Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Joined
Mar 3, 2010
Messages
9,298
Location
Italy
I think it gets harder to play mediocre games after you become an oldfag. Decades ago, I might have toiled through Outer Worlds, in the same spirit of meh as Ass Effect, Dragon Ass: Obgyn, or Pooplivion, but now I just don't care. It's harder to get into these things unless they offer something interesting, be it just one thing really well done (say writing in Disco Disco or survival/basebuilding in 7 Days to Die).
most of self-respecting human beings once they taste good food don't want to go back eating shit.

should've been Disco.
When it comes to popularity contests, the one with the most players win.
if american teen movies taught me anything, is that you can be as beautiful and caring and kind and smart as you want, but the queen is going to be that angry cunt who spent the last month bribing and selling her ass for votes.
 
Joined
Dec 17, 2013
Messages
5,392
I was in a Best Buy recently, looking to buy some electronics, and they had Outer Worlds playing on their TVs. And that, my friends, is how you know Obsidian is officially dead.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,572
Location
Brazil
I miss when games had good writing bros...

qsyxX0E.png
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
"We have our own chocolate variant called CCN 76" in The Outer Worlds, Cain says. "Right before we certed the base game, I caught my lead designer—he tried to sneak in 'Tim Cain's White Chocolate Yummies' and I found it, because it was a piece of text."

Back to the Easter Egg."So I found the thing and I deleted it all. Unbeknownst to me, and I discovered this after we certed, he went to an artist and had them write that into the art. So you can't search for it and it's on a character that you were highly unlikely to kill. But he didn't know I was playing a game where I was killing everybody, because I wanted to make sure you could do that and it's fun. I killed that person and [saw it] and then I went to his office but it was too late, we had already certed. So it's in the game."

Ok I finally finished the game and my biggest problem is I really don't know why Tim Cain would think the white chocolate is hidden on a character you were so unlikely to kill? I mean it's
on Chairman Rockwell
who I immediately killed with a tossball stick after talking with him! Anway it was a really fun game!
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I think it gets harder to play mediocre games after you become an oldfag. Decades ago, I might have toiled through Outer Worlds, in the same spirit of meh as Ass Effect, Dragon Ass: Obgyn, or Pooplivion, but now I just don't care. It's harder to get into these things unless they offer something interesting, be it just one thing really well done (say writing in Disco Disco or survival/basebuilding in 7 Days to Die).

I think this is very true in general. Less free time, more old stuff you want to replay, less patience with mediocrity. In Outer Worlds' case though, I love sci-fi and first-person exploration enough to have enjoyed playing it despite the mediocrity. In another cases though, like Red Dead 2 or Wolfenstein Young Blood, where it's much less "my thing," I bounce off them pretty quickly.
 

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
I miss when games had good writing bros...

qsyxX0E.png
What an anticlimactic speech victory.
>You can't hold the west and the east
Who the fuck cares? The east is nothing but desert. And the Legate is a legate... surely he considered this military tactics 101 situation.

This is why Speech is almost always unbelievably stupid. Pure silver-tongued persuasion is but one weapon in a negotiator's arsenal.
You can't persuade a hyper-rationale negotiator without introducing new data. You needed to negotiate from a position of strength, and not from a position of "cadet's first day of class." A good [100] Speech option would require you collect the data necessary to change the legate's mind, and then allow you to present it persuasively.
 
Last edited:
Joined
Dec 17, 2013
Messages
5,392
This is why Speech is almost always unbelievably stupid. Pure silver-tongued persuasion is but one weapon in a negotiator's arsenal.
You can't persuade a hyper-rationale negotiator without introducing new data. You needed to negotiate from a position of strength, and not from a position of "cadet's first day of class." A good [100] Speech option would require you collect the data necessary to change the legate's mind, and then allow you to present it persuasively.

I always felt like RPGs should make speech into a gameplay element like combat or exploration, by introducing intelligence gathering and analysis elements into it. For instance, you would be able to ask NPCs about other NPCs, and from their replies, put together an image of a particular NPC (what they like, what they hate, their strong and weak points, beliefs, past). Using this image, you would be able to select more appropriate dialogue options and "manipulate" them better. Or, as you are saying above, collect enough information from the world in one way or another to create some logical construct that would convince an NPC to do something. Basically make speech into gameplay instead of simple skill checks or a guessing game.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,450
I always felt like RPGs should make speech into a gameplay element like combat or exploration, by introducing intelligence gathering and analysis elements into it.

Reminds me of a NWN2 sidequest in which you analyzed a contract some dude made with a demon and you had to find a loophole to void it. You interviewed all interested parties and then read the contract itself to find clues. Unfortunately there was no failed state since you could brute force the solution, ie. choose all availale dialogue options until only the correct one remained.
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki


Doesn't really surprise me that it won the Best RPG at IGN. I mean, who are the other candidates this year? Disco? Yeah, I doubt IGN will give that award to some small Baltic team.

Best Voice Actor victory is well deserved though. The actress did hell of a job with Parvati.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Man the patches so far are underwhelming as fuck.

It's only been bugs and quality of life fixes so far after all. They haven't really even stated anything content wise so far apart from a random really weak nerf.

Are they planning DLC? Will there be a rebalance? Are there going to be added features? Anything?

What makes this stupid is that we know that there is still a small team working on the game. So somethings going on, but their silence is deafening, especially because they have to keep people interested in future content as long as the iron is still (somewhat) hot.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Man the patches so far are underwhelming as fuck.

It's only been bugs and quality of life fixes so far after all. They haven't really even stated anything content wise so far apart from a random really weak nerf.

Are they planning DLC? Will there be a rebalance? Are there going to be added features? Anything?

What makes this stupid is that we know that there is still a small team working on the game. So somethings going on, but their silence is deafening, especially because they have to keep people interested in future content as long as the iron is still (somewhat) hot.

Yup, feels like they dropped the ball far too easily. At this point in development Deadfire already had a full roadmap out, with details on DLCs and content updates through patches. With TOW there hasn't been a beep from them for 2 months.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
At this point in development Deadfire already had a full roadmap out, with details on DLCs and content updates through patches.

They probably didn't plan for DLC. PD prolly wanted to see how the base game performs first and MS should have been reluctant to either allow or support it. If they are making DLC it should be with MS' blessing for the good of the IP and fan demand, if not its the sequel they started working on.

In theory something like Deadfire's roadmap should be perfect for this game/a successful game but I've watched streamers who like and play most everything getting bored half way through akin to my own experience, potential DLCs won't be as successful as they would think imo.

TOW is slightly like PoE1, getting all that undue praise so DLCs to TOW could be like TWM to PoE1 in terms of relative success then again its mainstream vs niche so who knows what shit mainstream's willing to eat.
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
432
Man the patches so far are underwhelming as fuck.

It's only been bugs and quality of life fixes so far after all. They haven't really even stated anything content wise so far apart from a random really weak nerf.

Are they planning DLC? Will there be a rebalance? Are there going to be added features? Anything?

What makes this stupid is that we know that there is still a small team working on the game. So somethings going on, but their silence is deafening, especially because they have to keep people interested in future content as long as the iron is still (somewhat) hot.
I just got a survey from MS asking about my experience with TOW. One of the questions asked whether I’d like to see DLC and what kind it should be (weapons packs, story expansion, character customization were the three options) so I’m pretty sure something is coming.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Who the fuck cares? The east is nothing but desert. And the Legate is a legate... surely he considered this military tactics 101 situation.
The East was a hard-fought campaign. Even now, Caesar drew too much of the Legion's blood needed there for... this.

Hoover Dam is but a place. I will not have it be the gravestone of the Legion - whether quickly, or as you describe, slowly... by attrition.

Know that I shall return East. I shall not remain there forever. On that day, the strength of the bear shall be tested.

To win against the Legate, you have to have a good argument. Avellone provided three that do (but all they do is delay the conflict to another date, it's not a complete victory) and many weaker ones that don't.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom