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The Ravenloft: Strahd's Possession/Stone Prophet thread

Grauken

Arcane
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I tried playing Strahnd's Possesion a few years ago but didn't last long. The respawning enemies killed it for me.

:necro:

Dude... There are no respawning enemies.

You necroed the thread just to show you don't know what you're talking about? Enemies in the overworld maps do respawn.

He probably killed all the wargs in the initial area and never realized they respawned

https://af.gog.com/forum/dungeons_d...hds_possession_infinite_enemies?as=1649904300
 
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koyota

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Necroing the thread because I wonder what happened to the folks that made these series of games, what other RPGS they may have worked on:

Dreamforge Intertainment`s last game was 99, closing down after the publisher of their in development next game Werewolf: The Apocalypse shut down.

Writer: Scot Noel -> After Dreamforge, stopped working in games. Started a digital marketing company. Revived Dreamforge as an online Sci-Fi/Fantasy Magazine in 2019.

Game Design / Head of R&D: Tom Holmes -> Currently the Principal Engine Architect for Halo, has mainly worked on Halo for the past 10 years.

Producer: Nicholas Beliaeff -> Business side. Worked on Everquest 2, Rift and now Runescape 2

Lead Programmer: Don Wuenschell -> Been Lead Programmer for Civilization games since mid 2000`s

Producer: James H. Namestka -> Passed away earlier last year, did not seem to work in games after Dreamforge closed

Game Design: Chris Straka -> No trace of what he did after Dreamforge shut down, was present at the Dreamforge reunion back in 2018.
 
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Glop_dweller

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I have been playing it recently, and I've cleared areas [with no illusory walls], and have later found monsters in the dead ends behind me. Something is up when the halls have monsters again after you've cleared them.

*But I do notice that an explicit option for enemy respawning is not in the customization menu. There is a Monster Difficulty slider, but no hint [in the game or manual] of what that means beyond possibly greater hit-points, and attack damage.
 
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Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I have been playing it recently, and I've cleared areas [with no illusory walls], and have later found monsters in the dead ends behind me. Something is up when the halls have monsters again after you've cleared them.

Contrary to EOB1 and EOB2, monsters in EOB3 can use teleporters and end up in places where they shouldn't be, as long as it's on the same level. And EOB3 and Dungeon Hack both use the AESOP-engine.

I played Dungeon Hack extensively back in the day, and made a certain note of the fact that monsters do not respawn in the game, even though the AESOP-engine allows for (at least) two different ways for them to do so.
 

Glop_dweller

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It's true, they do [blindly] use the teleporters. But I have seen levels in my current game that simply do not stay unpopulated. Every time I clear the rooms, more of the same monsters eventually return; monsters that weren't there before.
scratch.gif
 

mondblut

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Necroing the thread because I wonder what happened to the folks that made these series of games, what other RPGS they may have worked on:

Dreamforge Intertainment`s last game was 99, closing down after the publisher of their in development next game Werewolf: The Apocalypse shut down.

Writer: Scot Noel -> After Dreamforge, stopped working in games. Started a digital marketing company. Revived Dreamforge as an online Sci-Fi/Fantasy Magazine in 2019.

Game Design / Head of R&D: Tom Holmes -> Currently the Principal Engine Architect for Halo, has mainly worked on Halo for the past 10 years.

Producer: Nicholas Beliaeff -> Business side. Worked on Everquest 2, Rift and now Runescape 2

Lead Programmer: Don Wuenschell -> Been Lead Programmer for Civilization games since mid 2000`s

Producer: James H. Namestka -> Passed away earlier last year, did not seem to work in games after Dreamforge closed

Game Design: Chris Straka -> No trace of what he did after Dreamforge shut down, was present at the Dreamforge reunion back in 2018.

Composer and sound designer (i.e. the most important dev, as far as Ravenloft games are concerned): Jamie McMenamy -> works at Insomniac Games, whoever they are. Also publishes space ambient and the like at bandcamp.
 

Theldaran

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McMenamy is truly a person of talent. I always vibed hard to his songs in Ravenloft 2. It also helped with the immersion I think.
 

Cryomancer

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Guys, where is the rod of rebirth? I'm searching it a lot in Ravenloft : Strahd possession and nothing. It isn't supposed to be in vault? Seemsl ike I dropped it...

edit : Found it. Dropped trash item above it.
 

Cryomancer

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Other question. I'm struggling to find the 15th coin in the greater catacombs beneath Barovia. The cluebook only shows the location of 14. Where is the 15th?
 

Cryomancer

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Thanks a lot. Defeated Strahd now. A question. Is possible to reach 12th level in this module? I reached lv 11 with almost 250k left to lv 12.
 

Unkillable Cat

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Cryomancer said:
Thanks a lot. Defeated Strahd now. A question. Is possible to reach 12th level in this module? I reached lv 11 with almost 250k left to lv 12.

I think it's unlikely, the last time I beat Ravenloft I had ~400k XP on my Mage, which was just enough to reach Level 11.

You can transfer your party over to the sequel, but it's like the game didn't take high-level characters into consideration. My Mage didn't get his spellslots past Level 12, for example.
 

Unkillable Cat

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I'm not familiar enough with Linux file systems to give a precise answer, but in theory you only need to find the save game file among the Ravenloft 1-files, and copy that over to the Ravenloft 2-files. An import/conversion-program included with Ravenloft 2 should take care of the rest.

In other Ravenloft-news, means have been found to restore ranged weapons being useful in Ravenloft 1, and almost fixing the missing outros in Ravenloft 2. Check my second post in this thread for the lowdown.
 

Cryomancer

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The problem of importing chars is that they are too op. Too easy.

Anyway, a question. Freezing sphere is hurled like an weapon. It can bypass enemies with magical resistance?

As for hitting lv 12 in first game, If I re play with only two party members, I will get 2x XP?
 

Cryomancer

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Where is teh Scarab figurine in the ancient sphinx : labyrinth of the magi? In the cluebook is supposed to be the Nº31 but it doesn't appear in the map...

Also, reached 13th level.
 

Cryomancer

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The problem of importing chars is that they are too op. Too easy.

That's the point :smug:

Yep... Honestly I din't liked Stone prophet that much, I mean, teh graphics, sound and amount of spells is extremely better, but I never liked much deserts, the enemies are way weaker while my party is way stronger, enemies rarely cast spells, the dungeon design is honestly worse, the atmosphere too. And the fact that

you can't defeat the final boss, only flee

Is kinda annoying.
 

Mightmagic

Augur
Joined
Oct 29, 2013
Messages
118
I like very much ravenloft stradh's possession and I confirm that there is no ennemy respawn. It's a good decision because I hate respawn.
I would love a HD remaster and a french version of Stone prophet and Mzneoberranzan.
 

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