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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
Who the fuck cares? The east is nothing but desert. And the Legate is a legate... surely he considered this military tactics 101 situation.
The East was a hard-fought campaign. Even now, Caesar drew too much of the Legion's blood needed there for... this.

Hoover Dam is but a place. I will not have it be the gravestone of the Legion - whether quickly, or as you describe, slowly... by attrition.

Know that I shall return East. I shall not remain there forever. On that day, the strength of the bear shall be tested.

To win against the Legate, you have to have a good argument. Avellone provided three that do (but all they do is delay the conflict to another date, it's not a complete victory) and many weaker ones that don't.
The Legate is a seasoned military leader. The fact that he somehow forgot about overextension is patently absurd.
Here's an example of how stupid the whole scenario is:
>Ah, but Carl Friedrich Gauss, you forgot to carry the 1 -- now get out of here!
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
The Legate is a seasoned military leader. The fact that he somehow forgot about overextension is patently absurd.
Here's an example of how stupid the whole scenario is:
The Legate is a dumb savage tribal who was promoted into his position because he impressed Caesar with the extent of his savagery.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
When it comes to popularity contests, the one with the most players win.
yeah, but TOW's story was so bad i thought masses wouldn't vote for it, and instead would choose Disco since it was surprisingly popular.

Otherwise Pathologic 2 had the best story.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,745
yeah, but TOW's story was so bad i thought masses wouldn't vote for it, and instead would choose Disco since it was surprisingly popular.

Otherwise Pathologic 2 had the best story.
You are coming at this from the perspective of a discerning individual, and not someone who thinks the Disney Marvel movies are some of the best movies ever.
 

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
The Legate is a seasoned military leader. The fact that he somehow forgot about overextension is patently absurd.
Here's an example of how stupid the whole scenario is:

The Legate is a dumb savage tribal who was promoted into his position because he impressed Caesar with the extent of his savagery.
How deep into your ass did you have to reach to find that nugget?

Joshua Graham pressed forward with no plan. His failure got him burned alive and chucked into the Grand Canyon as an example to other Legates. No other Legate is trying to be that dumb again.
And if Lanius *were* a dumb savage, he wouldn't have agreed with your (obvious) argument; he would've acted like a big dumb savage instead.

Oh, and if you're friendly with the Legion, Lanius will even tell you about the time his supply lines were all fucked up when placing Denver under siege. He explicitly says that supply lines almost fucked him in Denver, and that he felt the entire Western campaign was going to be more of the same. Lanius was acutely aware of the logistical problems.

***
Here's how Lanius's thought process plays out, due to dumbass writing:

>Lanius: I am vocally opposed to the Western campaign because it will overextend our supply lines
>You: Stop the Western campaign
>Lanius: Nay, we must fight
>You: But your supply lines!
>Lanius: Wow, I never thought of that. Truly you are wise.
 
Last edited:

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
yeah, but TOW's story was so bad i thought masses wouldn't vote for it, and instead would choose Disco since it was surprisingly popular.
Otherwise Pathologic 2 had the best story.
You are coming at this from the perspective of a discerning individual, and not someone who thinks the Disney Marvel movies are some of the best movies ever.
i visited IGN and read some comments here and there, and also visited TOW's subreddit - majority of players weren't impressed with TOW's story.
TOW winning "IGN's best RPG of the 2019" wouldn't be surprising, but best story?
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
People are asking what is an rpg, when we need to be asking what is a story.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,595
yeah, but TOW's story was so bad i thought masses wouldn't vote for it, and instead would choose Disco since it was surprisingly popular.
Otherwise Pathologic 2 had the best story.
You are coming at this from the perspective of a discerning individual, and not someone who thinks the Disney Marvel movies are some of the best movies ever.
i visited IGN and read some comments here and there, and also visited TOW's subreddit - majority of players weren't impressed with TOW's story.
TOW winning "IGN's best RPG of the 2019" wouldn't be surprising, but best story?
Simpletons prefer simple stories with simple narrative threads and a simple vocabulary, lad. They might play and enjoy Pathologic 2 and Disco Elysium, but they'd be unable to fully appreciate it, so they'd rate it lower than TOW's story.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Joshua Graham pressed forward with no plan. His failure got him burned alive and chucked into the Grand Canyon as an example to other Legates. No other Legate is trying to be that dumb again.
And if Lanius *were* a dumb savage, he wouldn't have agreed with your (obvious) argument; he would've acted like a big dumb savage instead.

Oh, and if you're friendly with the Legion, Lanius will even tell you about the time his supply lines were all fucked up when placing Denver under siege. He explicitly says that supply lines almost fucked him in Denver, and that he felt the entire Western campaign was going to be more of the same. Lanius was acutely aware of the logistical problems.
Graham fell into a trap, easy mistake to make.

It's true I've forgotten a good amount of Lanius's dialogue, however it's also true that he's not portrayed as a brilliant tactician/strategist. He had reservations, but Caesar's orders are Caesar's orders. By the time you get to his camp, it's clear that the big push to take the Dam is much harder than anticipated (and of course it's much easier if you had sided with the Legion yourself and taken the steps to make the battle easier).
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
I always felt like RPGs should make speech into a gameplay element like combat or exploration, by introducing intelligence gathering and analysis elements into it. For instance, you would be able to ask NPCs about other NPCs, and from their replies, put together an image of a particular NPC (what they like, what they hate, their strong and weak points, beliefs, past). Using this image, you would be able to select more appropriate dialogue options and "manipulate" them better. Or, as you are saying above, collect enough information from the world in one way or another to create some logical construct that would convince an NPC to do something. Basically make speech into gameplay instead of simple skill checks or a guessing game.
Fallout 1 did something similar to this with the Master and how you had to actually collect evidence that the Super Mutants were sterile and that his plan of replacing regular humans with Super Mutants to have humanity survive the nuclear wasteland was going to fail, because they would eventually die out due to not being able to breed. Wish more RPGs would do this instead of having Speech as a win button a lot of the times.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Fallout 1 did something similar to this with the Master and how you had to actually collect evidence that the Super Mutants were sterile and that his plan of replacing regular humans with Super Mutants to have humanity survive the nuclear wasteland was going to fail, because they would eventually die out due to not being able to breed. Wish more RPGs would do this instead of having Speech as a win button a lot of the times.

One could also argue that the Master was a moron for not knowing this.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,199
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is this a slam dunk yet?


I found an EGS key for $20 but couldn't bring myself to buy it. One day, I will but not today.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,556
Location
Schläfertempel
Simpletons prefer simple stories with simple narrative threads and a simple vocabulary, lad. They might play and enjoy Pathologic 2 and Disco Elysium, but they'd be unable to fully appreciate it, so they'd rate it lower than TOW's story.
It's a lot simpler than that, you're overcomplicating it.

Most just prefer games to have gameplay.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,951
Know that I shall return East. I shall not remain there forever. On that day, the strength of the bear shall be tested.

To win against the Legate, you have to have a good argument.

Speaking of arguments, why would the player leave the legate alive with all the tactical knowledge when he threatens to come back?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://forums.obsidian.net/topic/113248-the-outer-worlds-patch-12-release-notes/

Greetings fellow spacers,

Patch 1.2 has been released! The next time you log onto The Outer Worlds you should be prompted to update your game. This patch is available for players on all platforms and is required in order to fix specific issues within the game.

Changes/fixes that are included in this patch are as follows:

Top Community Requests:
  • Updated the "Large Text Mode" setting to apply to Examinables
  • Added "Chromatic Aberration" setting to all platforms
  • Added "Controller Aiming Sensitivity" setting to all platforms
  • Added "Head Bobbing" setting to all platforms
  • Added "Field of View" setting to Xbox One and PlayStation 4 platforms
  • Fixed weapons unholstering when interacting with the environment
  • Fixed additional cases of companion quests being marked as Botched incorrectly
Audio:
  • Fixed multiple characters from talking over each other when the player dies
  • Fixed audio cutting out when scrolling on the map
  • Fixed NPCs continuing to have dialog after they have died
Companions:
  • Fixed some of Felix's belongings appearing on the Unreliable even when he wasn't recruited
  • Fixed Vicar Max being available as a companion even if he was killed in Edgewater
  • Fixed consumable durations not being affected by Max's "Tuned In" Perk and the "Beverage Service Technician" Aptitude
  • Fixed enemies not always animating correctly when hit by Max's companion ability
  • Fixed companion Perks being reset when the player respecs
  • Added a notification for when companions gain Perks from quests
  • Fixed companions calling the player's attacks ineffective, even if they were dealing appropriate damage
  • Fixed lit areas of companions' armor being unlit after they were knocked out
  • Fixed companion outlines not appearing after changing their armor
Design:
  • Fixed the "Battle Hardened" Perk not stacking correctly with the Inspiration 40 Skill unlock
  • Fixed the Determination 100 Skill Unlock not applying to both companions
  • Fixed the "Precision" Perk not applying to companions in some cases
  • Fixed the Determination 40 Skill unlock not applying to both companions in some cases
  • Fixed the SuperNova Hunger debuff not applying in certain situations
  • Fixed description text for the Ambidextrine status effect
  • Fixed duration for the Ambidextrine status effect
  • Fixed the "Steady Hand" Perk stacking incorrectly
  • Fixed non-drug consumables not stacking correctly
  • Fixed automechanicals being susceptible to the Poison debuff
  • Fixed the Burn status effect from Mantipillar attacks lasting forever in some cases
  • Fixed the "Bleed" and "Sugary Drink" status effects not working with one another
  • Fixed the "Leader" status effect missing a description when applied to a companion
  • Fixed the Inspiration 80 skill unlock stacking incorrectly
  • Fixed the "Caffeine Drink" status effect not applying when the "Permanent Concussion" Flaw was active
  • Fixed the effects of the "Robophobia" Flaw not clearing in certain conditions
  • Fixed "Pack Mule" Perks not applying while on the Unreliable
  • Fixed the "Revenge" Perk not increasing damage
  • Fixed misleading text in the description of Thinking Cap-let items
  • Fixed "Adelaide's Gardening Shears" not applying the Bleed effect on targets
  • Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks
  • Fixed the Prismatic Hammer not benefiting from Critical Hits
  • Increased damage of Handguns
Quests:
  • Fixed "A Family Matter" not updating properly if Tucker Needham was killed in Stellar Bay
  • Fixed "The Amateur Alchemist" not progressing if the player intimidated Vaughn
  • Fixed an optional objective in "BOLT With His Name" being blocked if the player exited a terminal at a specific point
  • Fixed "Comes Now the Power" not updating properly if the Deserters returned to Edgewater under specific conditions
  • Fixed "The Doom That Came To Roseway" being blocked if Anton left Roseway before getting his research back
  • Fixed "Friendship's Due" not updating correctly if the player spoke to Harlow without meeting specific requirements
  • Fixed "Friendship's Due" not updating correctly if the player killed Trask before speaking to Harlow
  • Fixed "Solution Vital" not updating properly if Captain Irion's medical automechanical was killed
  • Fixed Dr. Chartrand attacking the player after she agrees to help them
  • Fixed issues with manti-creature spawning during Nyoka's companion quest if the player left the area and returned in the middle of the fight
Settings:
  • Fixed the "Look Up" and "Look Down" keybindings being swapped
  • Added "Foliage" graphics setting for PC platform
  • Added "Enable Cinematic Kill Camera" setting
UI:
  • Fixed player response nodes being numbered when using a gamepad
  • Updated Vendor UI to show carry weight and encumbrance limit
  • Updated item tooltips to better indicate Pristine items
  • Added item sorting options to the Companion and Workbench screens
  • Added SuperNova survival meters to the Consumables screen
  • Fixed the companion damage bonus from the Inspiration skill not appearing correctly in the UI
  • Fixed two-handed melee weapons not showing the correct DPS value
  • Fixed plus signs appearing next to Skills that cannot directly gain points
  • Fixed quest objectives disappearing from the Quest Tracker after certain quest updates
  • Fixed the "Sublight Sniper Rifle" unique Dead-Eye not being marked as unique
  • Fixed the Vendor screen from becoming misaligned when selling many items at once
  • Fixed the effects of the "Paranoid" Flaw not displaying correctly
  • Fixed encumbrance limit not updating correctly when applying a Backpack armor mod
  • Fixed certain lootable NPC corpses not highlighting correctly
  • Fixed the "Compare" option incorrectly being available on the Companion screen
  • Fixed the effects of the "Adrena-Time Crash" debuff not displaying correctly
  • Fixed Adreno not being automatically equipped to the Emergency Medical Inhaler
  • Fixed the "Leader" status effect missing from the player
  • Updated description of "Field of View" setting and moved it to the Graphics screen
  • Fixed a missing button icon in the Quick Melee tutorial
General:
  • Fixed a crash involving mind-controlled enemies
  • Fixed a soft lock when trying to interact with the Meditative Aid after attacking the hermit
  • Updated description of "Everybody Likes Me" and "Destroyer of Worlds" Achievements/Trophies to reduce confusion
  • Fixed the player's weapon becoming invisible when trying to attack while using the inhaler with the weapon holstered
  • Fixed facial animations not playing in certain conditions
  • Fixed NPCs continuing to climb beyond the end of a ladder on the Unreliable if the player started a conversation while they were climbing
  • Fixed not being able to open the Ledger if the player has unspent Skill points and two NPCs are conversing
  • Fixed Raptidon Collosi being able to knock targets hundreds of meters
  • Fixed Julius Moreau missing voice-over on a line of dialog
  • Fixed not being able to hit enemies with ranged weapons from point-blank range
  • Fixed various issues when trying to fire a ranged weapon and use quick-melee simultaneously
  • Fixed modded Flamethrowers being able to damage targets through walls
  • Fixed Raptidon Matriarch being invulnerable to Flamethrower damage during certain animations
  • Fixed beam weapons being able to lock on to underground targets
  • Fixed the reload animation playing too fast when exiting Tactical Time Dilation
  • Fixed a missing collision issue in Amber Heights
  • Fixed a spot in the Byzantium Tunnels that allowed the player to fall out of the map
  • Fixed not unlocking the Cascadia landing pad fast travel point in certain circumstances
  • Fixed collision issue in Edgewater junkyard
  • Fixed grass showing through the floor in Fallbrook
  • Fixed low-resolution blood textures in Labyrinth
  • Fixed a temporary asset being visible in Monarch
  • Fixed collision issues in Monarch
  • Fixed flickering geometry in Stellar Bay
  • Fixed rare cases of characters falling through the world as it was loading
  • Fixed "Hemlock's Eyepatch" unique item being weightless
  • Fixed rare instances of player response options not being available after loading a save
  • Fixed an issue resulting in duplicate items appearing
  • Fixed consumable durations not updating correctly after saving and loading
  • Updated credits to correct a title, added two focus tester names, and added a developer that was uncredited
  • Fixed instances of missing text when playing in non-English languages
  • Fixed German localization issues
  • Fixed Japanese localization issues
  • Fixed various text errors
To continue to report issues you come across and to share suggestions for the game, please visit the Technical Support forums for The Outer Worlds and search to see if a fellow player has already made a thread about it to help reduce duplicate threads. If you find a thread that matches your issue or suggestion, then please feel free to leave a comment and include any details you would like to share.

If you are not able to find a similar thread, then please share it with us on our forums and then visit our publishing partner, Private Division, and share this issue with them through their support website. This will help ensure that your specific issue or suggestion is in their queue and will allow us to prioritize requests to provide the fastest possible turnaround time.

You all are the best community we could have asked for. Thank you for being awesome!
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,110
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I think it gets harder to play mediocre games after you become an oldfag. Decades ago, I might have toiled through Outer Worlds, in the same spirit of meh as Ass Effect, Dragon Ass: Obgyn, or Pooplivion, but now I just don't care. It's harder to get into these things unless they offer something interesting, be it just one thing really well done (say writing in Disco Disco or survival/basebuilding in 7 Days to Die).
Same here, in my case it was Pillars of Eternity.
 

Will Zurmacht

Educated
Joined
Nov 5, 2019
Messages
59
Design:
  • Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks
  • Fixed the Prismatic Hammer not benefiting from Critical Hits

Yeesh and this after playing a prismo hammer berserker build on Supernova, which was actually mildly entertaining in a "smash your head into the problem until it stops moving" kind of way, like playing a Vanguard in Ass Effect. Stacked every melee, crit, and science weapon damage perk under the sun and now knowing half of them weren't working, it was still mostly a faceroll.

While they're polishing this turd, the interns at Obsidian should work on the fact that consumables are a boring afterthought even on the hardest difficulty; only stimpaks are relevant and only then due to bloated enemy damage multipliers on the higher settings. And beef up the traits: the specter of Josh's dread hand of balance hangs over offerings such as Taste Tester: beverages your character consumes last 1.5% longer or Extreme Environment Specialist: your character permanently gains 2% plasma resistance.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
I think it gets harder to play mediocre games after you become an oldfag. Decades ago, I might have toiled through Outer Worlds, in the same spirit of meh as Ass Effect, Dragon Ass: Obgyn, or Pooplivion, but now I just don't care. It's harder to get into these things unless they offer something interesting, be it just one thing really well done (say writing in Disco Disco or survival/basebuilding in 7 Days to Die).

Ok boomer
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
In other news, you can now mod out lesbian ship AI and replace with a normal looking person.

43-1575748069-453327889.jpeg
 

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