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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

aweigh

Arcane
Joined
Aug 23, 2005
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Location
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i don't feel like arguing ok
 

DalekFlay

Arcane
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Messages
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New Vegas
I played it on a mix of ultra and high to get 100+fps and never experienced stutter except for a couple seconds immediately after a load screen.
 

aweigh

Arcane
Joined
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Messages
18,146
Location
Florida
I believe you never felt like it dropped a frame.

Most people aren't very sensitive to this, nor do they play with a graph on screen. fanta is another one who swears he has never had a dropped-frame in any game ever. I envy you guys.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
performance is very uneven from what ive seen. while you may average at 65 fps, its constantly fluctuating between 45-85 which feels terrible
 

Daidre

Arcane
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Jan 30, 2019
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2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I vsinc-locked it at 60 (QHD) on ultras and game never stattered or dipped below 60 on my 2 year old GTX1080. It also seem to have some minor memory leak but nowhere as brutal like one in Deadfire. It took ~5 hours without restart to notice performance deterioration with 32 GB RAM. I noticed it only because I got 40 fps at Byzantium, thought "wow too good for my gpu" and tried to restart.
 

Efe

Erudite
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Dec 27, 2015
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2,605
so you have flagship card of previous generation and didnt notice any dips @60fps?
supposed to be informative?
 

Raghar

Arcane
Vatnik
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Jul 16, 2009
Messages
24,088
out of curiosity i dropped the resolution 720p and set all of the graphical settings to low and lowered the Resolution scale to 50%, to see if the intermittent frame-drops when walking around areas were the game or my rig.

It's the game.

Even at 720/low/50% resolution scale, when walking around Edgewater town, I'd still get occasional frame drops as *something* is loaded while I was walking around the town.

It's aggravating.
With gtx 660, it's completely fine. And I can be even on medium. (with most things)
 

aweigh

Arcane
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Messages
18,146
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i feel i need to clarify something. Generally speaking I get around 60-80fps in TOW at 1080p, mainly because I cap it at 80fps which is my display's max refresh rate (i use vsync, need that smoothness).

Ok, so if the game does 60-80fps, and it only drops to low 60s when it is in a heavy area, it stands to reason that if I were to suddenly cap the framerate to 30 it should then never, ever dip below 30... right? Because even in a heavy area it was doing low 60fps, so capping it to 30 should mean that it will always then remain at 30fps.

...Except the game doesn't. When running around it will sometimes drop 1 or 2 frames, dipping from 30fps to 28 or 27. THAT is what I mean by frame-drops. It should never drop frames when it's already in a performant state, in my example under the 30fps cap. If a game does something like this then it means it's dropping frames and it's not related to the actual performance, since the frame rate is already so low that it would never reach that frame bottom.

That's how you know a game has bad frame-pacing. Normal, well-performing games, don't behave like this: a normal well-performing game, which averages 60-80fps, if capped to 30 would then never, ever dip a single frame below 30.

That's what I mean by frame-pacing, or by "frame drops". The fact that a game fluctuates between it's normal frame averages, in my case between 60-80, is NOT considered "Frame dropping". that's just normal operation.

People aren't looking for this and rarely notice it.
 
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Daidre

Arcane
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Pathfinder: Wrath I'm very into cock and ball torture
supposed to be informative?

I actually do not think that such frame drops had anything to do with GPU's raw power, like 720p experiment shows.

I noticed similar behavior on my previous GTX770 - when game has its own Vsync + it switched on in Nvidia control panel globally they sometime, I do not know, overlap and cause statters/tearing/frame drops. In result, I often switched off Vsync everywhere and used Afterburner to force fps cap.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Retard,it is a bunch of big words meaning nothing. Every time is the same,epic and the publisher say that they sold good or above expectations,then half a year later some dev leaks that it wasn't actually true. Either show some hard data or fuck off shill!

NPD doesn't give hard data to the public anymore (their statistics are meant for business analysts in the first place), except general numbers of software and hardware sales (for a few years now). So, you're not going to get exact numbers.It's also not measuring sold units, but hard cash value.

So, the only hard fact here is, as I said, that Outer Worlds was the second best selling game in october in the US. That's a fact. What that means, we don't know. It could be that Modern Warfare ate up all game sales in the month and every other game sold horribly. That's possible by all accounts.

They are officialy recognized though (not just for videogames, but for sales data in general).
 

DalekFlay

Arcane
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Messages
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New Vegas
I believe you never felt like it dropped a frame.

Most people aren't very sensitive to this, nor do they play with a graph on screen. fanta is another one who swears he has never had a dropped-frame in any game ever. I envy you guys.

Dude, I actually am sensitive to framerates and have a g-sync monitor and set the game lower to get 100fps for this reason. Don't assume people with a different experience are ignorant. You said stutter... I get no stutter. I do get drops in framerates in certain areas (Byzantium and Stellar Bay pretty much, nowhere else I remember). My typical 100-120fps would drop to 70-80 in those cities. This is different from stutter. I get no stutter, or sudden drops that quickly go back up. Very consistent performance.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,146
Location
Florida
Gsync tho. That could definitely be smoothing it out. I need to get a gsync monitor soon.

Anyway I gave an explenation above about what frame-drops are. If you were to cap TOW to 30fps, as an example, there would be moments while walking around when it would drop to 29 or 28fps every so often; something that should normally not happen. My guess is it's Unreal Engine 4 asset streaming shenanigans.

Coincidentally I saw similar frame drops happen just now while watching someone stream Jedi Fallen Order game on Twitch. That game's UE4 as well.
 
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Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,951
Anyway I gave an explenation above about what frame-drops are.

Speaking of which, I don't know if this is connected but the textures-popping-in-later of the Unreal engine is quite annoying sometimes!
 

Starwars

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Jan 31, 2007
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2,834
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Sweden
The shooty-shooty is way better than New Vegas. HOWEVER...

... everything else about the combat is way worse. Weapons are more way more boring (though the Science weapons are a fun gimmick), loot is horrendously shitty and the combat encounter design is fucked up the ass.

If you enjoyed the moments of peace and quiet you had sometimes in New Vegas while walking in the wild (a bit unfair to compare directly perhaps since NV is open world, but still) then, well... TOW is here to show you that it's wrong and that it's waaaay more fun for you to shoot at the same shitty monster type every 5 seconds.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,367
Sony and MS can't really BS 100% when physical distribution is still high on consoles, distributors give a good indication of sales figures. Figures on PC here are no doubt muddy and likely lower than consoles due to Epic. Any data is probably from "Game-Pass sales" (Microsoft looking at Windows & Xbox as one platform).
NPD numbers are also just America. Looking into them too much is dumb and retards should stop deliberately forgetting to mention that little tidbit when posting NPD crap.
 

DalekFlay

Arcane
Patron
Joined
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New Vegas
Coincidentally I saw similar frame drops happen just now while watching someone stream Jedi Fallen Order game on Twitch. That game's UE4 as well.

I definitely do get stutters on that one, sadly. Seems super common.
 

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