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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Is there a mod or console command or something that will increase the max weight? Enjoying it so far but really don't want to deal with inventory management too much.

I thought the short haired girl was the first companion you'll get but that doesn't seem to be the case? So far I only found Parvati or something thanks to main quest.
It's weird how much they push Ellie in the trailers considering she's one of the later companions you pick up
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
So after playing the game for a few hours and mulling it all over in my head I've come to the conclusion thaaat...



I was 100% correct and this game is a giant steaming pile of shit from the asshole of a "person" with Down-Syndrome.



You may now proceed to shower me with your seething tard rage and fanboyisms.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
got flamethrower and heavy machine gun, nice.

so basically to make this game difficult enemies must overlevel you twice your level. :M
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,916
Location
Terra Australis
sucks you can't drink water from faucets or toilets like you could in F:NV. I'm dying from thirst unless I find some bottles of water or a vendor that sells them.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,239
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
After a few more hours in the game, I don't think I have the will power to continue. I finished the first area and the game is just bland. It's not terrible, or even that bad, it's just so bland and boring. There is no hook. Characters are boring, and there isn't enough of them. Both the main city and the outpost are dead. The sandbox elements are lacking, it actually feels more like an MMO than a singleplayer RPG. It's static and there is no effort put into "quest satisfaction" - like how NPCs actually do what they are saying they are going to do. Nobody walks anywhere. Saved a girl and she just remained in place but then when I got to the city where she is from, she somehow got there before me. Lack of detail in environment. Like how one area was supposed to be abandon for months but the bodies there are still fresh. Also enemies respawn. They go back to the exact same spot they were in the first time, just to really grind in the feeling of MMO I guess.

It just feels soulless, and I don't want to call the game lazy because I think people probably worked hard on it, but holy hell I can't drop that feeling. That feeling and that I'm playing some kind of New Vegas imposter of a game.
Also I'm getting WildStar vibes from the setting, is that because of Tim Cain?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
member in FNV if you turn left you end up in deathclaw gulch and cazadores blocking path to main quest? this game has same (Monarch) and game cries all trumpets for you not go there, companions begging you to stahp, but why would you stop?
it might be the only fun combat in game you will ever have, so I recommend going there right after tutorial asap (but upgrade weapons to max)

I am having a blast shooting bugs from Starship Troopers and bathing in acid. at least a few hours of a fun shooter before game opens level scaled KOTOR planets probably.
also location has a lot of grass so it is probably sneakable.
I have to use Science weapons to stun/shrink overleveled enemies and use help of companions to deal with them and the ads.

I also found you can lure any enemy into area effect be it campfire or acid lake; if they are ranged enemies they stand there taking damag.
 
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Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
sucks you can't drink water from faucets or toilets like you could in F:NV. I'm dying from thirst unless I find some bottles of water or a vendor that sells them.
Is Supernova fun? I was considering it but I didn't want to deal with the hassle of needing to sleep only on the ship and fast travel only to the ship as well. Felt too much of a drag instead of challenge for a first playthrough.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The sandbox elements are lacking, it actually feels more like an MMO than a singleplayer RPG. It's static and there is no effort put into "quest satisfaction" - like how NPCs actually do what they are saying they are going to do. Nobody walks anywhere. Saved a girl and she just remained in place but then when I got to the city where she is from, she somehow got there before me. Lack of detail in environment. Like how one area was supposed to be abandon for months but the bodies there are still fresh. Also enemies respawn. They go back to the exact same spot they were in the first time, just to really grind in the feeling of MMO I guess.

:M Looking at your description, that could just as easily be "feels more like a 2000s single player RPG and not like a modern open world sandbox (a genre increasingly influenced by MMOs)". Especially the part about the rescued girl, every isometric RPG works like that.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
fucking obosidian :lol:

86512093.jpg


basically he's blue because Vicar permastuns him with unique Science rod, but the problem is, critter has unique leap ability. so while completely frozen, it jumps me through textures with no animations ramming for massive damage every 3 seconds like a freight train :M

shadenaut what difficulty you playing?
Hard. which is same as highest methinks but you can F5.
 
Last edited:

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
After a few more hours in the game, I don't think I have the will power to continue. I finished the first area and the game is just bland. It's not terrible, or even that bad, it's just so bland and boring. There is no hook. Characters are boring, and there isn't enough of them. Both the main city and the outpost are dead. The sandbox elements are lacking, it actually feels more like an MMO than a singleplayer RPG. It's static and there is no effort put into "quest satisfaction" - like how NPCs actually do what they are saying they are going to do. Nobody walks anywhere. Saved a girl and she just remained in place but then when I got to the city where she is from, she somehow got there before me. Lack of detail in environment. Like how one area was supposed to be abandon for months but the bodies there are still fresh. Also enemies respawn. They go back to the exact same spot they were in the first time, just to really grind in the feeling of MMO I guess.

It just feels soulless, and I don't want to call the game lazy because I think people probably worked hard on it, but holy hell I can't drop that feeling. That feeling and that I'm playing some kind of New Vegas imposter of a game.
Also I'm getting WildStar vibes from the setting, is that because of Tim Cain?
This is so sad. Cortana, play Despacito.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,239
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The sandbox elements are lacking, it actually feels more like an MMO than a singleplayer RPG. It's static and there is no effort put into "quest satisfaction" - like how NPCs actually do what they are saying they are going to do. Nobody walks anywhere. Saved a girl and she just remained in place but then when I got to the city where she is from, she somehow got there before me. Lack of detail in environment. Like how one area was supposed to be abandon for months but the bodies there are still fresh. Also enemies respawn. They go back to the exact same spot they were in the first time, just to really grind in the feeling of MMO I guess.

:M Looking at your description, that could just as easily be "feels more like a 2000s single player RPG and not like a modern open world sandbox (a genre increasingly influenced by MMOs)". Especially the part about the rescued girl, every isometric RPG works like that.

Not comparing it to isometric games. I'm comparing it to Fallout New Vegas, ELEX and those type of games because from the out set it feels like one of those. But then you see how shallow everything is. Even the day & night cycle feels cheap somehow... how do you even mess that up? And why even bother if you do it so badly? I guess you could say it's more Dragon Age, or Mass Effect like and I would maybe accept that, but the problem is the game is so damn boring. So if it hasn't got a story that is interesting, bland gameplay and lacking in any form of fun sandbox, what does it have?
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
619
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
EHvOeVxUYAEWi1B


Average Total Free Testosterone in this image: 100ng/dl (the scale for men is 250-1250), I totally understand why this game is the way it is. I weep for the future of the West. Supplicant beta males ruled by hamplanets and turbo bitch radical leftist women. Good times!
 

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