temp companions who could talk to each other as they followed the player around for our vertical slice, but we liked them so much we decided to keep them.

Suppose this explains why they're a couple of nothing-companions no one ever talks about (other than to comment about how there's nothing to them)

That aspect of Parvati came from her original writer, Chris L’Etoile. After he left the project, she was taken over by Kate Dollarhyde, who continued to expand on those themes. There was no specific directive they were fulfilling; it all came from the characterization they wanted to explore for her.

A Bioware writer brings the decline and Boyarsky rubberstamps it because he's too much of a coward, go figure.

Anyway, I amended the writer list from earlier in the thread.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,563
Location
Schläfertempel
Retard,it is a bunch of big words meaning nothing. Every time is the same,epic and the publisher say that they sold good or above expectations,then half a year later some dev leaks that it wasn't actually true. Either show some hard data or fuck off shill!
Sony and MS can't really BS 100% when physical distribution is still high on consoles, distributors give a good indication of sales figures. Figures on PC here are no doubt muddy and likely lower than consoles due to Epic. Any data is probably from "Game-Pass sales" (Microsoft looking at Windows & Xbox as one platform).
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
More Deus Ex / VtmB level execution is all that's needed for the shorter cRPGs, more like that would be great. Polygon game-urinalists thinking the bar set by Outer Worlds in any way reaches those is laughable.

As you said before, it would have been a lot better if they made a Deus Ex style game, with the budget and areas they had. I would guess they wanted to capitalize on New Vegas' popularity at the same time though, leading to the mix we got.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
OK game started to get crashy at finale its time to unsub from Platform and uninstall (I will watch ending on Juice-tube). Must admit I did preferred Rosarium the best, still can't think why they put some many towns in game only to use them one time and never (aside from some companion quests) return to them. They should instead make game on planet where proles live, make really long quest chain to obtain transport to space station/satelite where elites resides a and then to Space Ship which brought them all in search of this mac-guffin which should save all (or at least factions you backed in game) this way we would not get game which thousand miles wide and foot deep. Its not New Vegas it sure ain't Bloodlines but its still better than Fallout 76 and 4 so congratulations for Obsidian for finally making commercially successful title even if its really something not made for Commissar or white straight men.
 
Last edited:

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,155
Location
Florida
out of curiosity i dropped the resolution 720p and set all of the graphical settings to low and lowered the Resolution scale to 50%, to see if the intermittent frame-drops when walking around areas were the game or my rig.

It's the game.

Even at 720/low/50% resolution scale, when walking around Edgewater town, I'd still get occasional frame drops as *something* is loaded while I was walking around the town.

It's aggravating.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom