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The Rise of the Golden Idol - sequel set in the 1970s

OSK

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I finished this. If you loved the first, you'll enjoy the sequel as well. It's largely more of the same, which is a good thing. Maybe it's rosy retrospection, but I don't think it quite hits the highs of the original. Still great though.

My least favorite change is the new floating windows. On some of the more complicated chapters I found myself fighting with positioning multiple open windows at once. For a positive change I did like the addition of puzzles involving video playback that you could pause and resume, though I felt like it was underutilized.
 

gooseman

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Sep 5, 2024
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Ok, I beat it. For me, it averages out to about the same as original (very good). The story wasn't as interesting (a consequence of being a sequel, with most of the mystery about the idol gone) and some scenes felt filler-ish with little to advance the plot. I think the music is better, with a different composer for some reason. The original had some good tracks, especially in the DLCs, but here almost all of them I like. They seemingly increased the amount of environmental clues that aren't explicitly highlighted or labeled by hotspots, which I liked. The spieldance, while a simple dictionary puzzle, was a really good piece of storytelling. Scenes are more varied, compared to the first game, where nearly every scene was a murder mystery. Overall, I think puzzles are easier
The new way of collecting words is whatever. It's a little better for me, I collect all the words first and only then actually examine the scene. The way it works now, might as well just completely remove the word collecting part, it doesn't really add anything to the game, in the first it was a little more involved.
The UI is still bad. I didn't like it in the first game, don't really like it in this one. I wish I could just type words and it would highlight them. Or maybe just let me type stuff into the boxes and autocomplete them. There was an issue where I couldn't drag words from solved forms into other ones (works within a scene, but doesn't work for chapter-completion forms). Still wish we had an in-game way to take notes. Windows are kind of weird. They are arguably better... until you have to look up clues in the world, which they overlap.
There are more of those chapter summary puzzles, I think the first game only had one at the end of game's story and dlcs. Some of those feel like filler, same stuff I already solved. Couldn't access the form from within a scene, but you have to cross reference multiple scenes to fill it out, so every time you need to go through loading screens (which were annoying at 1-3 seconds without SSD), memorize some words to put in, then go back to chapter screen to fill it.
 

Jaedar

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The loading screens are pretty annoying, even with SSD.
some scenes felt filler-ish with little to advance the plot.
The spieldance, while a simple dictionary puzzle, was a really good piece of storytelling. Scenes are more varied, compared to the first game, where nearly every scene was a murder mystery.
I think these facts are related. There was no room for filler scenes in the first game, every scene had to tell part of the story. It also made the obscure storytelling feel more justified imo, you see it unfold from the perspective of some investigator ghost who only cares about unsolved murders. When the scenes have no common theme, they instead feel disjointed.

I think the plot also seems to be moving at a glacial pace. I've finished chapter 4, so I have one left, but
the stuff from chapter one seems entirely unrelated so far (I'm expecting it to come back final chapter), chapter 2 was mostly about how the idol got reconstructed, chapter 3 and 4 are both about early experiments with the idol.
 

pakoito

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Jun 7, 2012
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Chapters 5 and Ending tie it all together. It's not slow, it's just meh. As in "oh, so it's all correlated" but rarely causal or moving the plot forward like it was in the first game.
 
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Mini review, after finishing the game:
It's a very good puzzler. Less clicking than the first game (oh noes, streamlining), same mechanics. Most of the stories/scrolls you need to complete feel shorter than in base game, so it felt a tiny bit easier than the first most of the time.
The plot and puzzles feel very logical, and make sense in the world. I never had a feeling of adventure game logic creeping up. There was one or two places where word order was troublesome (in the final chapter).
I really like how the usual game mechanic is subverted in couple of chapters, kept me on my toes.
The plot isn't as pointed as in the first game, it's more about various people seeing and grabbing an opportunity, without much thought for consequences (or any thought at all in case of one corpo rat). I felt that in the end it all tied nicely together, and arranging all the chapters on a timeline in my head felt really good (IMO there should be an option to do that in game). Witnessing the events in non-chronological order is kinda confusing though, and makes it harder to feel the connectedness of the plot.
Art style is a bit hit or miss, but it did feel vaguely 70s to me. Guess you can't have pixel art for 1970s if you had them for 1790s ;)
Overall, would recommend to anyone who likes adventure games that require thinking.
 

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