Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
I think everyone who says Fallout 4 is better is just being edgy for edginess' sake (on the Codex? who would've thought!).
Nah mate,it is really boring. Fallout is like a stickman painting made in shit,while TOW is one of those modern art paintings where they just throw a bucket of shit.


Console plebes are not amused

I think it was similar in fo3/nv on 360 and that other one.


Ooof. Thats long. Even in my shitty PC , running everything on slow that still has fps drops now and again , the game takes like 10 secs max to load.

It could be part of the loading bug i am having,still when it is not fucking up it loads in 5 seconds.
 

Deleted Member 22431

Guest
When the Codex leftists like a game you always know it's garbage. Better than any review.

Sadly, Codex in general has become pretty useless to assess the quality of a game. Nowadays, most of the time it's the alt-right equivalent to SJW-forums. Equally idotic triggers, only from the opposite politic spectrum.

When it used to be mostly angry neckbeards complaining about the sad state of rpgs it might have been full of, well, sad angry nerds, but at least they actually talked about games in terms of gameplay and such. Now wherever I look it's agenda here, blacks ate my granny there.
Basically GD has finally taken over the rest of the site.
Riiiiight, because they are not discussing the combat system, itemization and reactivity of TOW. So much depth and they waste their time on politics.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
Riiiiight, because they are not discussing the combat system, itemization and reactivity of TOW. So much depth and they waste their time on politics.

I mean, the game has quite a good reactivy. The companions talked a lot mid dialogue , never saw something similar at least not so frequent, it's a great way to make like they exist in the world beyond being your personal minions, maraunder outfit being noticed in Edgewater or how much the game react that you already talked with X NPC.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Riiiiight, because they are not discussing the combat system, itemization and reactivity of TOW. So much depth and they waste their time on politics.

I mean, the game has quite a good reactivy. The companions talked a lot mid dialogue , never saw something similar at least not so frequent, it's a great way to make like they exist in the world beyond being your personal minions, maraunder outfit being noticed in Edgewater or how much the game react that you already talked with X NPC.
Reactivity is definitely one of the strongest points, game even notices a lot of small things.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
"feminazi" is in the banned name list
That list and all the dyke heads just show the insecurity of the devs lol. You really must be a massive butthurt faggot to forbid people from naming their character any slurs. It is really amazing how many money they threw for researching all those different slang and slurs.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,486
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Finished first playthrough. Played on hard and did most of the sidequests. Took something between 16-18 hours.
I think I like it about as much as Deadfire, it's certainly better than Tyranny. My general impression of the different aspects.
Combat:
Serviceable. Damage types, weak spots and gear matters, but there isn't much tactical depth. Micromanaging companions isn't really feasible in real time combat, I felt that they were more useful with debuffing random targets via science weapons.
Writing:
On the weaker side. They try to hammer in the same joke too much with the corporate satire thing. And has the Marvel movie syndrome where every character seems to be a sarcastic jackass. On the other hand it's bad in a way that doesn't bore you to death, since there aren't any major issues with exposition dumps or purple prose. You are told bad jokes, but at least they are not long ones. Companions are forgettable, but I did find the vicar and doctor mildly entertaining. Faction conflict is probably the best executed thing, though I think the corporate side should've been shown in somewhat more sympathetic side at the start.
Character building:
Decent. In terms of making characters with distinct playstyles, the skill system is good, but the perk system is garbage. You can game the skill system to an extend since you can get up to around 35 temporary points for checks with gear and companions, but I didn't bother much with it apart from keeping different armor in the inventory. Perks are too general and I would've rather had the Fallout kind of system where they give stronger, more narrow bonuses, while having some primary stat restrictions.
Area design:
On the better side. If you have to go to a hostile location, there are always multiple ways in that accommodate stealthier approaches. The disguise system is also neat since it makes stealth, comba and talker approaches distinct, though the area maps and quest arrows make those portions too easy. The open areas are also fairly compact, which I prefer over Ubisoft-style large maps with soulless points of interest spread around.
Aesthetics:
Forgettable. The whole retrofuturism/frontiersman thing feels a bit passé with Fallout and Borderlands already being a thing (though I've never actually played anything in the latter series). The armor sets designs are the high point of the visuals, but other than that there are not much memorable designs. It does bother me that the character editor makes it pretty hard to make a conventionally attractive female, I dunno why every female has to have the hairstyle of a dyke. Soundtrack is just there, no memorable tracks, but at least there aren't any earraping ones either.

The game is closer to guilty pleasure than something that I'd call a modern classic. Overall if I could change something it would be better looking women, perk system copied from Fallout, more scarcity with skill points (cap companion bonus to 10 and the general skill leveling treshold to 30 instead of 50), better writing and one more hubworld.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Serviceable. Damage types, weak spots and gear matters, but there isn't much tactical depth. Micromanaging companions isn't really feasible in real time combat, I felt that they were more useful with debuffing random targets via science weapons.
They do well with heavy weapons. I give one a science weapon to CC stuff and another a heavy weapon.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I hope they add an option to sort things by the item bonus, consumable and armor kinda of a hassle to sift through to find the bonus they give. Don't think storage boxes are sortable as well.

Is there a list of flaws and how to get them? So far I only got a flaw that increases plasma damage received, I would like similar flaws but I am not getting them, not sure if there are any tricks to them.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
Truly Sawyer balance garbage. Look at this shit:

unknown.png



Trait that gives you fucking FUCKING -3% for specific damage.

Whole aptitude aka Trait system is complete garbage that shouldn't exist in this form and has no value. Almost every trait is some uber weak +1 to skill or some form of +-5% or +-3% change.

lol, witcher 3 all over again.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Truly Sawyer balance garbage. Look at this shit:

unknown.png



Trait that gives you fucking FUCKING -3% for specific damage.

Whole aptitude aka Trait system is complete garbage that shouldn't exist in this form and has no value. Almost every trait is some uber weak +1 to skill or some form of +-5% or +-3% change.

lol, witcher 3 all over again.
It's a joke.
 

Theophrastus

Educated
Joined
Oct 20, 2019
Messages
12
Just finished the game, clocked in at just over 16 hours. I finished most companion quests and planet quests as well as side quests. I probably could have got another 4-6 hours of content out of it had I not run out of enthusiasm near the end. I played on Hard because Supernova looked like contrived padding more than a challenge.

This was... bad. Not atrocious. Nothing stuck out like a sore thumb, but its mediocrity was confirmed cumulatively throughout the game. There's an uptick in quality after Edgewater but it ultimately is a bland game. For example, when you first start exploring you'll find a room, be it in a container or a building. It's the same type of room they have throughout the galaxy. There's a bit of paper on the desk - I tried reading it but was unable to. No biggy right? Except for almost every fucking room in this game has the exact same desk with the exact same piece of paper you can't read. Then the game reuses the paper asset for a note you receive from a quest. It's small things like this which built up and became very very grating.

Choice and consequence: a facade. First of all, the choices you receive in the game do not feel as significant as they should because of how empty the game is. When I was mulling over what to do with Edgewater / Botanic Plant I went through each of the locations and was struck by how there's just not much there. I was inclined to side with the Deserters because I'm not a pinkerton, but I felt no investment in a town populated by 'Deserter' NPC #2 and 'Deserter' NPC #8. There's just over a handful of NPCs in the town with very limited dialogue options. It's the same in Edgewater. Most of the buildings are locked off / boarded off because of a plague (convenient, something I'll get to later). Anyways, nothing really happens after you side with the Botanic Plant. Edgewater lose their power. You're locked out of a few quests and most of the NPCs just mope around. When I returned to the Botanic Plant - expecting some change - it was literally just the same. The consequences in this game don't impact the game world much - they're material for ending slides and nothing more. My favourite part of the game, where you had the most choice arguably, was in Monarch. Another example: I killed the Board representative on the Groundbreaker. Just went into his office and shot up him and his guards. Nothing happened. No one on the Groundbreaker did anything and it didn't come up when I interacted with Board representatives later on in the game.

Content: lots of breadth with almost no depth. I can't get how fucking empty this game feels. Each location you'll visit will have some convenient excuse for why empty it is. There was a plague. We're embargoed by the Board. Byzantium, supposedly the biggest city in the game, is made up shuttered, quarantined or foreclosed stores. I know the developers spoke of the city being an example of not everything that glitters is gold, but come on. There was nothing to do in the city. Remember what I said about struggling to care about the Deserters because they're all just nameless NPCs? Every single location is like that. Each city is populated by a series of static NPCs with names like "Iconoclast Rioter", "Retiree", "Worker". Amber Heights was particularly jarring. Why is everyone wearing full body suits of armor with names like rioter or revolutionary when they're just sitting round? Since they're all wearing helmets they feel even more lifeless - you don't even have faces for the faction you're meant to fighting for. Weapons are limited, with late-game consisting of just MK 2 or MK 3 versions of the same weapon you saw before.

Companions: hit and miss. Some of them are interesting, some aren't. For example, the companion quest for the Vicar is (loosely) an existential search for meaning which can result in his radical conversion to another way of life or not. The companion quest for Pavarti is helping her out on a date. They AI is dogshit, they died 90% of the time. There's no real interaction between the companions apart from some meaningless banter. Also, one of the companions is a robot. Some people might like it, but I saw it as a bit of a cop-out.

Ethics and politics: the game is advertised / hyped up as a smart satire of capitalism which (thru its C&C) deals with moral quandaries. It does neither of those things. Firstly, the ethics of the game. It feels really undergrad, shallow. The game thinks its clever because it subverts the black and white morality which is so common in RPGs, but it just comes off as cowardly. Oh? You thought there was good and bad? Actually, its all grey. Every seemingly good person will have some major fault, every seemingly bad person actually will have some underlying altruistic motive. It's like, nuanced, man. I'm not saying this approach can't be done - KotOR2 does it very well - but it has to be mature and complex, something the game isn't. Otherwise it comes off as an avoidance of having to deal with issues in a serious manner. This is in part why the game's politics are so awful. The best representation of the game's politics would be Elizabeth Warren. It portrays itself as an anti-capitalist satire but really it's a caricature of its excesses, particularly corporatism. At first its funny but after reading the 7th computer log about how you're not allowed to die on company time you just start to cringe. This is compounded by the avoidance of any meaningful alternative. Remember, since it's all grey sincerely committing to something is a rube's game. The upshot of this is that compromise and slow reform are king. The game portrays the Board as negligent and greedy, but the underlying system isn't at fault. All it needs are smart, reform orientated people to lead it. All revolutionaries or radicals are either pie-in-the-sky idealists or frauds (apart from Zora I guess). For god's sake, the main quest is about saving the other colonist's from the Hope, not because it'll be a good thing, but because they're all smart scientists and engineers who will save us! Hence the comparison to Elizabeth Warren: we need to curb capitalism's excesses but not dismantle it, and by we I mean liberal techoncrats like myself. The whole schtick of the game falls flat.

tl;dr the game is the equivalent of a macaroon - small, saccharine and mostly air. Both in terms of content and vision the game fails to deliver. It's probably worth a play-through if you have time to kill. If I was held at gun-point and told to give a numerical score for the game I'd probably say 65 / 100.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
God, that Pavarti quest, it's like they handed off two decently written characters to a twelve years old tumblr fanfiction writer and called it a day.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Man, what the hell. My play time is almost at 16h and I still haven't stepped foot at Monarch and there are 2 or 3 other planets I think beside it to explore that are shadowed out as well and you guys are finishing it already?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I regret taking most flaws tbh, there aren't enough good perks.
Science weapon perks + science perk on vicar ,max science and long guns, use the jingle gun and you are invincible. If anything some combo are too good, i am never taking any damage anymore.
The problem is that I already have too many perk points, the flaws aren't worth it.
Most of the perks feel too 'safe', would have preferred more that added unique things and ones with negatives.

Yeah after seeing what they did on FNV, I'm pretty surprised by how 'generic' the perks are.
They should really try more to integrate both positive and negative effects on the perk. Instead of just making it 100% Positive therefore there's hardly any chance of a perk having a great impact since it'd break the balance.

Finished the first area. I think people who said that choice has an obvious "good" path were mistaken, which makes me question their shitposting on the rest. Both options have pretty bad downsides, and if you side with what the "OMG IT'S ALL SJW LOOK" called the obvious "good woman" then she basically says she expects to say fuck 'em all and let 'em starve to the townsfolk. I sided with her because I like to do chaotic good runs first, a Dirty Harry style anarchist, but she made me want to burn both towns to the ground.

Game's limitations definitely showing themselves more as I go, but still enjoying it very much. Doesn't seem New Vegas caliber, but also can't imagine liking that game and not liking this one. We'll see if my opinion changes though.

The impact is pretty much spelled out by Parvati right before you throw the switch. But personally I'd want a third option where I can call Spacer's Choice directly to just take out Tobson, because he's really shit at his job and no matter how much 'positivity' he depicts, he's got too much bad blood going to make the community want to work together again.

Without that third option, I just settled in taking out Tobson for vengeful old woman.

Man, what the hell. My play time is almost at 16h and I still haven't stepped foot at Monarch and there are 2 or 3 other planets I think beside it to explore that are shadowed out as well and you guys are finishing it already?

There are way too many containers and fetch quests slowing completionists down.
The first planet is literally you - run into a factory - pull 4 switches - take that regulator. Done.
 
Last edited:

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
I just thought I would point out this small detail, which is an obvious incline over the Gamebyro games. You can climb ladders, and so can your companions. Even SAM with his own animation.


Nice framerate are you playing this on your microwave?
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
Man, what the hell. My play time is almost at 16h and I still haven't stepped foot at Monarch and there are 2 or 3 other planets I think beside it to explore that are shadowed out as well and you guys are finishing it already?

Same, i'm like 8h hours and just starting Groundbreaker.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom