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You mean you don't internet stalk your favorite porn stars?it happens to me with porn stars [...] The more I learn about people the less I like them, and the less I enjoy their work.![]()
You mean you don't internet stalk your favorite porn stars?it happens to me with porn stars [...] The more I learn about people the less I like them, and the less I enjoy their work.![]()
Parasocial relationships are not good for you, bruv. Not to mention that they can spoil your enjoyment of a piece of media (particularly in the case of book authors, but also actors and what not).You mean you don't internet stalk your favorite porn stars?it happens to me with porn stars [...] The more I learn about people the less I like them, and the less I enjoy their work.![]()
Wait what? Is this true? I missed the news about this.it's as disappointing that Cain is retiring.
Wait what? Is this true? I missed the news about this.it's as disappointing that Cain is retiring.
Edit: it happens to me with porn stars, actors, writers, directors, etc. The more I learn about people the less I like them, and the less I enjoy their work.
That's why you should watch amateur porn instead.Edit: it happens to me with porn stars, actors, writers, directors, etc. The more I learn about people the less I like them, and the less I enjoy their work.
Really hard for me to enjoy porn lately after learning most of the girls in the industry suck cock for living![]()
DOOM 2016 is another.
In Eternal? No you dont, the fodder zombies constantly respawn just in case you need health or ammo.DOOM 2016 is another.
I disagree. The original DOOM was a mindless but fun shooter! In DOOM 2016 and even more in DOOM Eternal you constantly have to kill enemies for inventory management though which takes a lot of fun out of it. Like you have to leave zombies alive, because you will need to kill them latter for ammo. This is actually more inventory management than one needs in The Outer Worlds where you always have thousands of anything all the time! Both games would be better with the system of the other...
In Eternal? No you dont, the fodder zombies constantly respawn just in case you need health or ammo.
Name one old developer that managed to make a comeback and deliver a great game instead of sorrow and pity. There might be one... I just can't remember.
This post is old as shit, but I mostly enjoyed the setting and I thought the characters were really cool.What exactly did you enjoy so much about it? Genuinely curious as most parts of the game seemed really lackluster to me, even though I have to admit that the atmosphere and the companions evoked my Firefly nostalgia.i absolutely loved this game, it's either my GOTY or 2nd place behind the resident evil 2 remake.
Well some people claim on this thread that he is retiring. No idea if it is true or not. Seems quite young to retire if you ask me.
If Microsoft did not buy out his retirement, I think Fargo would be gone too
Fargo is most likely bound by contract to stay there for a few years for management transition and such stuff.
Fargo is most likely bound by contract to stay there for a few years for management transition and such stuff.
Agree with this, probably at least 3 years
Not saying he would retire after this or leave, but it would be not smart of Microsoft to buy a studio and not contractually keep the main people chained there or it looks bad
Fargo is also very ambitious and cares about his legacy. He is not retiring before they release the Chad Moore & Jason Anderson project. Fargo hasn't released a big game budget in ages and now he has one in the works after all these years.
I personally stopped giving a shit about who at which level was in the past, especially after Outer Worlds.
You are giving too much credit to Obsidian writers. Those people need to be told what movie/tv-show to watch (by their team lead) to get properly "inspired" for their creative output.does anyone still have the list of what inspired them? Im looking for some fun space adventure written by dead people
Did they sleep through both?Afaik Brazil (1985) and Whedon's Firefly were their inspirations.
What were your influences for this game?
Firefly and Futurama. I’ve been watching Futurama a lot again lately and the branding in our game is very much influenced by it. We used to be big Simpsons fans and there’s a couple prominent Easter eggs in Fallout that are from the Simpsons. On the writing side, besides Firefly, I had my writers look at things like Wes Anderson, the Coen Brothers, definitely Deadwood and True Grit. Obviously, we didn’t want to go that far, but we really wanted some of that flavor in there. I was also pushing them to read some early Vonnegut.
When work on The Outer Worlds was just getting started, the pair peppered new hires with music, TV shows, and movies to serve as reference material. On the PAX East Outer Worlds panel, senior narrative designer Megan Starks said she wondered what she was getting into when Boyarsky recommended she watch Brazil, the mindbending dystopian film by Terry Gilliam. She tells me after the panel, "I think that movie was something that Tim and Leonard really liked for the dark humor, and just the crazy experience of what this alternate society is like."
When I ask Cain about his reasoning for asking the team to watch Brazil, he admits that his own contribution mostly skews toward Futurama. But there's one element of Brazil that definitely jumps out at him. "One thing we like about it is that it's a dystopia that tries to put this veneer of everything being fine, and that you should just do your job." He refers to the scene where Ida Lowry, mother to protagonist Sam Lowry, goes on eating even after a bomb explodes in a restaurant. "All this terrible stuff was happening and she didn't care," Cain says.
Tim Cain: For me, it was Firefly and Futurama. The former for its space western feel, and the latter for its humor and wacky science.
Leonard Boyarsky: Definitely Firefly and Futurama for the reasons Tim mentioned. I’d have to add True Grit and Deadwood for their use of language and Brazil for its bureaucracy-from-hell humor.
There's no doubt that Boyarsky in particular spends a lot of time thinking about themes and subject matter, and when asked about pop-cultural inspirations The Simpsons, Firefly, Rick & Morty, and Futurama are mentioned almost instantly. When it comes to philosophical inspirations they are more uncertain about what isms apply to The Outer Worlds, but after a healthy amount of consideration, existentialism is mentioned. As Boyarsky says with more than a hint of irony: "If we're being pretentious, we can probably trace it back to Sartre".