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The PS5 and Xbox 2 thread - it's happening

Discussion in 'General Gaming' started by Makabb, Mar 22, 2018.

  1. Makabb Arcane Shitposter Bethestard

    Makabb
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    You mean PS5 being backwards compatible, because there won't be for sure a ps4 and ps5 game on same disc, the size would be enormous way above 100gb capacity of the ps5 disc.

    the CPU jump is MASSIVE, it will allow for things like more NPCs, draw distance, non popping lods, physics, AI, way more stuff being rendered at same time etc... and that's way more important than graphics.

    PS5 cpu is 700% faster than the ps4.
     
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  2. abija Prophet

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    Remember last generation when the RAM jump was MASSIVE and it allowed for things like more NPCS BLAH BLAH BLAH ?
     
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  3. Makabb Arcane Shitposter Bethestard

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    the cpu was shit, ps3 was released in 2006 and the ps4 had basicaly a cpu from 2 years later.

    CPU is arguably the most important part in a computer, it's the heart of the computer - central processing unit, GPU is the 2nd one, ram 3rd.
     
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  4. OndrejSc Ultra-royalist Patron

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    The Front Side Bus will run on 1488 MHz and darker pixels will be pushed to the back of the packet.
     
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  5. soulburner Arbiter

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    Makabb - the power of the PS5 only means one thing for certain. When PC versions come out, they have higher draw distances, better SSAO/HBAO, higher resolution shadows, proper antialiasing, ability to run at 60 Hz and up instead of 30 with drops... and stuff like that. PS5 and Scarlett will now be able to have games that are pretty much on par with the PC editions. And this is huge for console users.

    Bad PC ports will still come, which will perform poorer than current bad ports. Good ports will most likely have higher requirements (how much - we'll see) on a PC equivalent.

    Although I *think* the RDNA GPU in the new consoles will be a newer generation than the current RX5700 boards, there's also both Nvidia and AMD releasing new GPUs in 2020, even before the consoles' release. I expect cards such as RX5700 to drop in price in the coming months and replace the current low/middle end things like an RX570 or GTX1060. Even if the new consoles get prettier games with greater performance than their PC ports, the PC will not lag behind for too long... aaaand PC gamers who currently have strong GPUs and CPUs (like an RX5700 or, I don't know, an RTX2080 paired with at least a 6 core i5 or Ryzen) should be able to sleep well and not worry about it (but bad ports ;)).
     
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  6. commie The Last Marxist Patron

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    Wow 3D audio in games! Welcome to 1996!

    [​IMG]
     
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  7. DalekFlay Arcane Patron

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    This is spot-on, and has been true of the last few console generations where most games have been multi-platform. There's a lot of grey area though, as you suggest, which makes coming up with a general rule pretty impossible. If a console version runs at 30fps you might be able to turn some things down and run at 60 if you want. If the console version tries to achieve 4k native and sacrifices framerate or draw-distance maybe you can play at 1440p and see trees for miles. That's something the "herp derp PC has bad frame pacing" people don't understand about PC gaming: it's a varied experience depending not only on your rig and the game, but also your priorities. The consoles will do certain things better for a year or so, until nVidia and AMD release new cards, but they'll also do some things worse depending on your priorities and rig, and over time they'll start doing everything worse quite quickly.

    It's been the same story for what... 15 years now? And yet every time we have forum debates like this one and clickbait articles about the failures of PC, because that's the world we live in. Meanwhile most people are console gamers or PC gamers and couldn't care less.
     
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  8. unfairlight Self-Ejected

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    The depressing thing is that Creative managed to single handedly kill 3D audio, since they bought out all the competition and made a monopoly with their own EAX, then got blacklisted by Microsoft since their terrible drivers and software were behind a lot of the instability of Windows Vista.
     
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  9. Makabb Arcane Shitposter Bethestard

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    Last Of us 2 has been delayed to spring, they probably want to show it earlier on the ps5 event to showcase differences in ps4 and ps5 .
     
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  10. Goi~Yaas~Dinn Savant

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    7th Gen should've been enough for anyone. Why are you morons still giving them your money?
     
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  11. Gerrard Arcane

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    And thanks to Creative the audio technology in games is mostly on the same level as it was 20 years ago, except you can now have 256 sounds at the same time instead of 64.
    It is the perfect example of why lack of competition is bad.
     
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  12. unfairlight Self-Ejected

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    I really hope 3D audio makes a comeback next gen just so it can trickle down to PC. AMD made an attempt many years ago with Trueaudio which never really went anywhere, Nvidia had a few tech demos with 3D audio and now they're allowing RTX cores to be put to use for 3D audio in VR, but the boost that consoles will make will be the only thing that could make it something developers have to take serious. There's a lot of games with depressing audio processing out there.

    (Funny that competition is good until it's Steam vs Epic, but that's something for another thread.)
     
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  13. BlackAdderBG Arcane Patron

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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    [​IMG]
     
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  14. Makabb Arcane Shitposter Bethestard

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    [​IMG]
     
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  15. taxalot I'm a spicy fellow. Patron

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    Codex 2013 PC RPG Website of the Year, 2015
    I hope you guys enjoy this console launch a lot.

    Because it will be the last.
     
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  16. Makabb Arcane Shitposter Bethestard

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    I think there will be a ps6 that will be native 8k and that will be the last one.
     
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  17. taxalot I'm a spicy fellow. Patron

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    Codex 2013 PC RPG Website of the Year, 2015
    The joke is that it is going to be for sale only in developing countries.
     
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  18. Makabb Arcane Shitposter Bethestard

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  19. BlackAdderBG Arcane Patron

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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    How did he made the leap that this chip will be in the consoles, for all he knows this is 5800/XT.
     
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  20. Makabb Arcane Shitposter Bethestard

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    Because the current navi (5700) has no ray tracing.... so it's pretty logical that next lineup of cards from AMD will have ray tracing as PS5 has ray tracing, so it must have the 'big navi', if AMD will release it 6 months from now, that's just in time for PS5 announcement.
     
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  21. BlackAdderBG Arcane Patron

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    How does he knows that this chip will have a ray tracing? How is the logic flowing with this article- AMD registered a chip in korea-> this guy already know it's for consoles and supports tracing :roll:.
     
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  22. Makabb Arcane Shitposter Bethestard

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    He is speculating, but if there is no ray tracing GPU from AMD currently and PS5 will release in late 2020 and this will come in 2h 2020, they have to make one, otherwise AMD wouldn't have ray tracing which is confirmed to be in ps5 by Sony.

    And if it has ray tracing, it will be also in ps5, because it will be the first AMD gpu with ray tracing, but no other AMD gpu has ray tracing.

    So most likely he is correct.
     
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  23. Alexandros Arcane

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    This thread will be a fun read in a year. Makabb will be enjoying his cinematic 20 fps while trying to convince himself that he's having a premium experience.
     
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  24. Makabb Arcane Shitposter Bethestard

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    I will be having a premium experience :mlady:
     
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  25. soulburner Arbiter

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    Well, I suspected the PS5 and Scarlett will have a newer revision of the RDNA architecture from the very beginning. From planning to manufacturing - it takes a bit of time. PC users got RDNA 1.0 in the form of the 5700 cards, the consoles might have something like RDNA 1.0b or RDNA 1.1 - even if their dev kits are already available for a while, they could be slightly more advanced than what was already released for the PC.

    It is unclear how ray tracing will be implemented. Will it be in the form of additional transistors specialized in that form of calculations, like in Nvidia's RTX cards, or will it be just overgrown shaders, being capable of only something similar to what Crytek showed in their demo, which did not use RTX cores and ran more or less fine on Vega. So for ray traced reflections here and there, and maybe a nice light bouncing off of surfaces in some areas - that's possible without "RT" cores.

    Releases such as Quake 2 RTX, which use "full" ray tracing, not just for a few reflections, show that this process is very computationally expensive. Quake 2 is simple, there aren't many polygons out there. I imagine nobody is even teasing something more modern, because it runs like shit. I suspect somebody, somewhere began experimenting with the Doom 3 source code to implement full ray tracing and pretty much left it for later, better times, because no graphic card can handle it today.
     
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