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The Random Adventure Game News Thread

Venser

Erudite
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Modron

Arcane
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Been a few adventure games the last week:






An old C64 text adventure with graphics got rereleased
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/broken-swor...eat-of-ai-to-the-next-generation-of-creators/

Broken Sword designer retires after 30 years in the industry, laments the 'threat of AI' to the next generation of creators​

Broken Sword, Resident Evil: Village, and The Witcher form just a part of his long career.

On June 20, Steve Ince announced his retirement on LinkedIn after over 30 years of working in the gaming industry. Ince has enjoyed an impressive career and was a big part of the Broken Sword series, classic point-and-click adventure games that date back to 1996 with Broken Sword: The Shadow of the Templars (which received a Director's Cut in 2010). He's built up an impressive portfolio during his long career—production, writing, and even creating art for games like Beneath a Steel Sky, as well as credits in The Witcher and Resident Evil: Village.

Ince is, in his own words, reaching "retirement age here in the UK", and also cites concerns with the rapid advancement of technology: "Games have developed unbelievably in the last three decades since I began working for Revolution Software," he remarks. "I must admit that I struggle to keep up."

"I'm also a little concerned about the threat of AI, and I fear that it may undermine the careers of many writers and creatives in the game industry and beyond. So it may be a good time to retire for this reason alone."

It must be strange for an experienced writer and artist in the games industry to see a lean towards AI interference with both parts of those creative processes. We've already seen the tech start making headway in games like Hidden Door, the creator of which PC Gamer's Tyler Wilde interviewed earlier this month. Firmament, a puzzle game from Myst developer Cyan Worlds, also listed "AI assisted content" in its credits.

Despite an uncertain future for creatives in the industry at large, Steve Ince looks back fondly on his career: "There have been so many people that I've worked with over the years who have made working on video games pleasurable, rewarding, exciting, and challenging. Many of them have made me a better writer, artist [and] game designer in the process," he goes on to thank the founders of Revolution, for "giving me the initial break."

Ince gives us a heartfelt sign-off: "I have many more years of creativity ahead of me, but my days of working on video games are drawing to a close. Thank you." He plans to retire in February next year, but won't be putting the pen down for good. "I find I'm increasingly drawn towards writing books—particularly, children's books," said Ince, "and hope that those who wish to support my work in the future will read my stories."
 

Baron Dupek

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Daedalus is now focusing on publisher branch and shut down developement branch.
https://www.gematsu.com/2023/06/dae...ernal-game-development-to-focus-on-publishing

The Lord of the Rings: Gollum developer Daedalic Entertainment will end internal game development and focus solely on publishing going forward, the company said today.In a statement, the company described the move as both a “difficult turning point” and “new beginning in the long history of Daedalic Entertainment.”The move will affect 25 of Daedalic Entertainment’s more than 90 employees. In a statement to GamesWirtschaft, a company representative said, “We value each and every member of our team and it is important to us that the transition goes as smoothly as possible. Therefore, we will support our former employees in finding new opportunities within our network.”
 
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Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Some of you may have seen this as a tech demo a couple of years back.

Now it's the full game.

It's a weird mixture of awesome and cringe at the same time.

 

jfrisby

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Grab the Codex by the pussy Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong
https://hvavra.itch.io/shards-of-god

On a distant desert planet, a crime has been committed. As Mother Tiabata and sister Ava set out to solve the mystery, they soon find themselves facing an impossible conundrum: how does one murder a god?

Shards of God is a retro hand-painted point and click murder mystery. It was originally started as part of AdvJam2023, and the full game was then finished within two months.

Shards of God


 

Maxie

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https://hvavra.itch.io/shards-of-god

On a distant desert planet, a crime has been committed. As Mother Tiabata and sister Ava set out to solve the mystery, they soon find themselves facing an impossible conundrum: how does one murder a god?

Shards of God is a retro hand-painted point and click murder mystery. It was originally started as part of AdvJam2023, and the full game was then finished within two months.

Shards of God


it's a tiny murder mystery game, on the easy side definitely, perhaps a bit too self-indulgent and political
personally i didn't like the soundtrack very much, good art tho
1h long maybe
 

Modron

Arcane
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Let's see what came out this week:

The following three have demos you can check out:






As mentioned earlier this now has been rereleased:


This was rereleased as well:
 

Modron

Arcane
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May 5, 2012
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Here's an interesting one, designed to be like a PC88/famicom style adventure game with graphics by a guy who made said types of games back then.

 

Modron

Arcane
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May 5, 2012
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Been some releases these last few days:

This one has a demo






One for the scalies I guess:
 

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