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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
I finished both the main quest and the dlc principally because I knew apologists for this fucking piece of shit would say 'you can't criticise it unless you finished it!'

I also completed more than 3/4 of the side content.

It's terrible. It's all terrible. There is nothing redeeming in this game at all. The most you could say about it is that it has an unusual art style, and that's being generous.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Right, well, TBH personally wouldn't bother with that - or any game i didn't enjoy playing :-P.

While i can see the point of not criticizing a game until you finish it, i'm not a critic, i play games to have fun - and if a game gets better after i decide to drop it then (assuming i did give it a fair chance, of course) i can still criticize it for being unable to keep my interest until the point where it "gets better", as well as for the stuff i did manage to see before dropping it (very few games bother with introducing new mechanics after the first few hours anyway).
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
I finished it but not because I was enjoying it, it was simply that there was nothing whatsoever stopping me from mindlessly progressing the game, there was no difficulty, no need to think and admittedly no real frustration either, and it was not even that long.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
I finished it but not because I was enjoying it, it was simply that there was nothing whatsoever stopping me from mindlessly progressing the game, there was no difficulty, no need to think and admittedly no real frustration either, and it was not even that long.
Yeah just walk towards the green icon until the story progresses, one-shotting any enemies you come across.

And I played Supernova

A trained monkey could compete this game
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
Yeah, they overdid markers and loot to absurd degree. And the fact that difficulty doesn't change that at all is ludicrous by itself. The game is one year old now and there's no patches for that, no mods (I'm aware that it's not mods-friendly but still), no support whatsoever, because no one cares.

As a game it's on the same shallow, braindead level as the story, worldbuilding and characters in general. You don't have to think for a second, nothing can stop you from consuming. And this is their the most succesful game. What a fucking shame.

^ that's even all honk-honk bullshit aside, because if I'll start to recall any of that it will make me sad and angry again.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,561
Pillars of Eternity 2: Deadfire
I finished both the main quest and the dlc principally because I knew apologists for this fucking piece of shit would say 'you can't criticise it unless you finished it!'

I also completed more than 3/4 of the side content.

It's terrible. It's all terrible. There is nothing redeeming in this game at all. The most you could say about it is that it has an unusual art style, and that's being generous.

I'd say its... mediocre. I liked the graphics and the general gameplay was smooth. Kinda enjoyed the atmosphere, even if it was a bit much sometimes. But... pretty soulless, with thin and generic mechanics. And levelled loot... ugh.
 
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
I finished both the main quest and the dlc principally because I knew apologists for this fucking piece of shit would say 'you can't criticise it unless you finished it!'

I also completed more than 3/4 of the side content.

It's terrible. It's all terrible. There is nothing redeeming in this game at all. The most you could say about it is that it has an unusual art style, and that's being generous.

I'd say its... mediocre. I liked the graphics and the general gameplay was smooth. Kinda enjoyed the atmosphere, even if it was a bit much sometimes. But... pretty soulless, with thin and generic mechanics. And levelled loot... ugh.

terrible is a bit much. i would also say mediocre, and interestingly enough, even weirdos who shill this kind of crap usually didnt like it or find it interesting.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
Well I guess you'll have to take my word for it.

This is my build:

Attributes:
- Strength: /
- Dexterity: /
- Intelligence: +++
- Perception: +++
- Charm: -
- Temperament: /

Skills:
- Long Guns 100
- Sneak 150
- Engineering 60
- Dodge 20
- Science 100

Equipment:
- Head: Cell Stability Mono-Lens (The Man in High Orbit Main Quest - Offer Receptionist Kelly a lift to the Groundbreaker)
- Armor: Riot Control Armor [Anodized, Chrono, Tech, Nightingale]
- Weapon1: Sublight Sniper (Lyranna, Fallbrook) [Plasma, Funtimes, Exact-o]
- Weapon2: Plasma Rifle 2.0 (Byzantium) [Mag-Num, Whisper, Exact-o]
- Weapon3: Hunting Rifle Ultra [Plasma, Funtimes, Exact-o]
- Weapon4: LAR Mk 2 [Plasma, Speedymate, Exact-o]

Flaws (5):
- Physical Damage Weakness (get hit in melee by any melee enemy)
- Cynophobia (get hit by canids on Terra 2)
- Farsighted (get blinded by Mantiswarms in Monarch while carrying melee weapon)
- Acrophobia (take fall damage)
- Corrosive Weakness (get hit by acid attacks)

Perks (20):
Tier 1:
- Lone Wolf
- Toughness
- High Maintenance
- Pack Mule
- Nietzsche's Reward
- Slow The World
- Quick and the Dead
- Cheetah

Tier 2:
- Lone Master
- Weird Science
-Scanner
- The Reaper
- Harvester
- Assassin

Tier 3:
- Super Pack Mule
- Confidence
- Wild Science
- Armor Master
- Solo Sneaker
- Revenge
- Tactical Master

The Plasma Rifle 2.0 one-shots all lategame enemies with this build without even trying.
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Yeah with that build it makes sense, Lone Wolf+ science damage perks+ 100 science must add a fuckton of damage to plasma rifle.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I had a huge debate in this thread months ago about whether enemies are bullet sponges in this game or not. I definitely thought some of them were, especially toward the end, but others thought I was crazy. I think it really comes down to how you define the term. If I have to shoot someone more than twice with a non-automatic weapon then that's a sponge IMO.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,561
Pillars of Eternity 2: Deadfire
They're only spongey if your build is trash.

There's not much to a "build" in this game dude. Max rifles stat, max weapon level... uh, anything else? Maybe there's a perk or two for rifle damage, I don't remember, but I would have taken them. It's not fucking Pathfinder.

That's sadly true. I mean, you can invest in "wrong" stats and perks, but meh.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,561
Pillars of Eternity 2: Deadfire
Many penalties are mostly irrelevant for many builds, so some are worth getting.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
That's sadly true. I mean, you can invest in "wrong" stats and perks, but meh.

Is it not so that the "negative" perks are barely worth it? For the bonuses they can give or how it affects gameplay?
Not exactly, there are enough good perks to make it worth getting at least some flaws, and flaws can be gotten early which means you can get perks faster
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
They're only spongey if your build is trash.

There's not much to a "build" in this game dude.

I'd say there's just too much xp and skill points, so it feels like there's no builds because you don't really have to specialize.
Also the perks are in the vast mayority of cases completely useless and/or just a number boost. Same thing with phobias really, they don't offer any other unique way to play the game cause most of the time it's just "x type of enemy does more damage to you now" or "you get -x atributes when in y state"
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
I'd say there's just too much xp and skill points, so it feels like there's no builds because you don't really have to specialize.

Let's say you cut total possible to gain xp to half or to 1/3, what real choices to specialize would you have? The damn perks are either useless, utility perks or general enough that any build would benefit from them. My experience is that the only two viable specializations are either melee or ranged. That's it. The game doesn't even have proper stealth perks to support some kind of sneaky build. The perk list is littered with garbage like "+20% faster sprinting", further making flaws utterly pointless.

On top of that the perks have no requirements other than the general tier requirement. It seems the design philosophy behind this character system was "no retard left behind" so that you couldn't make a non-viable build because there are just two possible builds and can't level-up yourself into a corner. What is even funnier is that you can respec in this game an unlimited number of times (ok, maybe until you run out of money, but still that is a soft cap). This is the most popamole brainlet-proof approach to character building I have ever fucking seen, why did they bother with skills and perks at all?
 
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DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'd say there's just too much xp and skill points, so it feels like there's no builds because you don't really have to specialize.

I guess it's relative, I only got a few things up to 100 iirc, but most things were at 50 because of how the point distribution works. The DLC lets skills go up to 150, which is pretty damn hard to accomplish for more than one skill, though the benefits of doing so are minor anyway. The real problem is NONE of this matters because the game is so easy. Not just the combat, but opening locks, managing resources, talking to people, etc. etc... it's all too easy.
 

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