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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Quillon

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5,296
meh.
 

Orma

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Torment: Tides of Numenera

Greetings employees of Halcyon,

We want to take this opportunity to thank the incredible team behind The Outer Worlds. It is because of their hard work and dedication to this project that we received the Best Narrative, Best Performance - Ashly Burch, Best RPG, and Game of the Year nominations at The Game Awards.

To all of those who voted for us in The Game Awards, you are all fantastic and we are so grateful for your support. The reception to The Outer Worlds has been unbelievable to see, and even just being nominated means a lot. However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year! Details will be made available at a later date.

Now we would like to allow our game directors to share a message with you all:



We just wanted to personally thank our team for doing a wonderful job and our fans for their tremendous support.

And Tim would like to say what an honor it was to work with me. – Leonard

Whatever, Leonard. Now that we’ve finished, I expect that certain photographs will be destroyed, as per our agreement. – Tim
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,707
Laughing Feargus looks downright evil.

I like the devil popping out behind Leonard's shoulder.

The guys in the suits and ties (except Tim) and the girl in the front with the large coat are such dorks. Tim makes it work in that fabulous way.
 

Starwars

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Location
Sweden
Don't you just love those interviews where you read the question and you know exactly what the answer is going to be before you read it?

I mean, not everyone is an old cRPG fan, I get it... but jeez...
 

Citizen

Guest
That looks horrible, even compared to the original one.

Agree, but I'd still love this one as my codex avatard

iDkK5c.png


Infinitron, would you accept these faces into avatar gallery?
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,707
No more fan mods after Woedicagate.

I like how the supposed lesbian agenda of short hair is replaced with hair tied back that functionally looks no different. Also it looks stupid in general.

It does look less butch though.

Re: the article, color-blind Tim somehow can see the difference in 4k.
 

Lord_Potato

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Glory to Ukraine
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After pretty enjoyable Monarch I finally reached Byzantium. The greatest city in the colony, they say? I guess that's where most of the cuts happened. It's just sad seeing all those doors to clubs and restaurants closed for good. Not to mention entire planets unavailable for exploration.

On the other hand, I appreciate that having limited resources the devs did not try to bloat and prolong the game like Spiders did with Greedfall. I'm 27 hours in and near the end (judging by the fact I have no more quests except fot the main one and almost reached the level cap).

I guess unlike Spiders' last game, TOW will not overstay its welcome.
 

Flou

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Mar 23, 2016
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Hellsinki
After pretty enjoyable Monarch I finally reached Byzantium. The greatest city in the colony, they say? I guess that's where most of the cuts happened. It's just sad seeing all those doors to clubs and restaurants closed for good. Not to mention entire planets unavailable for exploration.

Something tells me some of those doors will open when the DLCs start arriving. But yeah, it was a bit disappointing that pretty much everything was closed down in the city. I get it, it's a resource thing but then again, it made the city feel really small.
 

Junmarko

† Cristo è Re †
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Schläfertempel
Do we know if the story DLC will be mid-game or post-game?
Safe to say mid-game. Post-game DLC does happen ever so rarely, but it's always the last thing released.
Most likely mid-game, will probably involve doing some side-expeditions/contracts for Phineas I'd say.

Post-game would be weird as the final showdown plays out like a Deus Ex finale.
 
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DalekFlay

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New Vegas
Most likely mid-game, will probably involve doing some side-expeditions/contracts for Phineas I'd say.

Post-game would be weird as the final showdown plays out like a Deus Ex finale.

The game prompts you to make a separate save before the point of no return. I'd imagine the DLC will be designed around being done then, like Fallout New Vegas.
 

Lord_Potato

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Finished TOW. Took me 31 hours. As I expected, it did not overstay its welcome.

I did all the quests I could find, except for the Byzantium clothes shop one, it was too retarded for my taste. I think I managed to get one of the best possible endings, with the exception of Edgewater (supporting the rebel camp in the botanical laboratory might not have been the brightest idea).

My opinion of the game? Still, unoffensively mediocre. There are really good locations (Monarch), instances of brilliant writing (on board of Hope, reading the logs describing the horror of the crew gave me genuine shivers), several nice companions (Parvati, Vicar, SAM), the story, which for the most part is quite unfocused and directionless, finally starts finding a bit serious tone and making sense during the late game. Too bad that for the most parts its completely irrelevant, most quests were FedEx in nature, and the RP mechanics felt not utilized enough.

The character builds weren't really meaningful. I did not invest much into stealth, and yet I could go unnoticed through entire locations with the combinanation of medium stealth, cloaking device and high persuation. Combat, except for the Tartarus and several Mantiqueens on Monarch was pretty easy (completed the game on hard, I don't care for save restrictions). Talking skills were basically a win button. As many of my predecessors stated, itemizations sucks. I rarely used unique weapons, because the regular ones, which could be upgraded and modified were simply much better. Due to lacking itemization, explorations suffers too. It's nice to reach hidden places and uncover concealed stashes of items... but usually it was just more junk for your already increasing collection.

Is it Fallout New Vegas reborn? Not really. It only felt like New Vegas a bit around Edgewater (due to similar music). The game is something different. The scope is much humbler. Instead of open world, we get several locations of varying size and style. What connects those locations is the central hub - space vessel the Unreliable, Ebon Hawk of the millenial generation. The structure of the game is linear and can be divided into chapters, in which you uncover ways to reach new locations and push the story forward. it's certainly less ambitious than previous projects of Obsidian - perhaps due to lessons learned from past mistakes. Thanks to the limited scope the game is much more polished and the Obsidian's curse of buggy releases has finally been lifted. But it is for the better? Wasn't the price of the polish too steep? After all, the price was: lack of ambition to strive for something greater.

If I had to rate it,I'd give it 7.5/10. Slightly higher than Greedfall, because TOW is more conscious of its limitations and does not try to play above its league. It is a pretty little game, quite simple and easy, a good entry point for new fans of cRPGs. I hope that after finishing this game they will also try older Obsidian titles and decide to take their chances with FNV.

I had my fun, but dreamed of something more. And more interesting. Even if less stable. IMO that would be a price worth paying.
 
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soulburner

Cipher
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Sep 21, 2013
Messages
843
I think as a smaller, "AA" game, TOW simply works. I had genuine fun playing it, despite its flaws (itemization, ammo and health growing on trees, etc). I finished it and watched the credits to the end, listening to the quite alright music. It's great there are so many dialog options, choices and consequences and all that. Is it a "New Vegas 2"? No, far from it. Is it a good game, though? Yes. Will I play the DLC? Yup. Will I replay the whole thing in the not too distant future? Most likely no.
 

Lord_Potato

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Free City of Warsaw
Sure, you'd expect more from Cain and Boyarsky. But look at that this way: they've been burned so many times for overextending, you can forgive them for playing it safe for once.

And they did not push out a buggy, unplayable turd to the gamers, like Lord British, Warren Spector, Paul Neurath and other formerly great devs of old.
 

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