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The PS5 and Xbox 2 thread - it's happening

DalekFlay

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Holy shit, if you run at a much lower resolution and then process the shit out of the image to make it look artificially sharper it will run better? Who knew? Of course, modern gaming visuals have been an over-processed nightmare ever since MSAA went the way of the dodo, so it is what it is. Can't wait for games that force DLSS, like some games force TAA now.
 

DalekFlay

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I don't care about objectively worse graphics when it looks the same to me. That's the whole point of Deep learning upscaling.

Not to beat a dead horse until it's pulp, but...

Control released their DLSS 2.0 patch today and I checked it out. I didn't want to poison my SSD with Wolfenstein: Youngblood again, but Control was alright. Anyway... DLSS 2.0 looks how I thought the pics did, which is much more processed. It's obviously got a heavy smoothed and sharpened look to it, like some aggressive TAA does. I'm not really knocking this... people are used to sharpening because of TAA and reshade lately, and I don't think it looks much worse than the smoothing and sharpening in heavily TAA'd games like Red Dead 2 and Doom Eternal. Also some people just like a more processed look, I see that on my movie forums a lot where a studio will smooth or sharpen an old film to make it look more modern and digital and some people love it, some hate it. It's all in the eye of the beholder. Maybe it's because of my old school film fandom that I hate it so much, as I'm conditioned to dislike that processed look.

So I get why you'd be enthused, and prefer it to turning settings down. However seeing no difference? I can't understand that. In Control you can flick back and forth instantly and the DLSS 2.0 presentation definitely looks muuuuuuuch different from native resolution. Whether you like it or not, or like it enough to enjoy the added frames, is subjective of course. Looking the exact same? It objectively does not.
 

Markman

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Nvidias 20x series can suck a dick.
Can we plz haz 700 bucks so you can play at 1080p and barely hit 60 in games with ray traycing on? Gtfo.
See ya next gen, greedy faggots.

If these "consoles" can do that and keep a stable 60 at less cost than 2080 alone its gonna take Nvidia like 3 years to catch up. DOA my ass.
 

DalekFlay

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If these "consoles" can do that and keep a stable 60 at less cost than 2080 alone its gonna take Nvidia like 3 years to catch up. DOA my ass.

They're going to settle for 30fps again and use reconstruction techniques to mimic higher resolutions again, because people like Morgoth above can't tell the difference. There's no way they're going to beat a 2080ti in performance, let alone whatever nVidia and AMD release in the next year.
 

Markman

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If these "consoles" can do that and keep a stable 60 at less cost than 2080 alone its gonna take Nvidia like 3 years to catch up. DOA my ass.

They're going to settle for 30fps again and use reconstruction techniques to mimic higher resolutions again, because people like Morgoth above can't tell the difference. There's no way they're going to beat a 2080ti in performance, let alone whatever nVidia and AMD release in the next year.
They dont have to beat it, 1080/60 with raytracing on should be doable.
Something that overpriced 2080 struggles with.

We'll see when Control and other first party shit comes out on Series X and PS5.
 

Morgoth

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If these "consoles" can do that and keep a stable 60 at less cost than 2080 alone its gonna take Nvidia like 3 years to catch up. DOA my ass.

They're going to settle for 30fps again and use reconstruction techniques to mimic higher resolutions again, because people like Morgoth above can't tell the difference.

Don't be so scathing, most people can't give a shit playing 1440p or 4K on a TV from a couple of meters away. Some do. Great for you Pixel Nazis.

I, for one, welcome the arrival of DLSS 2.0 for PC gamers. More performance for the subjectively same picture.
 

DalekFlay

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They dont have to beat it, 1080/60 with raytracing on should be doable.
Something that overpriced 2080 struggles with.

Doable 1080p60 on a year old game isn't impressive, that's the point. Especially when 4k is all over their marketing. There's gonna be a sacrifice somewhere, either in resolution, framerate or ray tracing effects.
 

Markman

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Well, if XSX or PS5 can do it and 2080 can't, I dont see this as a win for PC master race.

More of a win for Nvidia that managed to rip off customers selling underperforming overpriced junk. Those fuckers need to step up their game so they dont end up like Intel when Ryzen 3900x came out. A whole generation behind.
 

The Decline

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Well, if XSX or PS5 can do it and 2080 can't, I dont see this as a win for PC master race.

More of a win for Nvidia that managed to rip off customers selling underperforming overpriced junk. Those fuckers need to step up their game so they dont end up like Intel when Ryzen 3900x came out. A whole generation behind.

If AMD can deliver this kind of performance for consoles what the hell have they been doing for the past few years?
 

Markman

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Well, if XSX or PS5 can do it and 2080 can't, I dont see this as a win for PC master race.

More of a win for Nvidia that managed to rip off customers selling underperforming overpriced junk. Those fuckers need to step up their game so they dont end up like Intel when Ryzen 3900x came out. A whole generation behind.

If AMD can deliver this kind of performance for consoles what the hell have they been doing for the past few years?
You tell me. Im not an analyst. Yesterday reviews came out for the new AMDs 35w laptop CPU and it flew past Intels high end without breaking a sweat. Heres one https://youtu.be/ZYqG31V4qtA

Is expecting a similar leap on GPU side for next gen that impossible?
My theory is that AMDs version of ray tracing will be much more efficient than Nvidias. Otherwise it wouldnt be included on consoles either. Cause if Nvidias was any good the amount of games that uses ray tracing would be in hundreds now, instead we got 5 games in 18 months since RTX lineup has been out and is having trouble running even those 5 games.

This gen has been a waste cause of their greed, much like Intels playbook. If my 1070 Ti dies right now and I have to buy a new card, getting 20x card would feel like Im getting ripped off.
 

DalekFlay

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nVidia shoved ray tracing in before developers were ready to support it to justify ratcheting up the price of all their cards. I don't think that proves anything about how much ray tracing power the consoles will have though. If they significantly beyond a 2080ti's ray tracing abilities I'd be very surprised.
 

Ezeekiel

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Wish I'd bought a 1080Ti when I had the chance... Skipped the wrong generation, damn it.

Without AMD providing some real competition for their high-end cards, I doubt NVIDIA are going to improve matters...
 

DalekFlay

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Without AMD providing some real competition for their high-end cards, I doubt NVIDIA are going to improve matters...

There are rumors of a high-end AMD card with ray tracing coming out around when the consoles do, which is the only thing that could bring nVidia's pricing down.
 

Ezeekiel

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You wished you paid 800$ for a video card? :shredder:
Well, I'm stuck with my venerable 970 now... And the 1080 at least would have been a real upgrade (wasn't it cheaper before the bitcoin miners went on a buying spree?).
2080ti seems like extra shit value for the money (1200+ euros lol)... 2080 super only has 8 gigs of VRAM usually, and I'm not sure that's going to be enough in the future for 4k+ gaming once the texture sizes go up.
 

Ezeekiel

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Without AMD providing some real competition for their high-end cards, I doubt NVIDIA are going to improve matters...

There are rumors of a high-end AMD card with ray tracing coming out around when the consoles do, which is the only thing that could bring nVidia's pricing down.
My half brother works for AMD and told me a while ago that they're looking to get out of the PC graphics card business or at least to reduce that side of the company :/

Not sure he's really correct (maybe it's just high end stuff?), but if they become the standard manufacturer for console cards, who knows. Or maybe the graphics card side can become its own thing as ATI again?

I hope he's just plain wrong, but if they already have had working high end cards for a while (aside from the ill-fated 7) for the consoles, then my other worry is that it's all too tied to console releases and not upstaging console performance via pc and such, idk.
Why wait so long otherwise.
 

Markman

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2080Ti is a beast of a card, I just believe the way that Nvidia is handling raytracing is extremely inefficient.
AMD released a demo vid last week showing off their raytracing. Here


Now, will that next AMD card that supports raytracing gonna be as powerful as 2080Ti? No. Probably not. 99% sure of it.
But is it going to handle raytracing better? All I have seen and read so far leans to yes.

Alot of games running on One X run now in pure 4k. Series X is atleast twice as powerful. I am 90% convinced that next Forza will be running in 4k+raytracing.
 

DalekFlay

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My half brother works for AMD and told me a while ago that they're looking to get out of the PC graphics card business or at least to reduce that side of the company... I hope he's just plain wrong, but if they already have had working high end cards for a while (aside from the ill-fated 7) for the consoles, then my other worry is that it's all too tied to console releases and not upstaging console performance via pc and such, idk.Why wait so long otherwise.

I really doubt it, they have good market share on the lower end, Ryzen's success is proof they can still compete and their architecture redesign was very well received on PC. Not sure what you mean by higher end for consoles either, since it's basically a 5700xt like everyone and their mother predicted.

Alot of games running on One X run now in pure 4k. Series X is atleast twice as powerful. I am 90% convinced that next Forza will be running in 4k+raytracing.

A 2080ti can't push Control with ray tracing past 1080p60, but you think a Series X will play games in full native 4k at 60fps with ray tracing? I get that consoles are more well optimized, and that AMD's architecture is the same, but that just seems suuuuuuper fanciful to me.
 

sullynathan

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https://blog.us.playstation.com/2020/04/07/introducing-dualsense-the-new-wireless-game-controller-for-playstation-5/

Introducing DualSense, the New Wireless Game Controller for PlayStation 5


DualSense-Controller-for-PS5-1.jpg

See the first images of DualSense, which will bring the sense of touch to PS5 gameplay.

pslogo-avatar.jpg

Hideaki NishinoSenior Vice President, Platform Planning & Management
We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?


After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.



Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

We are thrilled about sharing the final look of the DualSense controller with our fans, and we can’t wait for everyone to get their hands on it! I’d like to close with a message from SIE President & CEO Jim Ryan to the community:

“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”

– Jim Ryan, President & CEO, Sony Interactive Entertainment
 

Zeriel

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Really sucks to need a new computer right now, but not want to get one because of the tech transition and... well, you know, everything being closed.
 

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