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The PS5 and Xbox 2 thread - it's happening

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,492
PC topics are elsewhere, it's obvious you have some sort of cognitive dissonance why even feign interest in console.
 
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Nov 23, 2017
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4,122
Sony never tried pivoting to mobile. They tried entering the handheld business, and by all accounts it seems the PSP did pretty well. But they got beat by Nintendo both times in the handheld market, their handhelds didn’t preform as well as their home consoles, and the mobile business was already shifting to cellphones and tables when they released the Vita.

I don’t even see why anyone would think Blu-ray had anything to do with Sony moving away from more stylized video games. What’s the connection?
 

Abu Antar

Turn-based Poster
Patron
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13,584
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They moved away from a certain type of games once they started getting more Westerners in control. PS3 still had fun games, like Puppeteer, Tokyo Jungle, and more.

As for PSP and Vita, the systems are great, but they should have used cartridges, or something else. Not whatever their formats were called. UMD and something else.

Vita also had insanely priced memory cards.

Imo, Sony oushed themselves out of the portable market.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,492
Yeah right...

Sony wants 20 percent of new games to be on smartphones by 2025, and last August it announced a new PlayStation Studios Mobile Division
To try and carve out its own audience on mobile, Sony appears first to be making a Horizon MMO for smartphones with help from NCSOFT, which it recently announced a "strategic partnership" with.

You have such 35 GB twin stick shooters because blu ray
The+Ascent+-+Screenshot+2+-+720p.jpg

&
because they are late on mobile...
 
Last edited:
Joined
Nov 23, 2017
Messages
4,122
They moved away from a certain type of games once they started getting more Westerners in control. PS3 still had fun games, like Puppeteer, Tokyo Jungle, and more.

As for PSP and Vita, the systems are great, but they should have used cartridges, or something else. Not whatever their formats were called. UMD and something else.

Vita also had insanely priced memory cards.

Imo, Sony oushed themselves out of the portable market.

Vita did use cartridges.

I did forget about those overpriced memory cards.

From a 2011 article.

The 4GB memory card will cost $29.99; the 8GB will cost $44.99; the 16GB will cost $69.99; and the 32GB memory card will cost $119.99, almost half the price of the PlayStation Vita itself. The 3G-enabled console will retail for $299, while the Wi-Fi-only version will retail for $249.

Sony was treating those memory cards like studios tread DLC, and ended up killing their handheld division doing that.
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
191
vita flopped because it was not a nintendo console that has pokemon and mario which are more difficult to make into flops than hits, so it had second place by default. then mobile games ate up a huge chunk of interest on top of that.
only thing that would have had a chance of saving it in global sales is if it had a GTA game again, but that wasn't going to happen anyways.
 

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
847
Latest rumour in regard to PS5 Pro (info from Moore's Law is Dead)


Sony's struggling to shift PS5 at the current price point. They had to do temp price cut in Europe – the second price cut since the Black Friday cut, so third price cut in months.

And IRC interim CEO Hiroki Totoki said Sony can't afford a permanent price drop because component prices are still too high.
PS5 exclusive library is still mostly made up of remasters and cross-gen releases. VR2 looks as if it has flopped. Yet despite all this, it appears that Sony is still going ahead with PS5 Pro.
 

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
847
Why is it called "Pro" anyway? What professionals are going to use it?
It makes people buying one feel good / superior, I suppose. With almost every PS5 exclusive now getting a PC port at some point, the “Pro” branding is more meaningless than it's ever been.
 

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
847
Update on PS5 Pro spec leak:
PS5 PRO SPECS LEAK ARE REAL, RELEASING HOLIDAY 2024
Insider Gaming can confirm that the leaked PS5 Pro specs leaked earlier today are real and the PlayStation 5 is still tentatively targeting a 2024 holiday release.

Speaking with sources, who wished to remain anonymous because they were not authorized to talk about company plans, we can confirm that the leaked documentation from the YouTube channel Moore’s Law is Dead is real, despite the criticism of the leaker and the leaked specs. Insider Gaming can confirm that the documentation leaked is from a PlayStation developer portal, which was sent out this week to a wider band of third-party developers.

In early 2023, I reported via Key to Gaming that the PS5 Pro is under the codename ‘Trinity’ and will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing. In addition, it was reported that Trinity will have 30 WGP and 18000mts memory.

Today’s leaked documents also confirmed:

Rendering 45% faster than PS5
2-3x Ray-tracing (x4 in some cases)
33.5 Teraflops
PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
Support for resolutions up to 8K is planned for future SDK version
Custom machine learning architecture
AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
Insider Gaming, who was also shared documentation from the developer portal under the condition that it’s not shared publically or privately can also confirm that Devkits have been available to first-party studios since September 2023, third-party since January 2024, and from Spring 2024 Testkits will also be available which will be identical to the final product.

Insider Gaming understands that the PS5 Pro is currently aiming for a tentative holiday 2024 release, but the date could be changed due to the lack of first-party games released on the PlayStation 5 this year.
Source: Insider Gaming
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
KIss My Ass will probably buy it. After all, he had PS4, then bought PS4 Pro and made a video how much more powerful it is than PS4 and also how much better choice it is than PS5 and only retards buy PS5, then bought PS5 and shat on old PS4s, so now a logical continuation would be buying PS5 Pro.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,492
Sony solves shader stutter on PC with ps5 pro xD

Guys Less Blurry UE5 + no shader stutter get exciteee (sic)

DF Direct Weekly: stuttering problems in PC games is getting out of control​

Plus: State of Play reaction and Horizon Forbidden West patch analysis.

Stray plays best on PS5, as shader compilation stutters impact another Unreal Engine game on PC​

The Digital Foundry tech analysis.

Dead Space Remake PC: a premium port marred by intrusive stutter​

PC vs PS5 plus optimised settings.

Last year was a disaster for PC games - here's how things need to change​

A call for action.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,212

This is also partly Sony being fucking stupid. Sony could be spending far less on stuff like their Spider-Man games, and still sell just as much. They could do their Spider-Man game with vastly simpler and cheaper models if the whole thing was cel shaded. They could have it be cel shaded, throw in those onomatopoeia sound effects, and it’d cost them way less while also look far cooler than the quite frankly fucking ugly looking highly detailed character models they’ve got.

It’s almost a surprise Sony didn’t have them shift to doing something that looked like Into the Spider-Verse after that movie came out and was a hit for them.

Post-PS2 Sony gradually dumped the quirky stylised games that existed during the PS1 and PS2 eras to bridge the gaps between movies, TV and video games. Problem is this strategy is ridiculously expensive and time consuming – as Sony is finding out.
Coincidentally, I'm hearing that the movie and TV industries are also having massive problems with unsustainable budgets.
 

911 Jumper

Educated
Joined
Jun 12, 2023
Messages
847
Coincidentally, I'm hearing that the movie and TV industries are also having massive problems with unsustainable budgets.
Yep, I recently read that the costs for Ridley Scott's sequel to Gladiator, Gladiator 2, is now close to $310m. It was originally budgeted at $165m. It seems to be a peculiar form of Western bloat. These ridiculously high game budgets only started to become a thing during PlayStation's Western shift. I think these movie-style games from Sony could be a thing of the past in the future, especially if that rumour about Sony having another shot at a portable PlayStation turns out to be true.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
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Messages
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Shadorwun: Hong Kong
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
 

Konjad

Patron
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Well, modern spasticated "gamers" insist on having full fucking voice acting in everything because they have the attention span of a gnat, so that's not gonna make things easy on the budgets.
Voice acting is fairly cheap.
 

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