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The Risen 2 Thread

Aeschylus

Swindler
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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Am I supposed to win that pistol from Henri via the shooting minigame? 8 hits out of 10? I'm luckly if I even hit once. FFS
Use the monkey. Turning the difficulty to easy also makes the shooting game a lot easier.
 

Elwro

Arcane
Joined
Dec 29, 2002
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Krakow, Poland
Divinity: Original Sin Wasteland 2
OK, the Maracai bay is very badly designed as an area (+ the lack of fast-travel location at Valdez' camp is ridiculous), but the quests there (voodoo path) are not bad. And the way the plot unfolded had me surprised.

I managed to find one treasure 'blindly', because the red "X" didn't display at all (even after I used the map) ;) The cunning potion now works, even though it has no icon.

Speaking of potions: I managed to create those for melee combat, cunning, and voodoo, after buying recipes from the women in Antigua and Blade Coast (eh, I don't know where I got the third one). Is there someone selling a stat-increase recipe in Caldera? Is there, in fact, a vendor for all the recipes?
 

chewie

Educated
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Aug 15, 2008
Messages
68
Location
Berlin, Germany
OK, the Maracai bay is very badly designed as an area (+ the lack of fast-travel location at Valdez' camp is ridiculous), but the quests there (voodoo path) are not bad. And the way the plot unfolded had me surprised.

Yip, but you can use fast-travel to the ship as a workaround for this bug.
 

Elwro

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Divinity: Original Sin Wasteland 2
OK, the Maracai bay is very badly designed as an area (+ the lack of fast-travel location at Valdez' camp is ridiculous), but the quests there (voodoo path) are not bad. And the way the plot unfolded had me surprised.

Yip, but you can use fast-travel to the ship as a workaround for this bug.
Yeah, figured this out in the meantime, and wanted to go back to edit the post.. but you were faster ;) So, I only recently figured out the map has a "go back to ship" option. And I always used the fast-travel locations near the coast wondering why there are no locations on the ship...

edit: does the sugar supply you can buy in the tavern on Tacaringua replenish?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I think it was probably one of those focus group situations where navigating the island without a map at first was too difficult for their precious selves, so they made the section you have to go through blind basically linear.

What do you mean "blind"? Among the first items I have found in Maracai Bay was a treasure map which also gave me a map of the whole island. From all the talk about obtaining the map from the Inquisition boss later I have figured that it probably isn't a working as intended feature, but whatever.
 

Elwro

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Divinity: Original Sin Wasteland 2
I've run into a bug which has filled me with raeg. It's one of those that might just be enough to make me stop playing. This is in the MAIN QUEST; this makes me seriously doubt PB's current abilities as designers.
I did all the Maracai quests regarding the new chaka etc. I discovered the thing about Corrientes by leading Angus to Valdez. I found the fire wall in the cave. I went to the solitary shaman in the mountains but he has nothing to say about the wall. So now the only thing one would NATURALLY want to do is to lead Corrientes to the fire wall and dispose of him in the cave or anyway outside the village. BUT THERE IS NO OPTION TO DO THAT. The only dialogue option is "I know about you, let's fight".

This is so ridiculous I reloaded to check again. But yup, PB's force us to fight. If we do, then all Corriente's men AND THE NATIVE VILLAGERS are against us. Why the fuck do they want to back the unhelpful outsiders and not the guy who is the right hand of their chaka-to-be?

So, I thought, let's try voodoo. Scarpetta, the guy standing next to Corrientes, can be controlled if your Black Magic is 90. Mine was. Amusingly, he easily killed Corrientes... but this made all Corrientes' men AND THE VILLAGERS again hostile. So, no go.

What the hell should I do? Even if I kill them all, which I might be able to do if I have 30 minutes to spare on ridiculous fights, I don't even know whether I will be able to bypass the fire wall? Why the hell am I being forced to kill all the natives?
 

Aeschylus

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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Speaking of potions: I managed to create those for melee combat, cunning, and voodoo, after buying recipes from the women in Antigua and Blade Coast (eh, I don't know where I got the third one). Is there someone selling a stat-increase recipe in Caldera? Is there, in fact, a vendor for all the recipes?
The guy by the voodoo altar in the inn in Caldera sells the swordthorn potion recipe. I don't think there is a potion recipe for toughness, but the potion does exist in game.
I've run into a bug which has filled me with raeg. It's one of those that might just be enough to make me stop playing. This is in the MAIN QUEST; this makes me seriously doubt PB's current abilities as designers.
Because that whole quest line was fucking terribly designed. It's possible to win the fight by killing one guy, running away, killing another, etc. etc. but it's annoying and when I did that the game bugged out and didn't give me the artifact anyway. They 'proper' way to do things is to find the entrance, tell Garcia about it, and then have the shaman guy reveal his identity. That way he'll be gone and you'll fight his men in the cave. It's definitely the worst designed quest in the game though.
 

chewie

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Location
Berlin, Germany
Heh.. yet another one :p (Hit the same trap)

Elwro: It´s getting even better:

Because you triggered the quest in the way you did, you´ll miss a huge part of the story (namely a cutscene with Mara in the temple) - because you have to kill Corrientes (=Garcia) in the village now. Considering that the story is bad already in Risen 2, missing a major cutscene even makes this worse.

Anyway - you can´t kill the natives - only the pirates stay dead. All other will recover from the fight. Once you loot Garcia, you get the means to go through the fire wall and enter the (now rendered meaningless) temple for some additional kills (creatures) & loot.

If you can, you should reload to a point where you didn´t touch the quest "deserteur" and play along Garcia´s scheme to the end (don´t unmask him, just report that you found the fire wall - he then sends you to the shaman and then the quest can be solved "correctly")

The guy by the voodoo altar in the inn in Caldera sells the swordthorn potion recipe. I don't think there is a potion recipe for toughness, but the potion does exist in game.

Rumor is that the "toughness potion" you can loot should be the recipe - as there is no possibility to buy the recipe and the potion is the only permanent potion in the game you are able to find - that´s why some consider this yet another alchemy bug. (considering the overall poor item system I tend to agree)
 

Elwro

Arcane
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Divinity: Original Sin Wasteland 2
Aeschylus: Thanks, yes, I have the swordthorn recipe... was wondering about the toughness potion since I alread have 5 Hero's Crowns. Then again, I'm really not sure I will be continuing the game given the bug I described above.

chewie:
If you can, you should reload to a point where you didn´t touch the quest "deserteur" and play along Garcia´s scheme to the end (don´t unmask him, just report that you found the fire wall - he then sends you to the shaman and then the quest can be solved "correctly")
Thanks. This option is out for me since I did a lot of stuff since then which I don't want to repeat. Thanks for telling me about the natives. I will try to kill all Corrientes men by using voodoo to set them against each other. Then again, I just tried that and the game crashed.

I played all previous PB games and none of them had a similar bug in the main quest. This is really a :decline:

Hm, maybe the "don't ask Lares to do anything because you'll fuck up the game" thing in NotR was a bit similar.
 

chewie

Educated
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Jip, Lares bug was an ugly one, too. Not sure if it can be considered the same though - I was lucky to never trigger it. But the bug you experienced in Risen 2 is more likely to trigger IMO. Even Patty says you should concentrate on finding the ship first, which will lead to the deserteur. :(

They should have made this guy flee from the village or something similar - to postpone the fight no matter how the player solves the quest. Sigh.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
So, for those of us who were forced to heroically slaughter their way through whole village of natives and a band of pirates, what's this cut scene with Mara in the Fire Temple all about?
And yes, the quest design in Maracai is pretty fucktarded.
 

Aeschylus

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So, for those of us who were forced to heroically slaughter their way through whole village of natives and a band of pirates, what's this cut scene with Mara in the Fire Temple all about?
And yes, the quest design in Maracai is pretty fucktarded.
You meet him at the temple, he offers to give you the artifact in exchange for letting him have the treasure, Mara teleports in and threatens him, and he attacks you. He's fairly tough one-on-one as he has the best pistol in the game and uses it a lot.
 

chewie

Educated
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Aug 15, 2008
Messages
68
Location
Berlin, Germany
So, for those of us who were forced to heroically slaughter their way through whole village of natives and a band of pirates, what's this cut scene with Mara in the Fire Temple all about?
And yes, the quest design in Maracai is pretty fucktarded.

It provides more insight into the Garcia character (along with his diary at his ship). And you get an idea how Mara is able to "remote control" the rogue captains.

Without this cutscene, both Garcia and Mara are just some random enemies as their characters aren´t developed from a user pov IMO. Mara kills your Captain, Mara is responsible for the Kraken, that´s it - obvious you have to kill here to end the game. Garcia is the dude with the artefact you need, obvious that you have to kill him. -.- Really meh - which is why I say missing this cutscene signifcantly adds up to the fact that the story of Risen 2 is badly presented. I found out about this cutscene after my first playthrough - so I ended up like "Wait.. that´s it??" after the final fight.
 

Nim

Augur
Joined
Oct 22, 2006
Messages
461
Aeschylus: Thanks, yes, I have the swordthorn recipe... was wondering about the toughness potion since I alread have 5 Hero's Crowns. Then again, I'm really not sure I will be continuing the game given the bug I described above.

chewie:
If you can, you should reload to a point where you didn´t touch the quest "deserteur" and play along Garcia´s scheme to the end (don´t unmask him, just report that you found the fire wall - he then sends you to the shaman and then the quest can be solved "correctly")
Thanks. This option is out for me since I did a lot of stuff since then which I don't want to repeat. Thanks for telling me about the natives. I will try to kill all Corrientes men by using voodoo to set them against each other. Then again, I just tried that and the game crashed.

I played all previous PB games and none of them had a similar bug in the main quest. This is really a :decline:

Hm, maybe the "don't ask Lares to do anything because you'll fuck up the game" thing in NotR was a bit similar.
Pallas bug Risen1 ? That one makes it impossible to become a mage and was never patched by PB ( though the unofficial patch fixes it). Happened to me in my first game and I got lucky that I had a save directly before becoming a novice, still cost me some hours.
Lares bug has at least 2 solutions Iirc ? He gives the ornament to the player in chapter 3 anyway or one can use the console. So that wasn't that bad.
 

Elwro

Arcane
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Dec 29, 2002
Messages
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Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Well, never heard about the Pallas bug, but thanks, I'll have it in mind when I'll be replaying Risen in the summer (wanted to try a mage). I didn't know Lares would give the ornament to the player later on... that's good.
 

Toffeli

Atomkrieg, ja bitte
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Feb 24, 2011
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Nordic Mongolia
Wasteland 2
Finished it just under 30 hours last night. Didn't bother with any of the dlc stuff. I rarely say games are too long, but I kinda hoped it would have ended a couple hours sooner. Searching for potion ingredients 3 AM in the Island of the Dead felt like a drag out. And they pulled off even a lamer version of a giant tentancle monster fight than W2's Kayran with the Kraken.

I don't know what to think of the game. I kind of liked for the Tacarigua and Sword Coast part, but after that it felt I had seen it all and enviroments and enemies started to feel really boring. The main plot was completely uninteresting. I wished, that for once there wouldn't be some ancient evil scenario, but no.
 

moraes

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Jan 24, 2011
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701
Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
Is there any way of making the combat less frustrating? I can't kill any humanoid with my Officer Sword and my Officer Gun takes 20s to reload, so I basically keep running in circles and shooting the enemies (and missing 50% of the time).
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Game is HORRIBLE!!!
It is nothing like Gothic 1-2 and hack even RISEN 1.
Instant healing????? No drink animation? :S :S :S :S
Fuck this. I couldn't belive when i first saw it.
REally feels like massive decline. Will need mods in order to play it.
BTw can some German speaking guy tell me, do they plan to change potion mechanincs in patches or anything that big? Since i saw that recent patch was massive overhaul?
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
That stupid quest for Largo's clothing. For some reason if you don't challenge the guard with his bandanna, you can never get it apparently. Stupid!
It is a little silly that you can't directly challenge him after the first conversation. However
you can still get it from him if you take him down
there's still a way to make him take the first swing
non-violent methods can still be quite disruptive
start gabbing away with the slaves
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
That stupid quest for Largo's clothing. For some reason if you don't challenge the guard with his bandanna, you can never get it apparently. Stupid!
It is a little silly that you can't directly challenge him after the first conversation. However
you can still get it from him if you take him down
there's still a way to make him take the first swing
non-violent methods can still be quite disruptive
start gabbing away with the slaves

Alas, I already restarted! But thanks

Instant healing? Where?
you use grog or rum, and are instant healed

Yeah, this is lame.
 

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