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The PS5 and Xbox 2 thread - it's happening

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,211
Shadorwun: Hong Kong
ps5 has a gpu that's roughly in line with the rx 6700
xsx gpu has more compute units than the rx 6700, but the pc equivalent should be the 6700 xt since that has far higher clocks so it evens out.

both are faster than the 3060. the 6700 by like 15%, xt by like 30%

Yea and next year they'll claim it's similar to whatever the new shit is then.

You cannae change the laws of physics, and Sony can't either. That's all just marketing BS, like when they claimed the PS3 was 300x faster than a Pentium 3 or something :lol:

The PS5 is based on Zen 2 architecture. And definitely not the high end either, because it can't pull anywhere near the power of a PC, or get rid of that much heat, due to space constraints. It draws "up to" 200W, which is less than even a cheap PC. Its literally a low-powered PC from 2020. With clever software optimization and minimal overhead.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
can use a dedicated pool of lower latency DRAM instead of unified GDDR
:lol:
this is less true than it used to be
:eek:

Matching storage with unified is way simpler affair than directstorage stuff and that's just the storage aspect. The moment games became less reliant on cpu is when the shader recompilation madness started and there's no end to it in sight. It might just be the end of modular PC because you sidestep it with steamdeck& ilk. It doesn't matter if ue5 does this and that if it stutters so theres no point in high end and things will go serverside anyway with optical media ded.
 
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Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,211
Shadorwun: Hong Kong
PCs have always obliterated consoles in performance, even at launch. There is no comparison.
According to steam surveys, most people are running far from "obliterating' hardware.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

Language Simplified Chinese 32%

:thingsareokay:
You didn't know PRC has a high population or that they could afford PCs?

Suprised by the sheer number: 1/3 of all users. I thought it was more like 10-15%.

Anyone who tried playing any FPS recently would not be surprised by this number. Every game is full of ching chong names, and usually if someone is cheating, you know where to look.
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,696
Location
Langley, Virginia
ps5 has a gpu that's roughly in line with the rx 6700
xsx gpu has more compute units than the rx 6700, but the pc equivalent should be the 6700 xt since that has far higher clocks so it evens out.

both are faster than the 3060. the 6700 by like 15%, xt by like 30%
Not to mention a console is much more optimized for playing games than a PC would be.
That ship had sailed when console architectures optimized for playing games were ignored by developers.

Consoles do not grant games ring 0 / root privileges - to prevent evil people from running unauthorised software. It does not work - but prevents programming to the metal.

And of course consoles are now 'media centers' - so some resources are off limits. You cannot ignore OS, disable background threads and hit hardware directly - like you could on home computers.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,496


link to article if you don't want to click:
Web Archive link

Acquired in 2021 and only released a VR thing. Apparently working on Scam Citizen content.

Sony has committed the worst possible mistake in buying a studio and meddling to the point where it may end up in a death spiral and unable to complete any of the projects it is working on.
So now there's a new thing to blame for Scam Citizen not releasing.

Wasn't aware of Firesprite's Star Citizen link. I had thought they were just a bunch of leftover people who worked on the WipEout franchise.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,653
What am I saying? I know why. Graphics whores. Obviously. Gravity Rush 2 was such a drag. Took me three weeks to beat Gravity Rush Remastered and three years to beat Gravity Rush 2.

At least they are finally bringing over a Japanese game. Thought it was only gonna be western games. Still sad Japan Studio (1993-2021) is dead.
 
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911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,496
Warner Bros. Wants To Move Away From 'One And Done' Console Games
You'd think that after the success of Hogwarts Legacy and the disappointment of Suicide Squad: Kill The Justice League, Warner Bros. would try and follow in the footsteps of its recent Harry Potter title. Well, apparently not as the company wants to continue focusing on live service games instead.

Speaking on a recent webcast (via GameSpot), WB Discovery gaming boss J.B. Perrette talked about the road ahead for WB Games and what direction it wants to take. In essence, the team is thinking about ways that it can create games like Hogwarts Legacy that are ongoing rather than "one-and-done". Here's a quote where Perrette speculates on what's next for WB:

"Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?"

The Warner Bros. boss claimed that AAA console gaming is a 'volatile' market right now, which is probably a fair judgment to have. Still, we're not sure how Suicide Squad: KTJL is a better model going forward than the likes of Hogwarts Legacy, which ended up being one of best-selling games of 2023.

Just a couple of weeks ago, WB admitted that Kill The Justice League had "fallen short of expectations" in Q1, after almost nine years of development time. We'll have to see where things go next for the company, but we were really hoping for a traditional sequel to Hogwarts Legacy after rating the game highly early last year!
Source: Pure Xbox
 
Joined
Nov 23, 2017
Messages
4,615
Warner Bros. Wants To Move Away From 'One And Done' Console Games
You'd think that after the success of Hogwarts Legacy and the disappointment of Suicide Squad: Kill The Justice League, Warner Bros. would try and follow in the footsteps of its recent Harry Potter title. Well, apparently not as the company wants to continue focusing on live service games instead.

Speaking on a recent webcast (via GameSpot), WB Discovery gaming boss J.B. Perrette talked about the road ahead for WB Games and what direction it wants to take. In essence, the team is thinking about ways that it can create games like Hogwarts Legacy that are ongoing rather than "one-and-done". Here's a quote where Perrette speculates on what's next for WB:

"Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?"

The Warner Bros. boss claimed that AAA console gaming is a 'volatile' market right now, which is probably a fair judgment to have. Still, we're not sure how Suicide Squad: KTJL is a better model going forward than the likes of Hogwarts Legacy, which ended up being one of best-selling games of 2023.

Just a couple of weeks ago, WB admitted that Kill The Justice League had "fallen short of expectations" in Q1, after almost nine years of development time. We'll have to see where things go next for the company, but we were really hoping for a traditional sequel to Hogwarts Legacy after rating the game highly early last year!
Source: Pure Xbox

It feels like WB Games is run by morons.

Hogwarts Legacy made over a billion dollars...let’s see how we can fuck that up. They could release new Hogwarts Legacy games at the same kind of rate Sega releases Yakuza games, reuse most or all of the locals, maybe add some new ones, and they could probably make over a billion dollars with those games every time they release a new one. As far as features go they could probably just add Quidditch and a few new spells and monsters that I’m sure were missing and it’d be a big deal for that audience.

I’m a little surprised they aren’t talking about their fighting games being free-to-play. If there was one thing they’ve got that could be changed from a one and done release, it’s their Mortal Kombat and DC fighting games. Their MultiVersus beta surpassed 20 million players in less than a month. If they sold characters at a dollar a piece, and they got 10 million people to just buy everyone out of the gate, essentially “buying the game” for $22, that’d be around $43 million more than MK1 did over four months at $59.99. Under a F2P model they could probably sell the story mode for like $25 or $30, and that would probably sell to more people too, which would again make them more money than the retail release of MK1 did. At the moment they’ve got a fucking stupid model where they’re trying to sell overpriced DLC to a fraction of the 3 million that bought the games; and since it is overpriced they’re surely only getting a small percentage of their audience buying that DLC. At the stupid prices they for for MK1, it’s probably like 1% of users that are actually buying all the stuff. Even if it was like 5% or 10% of the people that bought MK1, they could still make way more money trying to get 50% to 90% of F2P numbers giving them smaller amounts of money. The weird thing about fighting games not going F2P, and charging these stupid prices for characters and costumes is that studios like Capcom and NetherRealm Studios surely know the power of getting a lot of people to give you very little amounts of money; the Mortal Kombat and Street Fighter 2 arcade cabinets had billions of dollars worth of quarters dumped into them.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,260
Warner Bros. Wants To Move Away From 'One And Done' Console Games
You'd think that after the success of Hogwarts Legacy and the disappointment of Suicide Squad: Kill The Justice League, Warner Bros. would try and follow in the footsteps of its recent Harry Potter title. Well, apparently not as the company wants to continue focusing on live service games instead.

Speaking on a recent webcast (via GameSpot), WB Discovery gaming boss J.B. Perrette talked about the road ahead for WB Games and what direction it wants to take. In essence, the team is thinking about ways that it can create games like Hogwarts Legacy that are ongoing rather than "one-and-done". Here's a quote where Perrette speculates on what's next for WB:

"Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?"

The Warner Bros. boss claimed that AAA console gaming is a 'volatile' market right now, which is probably a fair judgment to have. Still, we're not sure how Suicide Squad: KTJL is a better model going forward than the likes of Hogwarts Legacy, which ended up being one of best-selling games of 2023.

Just a couple of weeks ago, WB admitted that Kill The Justice League had "fallen short of expectations" in Q1, after almost nine years of development time. We'll have to see where things go next for the company, but we were really hoping for a traditional sequel to Hogwarts Legacy after rating the game highly early last year!
Source: Pure Xbox

It feels like WB Games is run by morons.

Hogwarts Legacy made over a billion dollars...let’s see how we can fuck that up.
Fortnite makes 5-6b per year. Everyone wants their own Fortnite.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,364
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Warner Bros. Wants To Move Away From 'One And Done' Console Games
You'd think that after the success of Hogwarts Legacy and the disappointment of Suicide Squad: Kill The Justice League, Warner Bros. would try and follow in the footsteps of its recent Harry Potter title. Well, apparently not as the company wants to continue focusing on live service games instead.

Speaking on a recent webcast (via GameSpot), WB Discovery gaming boss J.B. Perrette talked about the road ahead for WB Games and what direction it wants to take. In essence, the team is thinking about ways that it can create games like Hogwarts Legacy that are ongoing rather than "one-and-done". Here's a quote where Perrette speculates on what's next for WB:

"Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?"

The Warner Bros. boss claimed that AAA console gaming is a 'volatile' market right now, which is probably a fair judgment to have. Still, we're not sure how Suicide Squad: KTJL is a better model going forward than the likes of Hogwarts Legacy, which ended up being one of best-selling games of 2023.

Just a couple of weeks ago, WB admitted that Kill The Justice League had "fallen short of expectations" in Q1, after almost nine years of development time. We'll have to see where things go next for the company, but we were really hoping for a traditional sequel to Hogwarts Legacy after rating the game highly early last year!
Source: Pure Xbox

It feels like WB Games is run by morons.

Hogwarts Legacy made over a billion dollars...let’s see how we can fuck that up.
Fortnite makes 5-6b per year. Everyone wants their own Fortnite.
And it will work just as well as with WoW clones.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,496

It feels like WB Games is run by morons.

Hogwarts Legacy made over a billion dollars...let’s see how we can fuck that up. They could release new Hogwarts Legacy games at the same kind of rate Sega releases Yakuza games, reuse most or all of the locals, maybe add some new ones, and they could probably make over a billion dollars with those games every time they release a new one. As far as features go they could probably just add Quidditch and a few new spells and monsters that I’m sure were missing and it’d be a big deal for that audience.

I’m a little surprised they aren’t talking about their fighting games being free-to-play. If there was one thing they’ve got that could be changed from a one and done release, it’s their Mortal Kombat and DC fighting games. Their MultiVersus beta surpassed 20 million players in less than a month. If they sold characters at a dollar a piece, and they got 10 million people to just buy everyone out of the gate, essentially “buying the game” for $22, that’d be around $43 million more than MK1 did over four months at $59.99. Under a F2P model they could probably sell the story mode for like $25 or $30, and that would probably sell to more people too, which would again make them more money than the retail release of MK1 did. At the moment they’ve got a fucking stupid model where they’re trying to sell overpriced DLC to a fraction of the 3 million that bought the games; and since it is overpriced they’re surely only getting a small percentage of their audience buying that DLC. At the stupid prices they for for MK1, it’s probably like 1% of users that are actually buying all the stuff. Even if it was like 5% or 10% of the people that bought MK1, they could still make way more money trying to get 50% to 90% of F2P numbers giving them smaller amounts of money. The weird thing about fighting games not going F2P, and charging these stupid prices for characters and costumes is that studios like Capcom and NetherRealm Studios surely know the power of getting a lot of people to give you very little amounts of money; the Mortal Kombat and Street Fighter 2 arcade cabinets had billions of dollars worth of quarters dumped into them.
A number of these Western video game companies are increasingly being led by non-gamer suits. Lots of talk about financial stuff, very little about video games. The situation over at Xbox is the most egregious example of this phenomenon. Even Xbox gamers themselves these days sound more like business analysts than people who like to play and talk about video games.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,752
No, god damn it! Shit! Why did it have to be the inferior sequel with all the shitty stealth missions and dumb abilities that took away from the core gameplay?

Gravity Rush 2 Remastered Reportedly in Development for PS5 and PC with Steam Deck Build in Testing
Modders will have a... fun time with this game.

https://gravityrush.fandom.com/wiki/Costumes
This is how a female Playstation protag used to look like

36581-Kat-Cosplay-from-Gravity-Rush.jpg


What they look like now

aloy-hfw.jpeg
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,653
That's not how Alloy ended up looking in Horizon 2, but the fact that they were even floating the design (or one similar) before the backlash is bad enough and tells you everything about their agenda. Don't like her appearance very much in either game anyway and found the metal/plastic fashion in the whole land stupid. (Did not play the sequel.)
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,496
Returnal's Selene is still the best example of Sony's desire to uglify its female characters. It feels as if it was done out of spite, more than anything else. It's that bad.
intro-1620045308.jpg
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,752
Returnal's Selene is still the best example of Sony's desire to uglify its female characters. It feels as if it was done out of spite, more than anything else. It's that bad.
intro-1620045308.jpg
Samus Ama'am. She looks like she is gearing up to talk to the walmart manager.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,377
Location
Dutchland
Returnal's Selene is still the best example of Sony's desire to uglify its female characters. It feels as if it was done out of spite, more than anything else. It's that bad.
intro-1620045308.jpg
Isn't that the ugly knight lady from Game of Thrones, who upset fans of the books by not actually being ugly enough?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,959
Location
Flowery Land
No, god damn it! Shit! Why did it have to be the inferior sequel with all the shitty stealth missions and dumb abilities that took away from the core gameplay?

Gravity Rush 2 Remastered Reportedly in Development for PS5 and PC with Steam Deck Build in Testing
Modders will have a... fun time with this game.

https://gravityrush.fandom.com/wiki/Costumes
This is how a female Playstation protag used to look like

36581-Kat-Cosplay-from-Gravity-Rush.jpg


What they look like now

aloy-hfw.jpeg
Kat isn't even that old.
zz3zA6O.png

IsGVhyi.png

WYq0Nrw.png

jODlHhH.png

4ni0J7H.png


Honestly Sony's PS1 heroine designs were far inferior to their PS2/early PS3 stuff
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
There was/is a thread about the uglification of female characters in gaming, but I can't find it...
 

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