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In any case, the question is asked and the answer is given every single time. When will the retards of the RPGCodex learn to accept it? What is an RPG? It's the combat, stupid.
It's different. This game was aimed to kids that bought a SNES and never played a JRPG, unlike the Japanese ones that thousands of jrpgs to play, both on Famicom and its successor.
In any case, the question is asked and the answer is given every single time. When will the retards of the RPGCodex learn to accept it? What is an RPG? It's the combat, stupid.
But JRPGs arent about combat but about dating cat eared lolis.In any case, the question is asked and the answer is given every single time. When will the retards of the RPGCodex learn to accept it? What is an RPG? It's the combat, stupid.
Its really retarded to write off Gothic in this way.Weren't you going to cover Gothic in your blog? Am I remembering that right? How's it coming along?
Proof I went through it:
Sorry, neither Gothic game was worth writing a retrospective on. Now, I'm all about X-COM.
Wrong, wrong, wrong. Go sit in a corner and smell your feet.In any case, the question is asked and the answer is given every single time. When will the retards of the RPGCodex learn to accept it? What is an RPG? It's the combat, stupid.
It's the character creation and development, stupid.
Not all CRPGs have character creation or development. Your definition doesn't even include games that are famous for being CRPG(there is no character creation in Torment, for example).It's the character creation and development, stupid.
Not all CRPGs have character creation or development. Your definition doesn't even include games that are famous for being CRPG(there is no character creation in Torment, for example).It's the character creation and development, stupid.
t. visual novel enthusiastJust goes to show this forum is infested with turn based tactical fans masquerading as RPG connoisseurs
Jesus Christ dude.Combat is not a necessity as such, that's absurd when you look at pacifist Deus Ex runs and Thief, the word you want is gameplay loop.
You once again forgot about Gothic 1/2. I don't know why you keep doing that.There are only three RPGs that can reasonably be put into a top 10 all-time GAMES list without being laughed, booed and egged off-stage. They are:
* Jagged Alliance 2
* Fallout
* Deus Ex
Weren't you going to cover Gothic on your blog? Am I remembering that right? How's it coming along?
Not all CRPGs have character creation or development. Your definition doesn't even include games that are famous for being CRPG(there is no character creation in Torment, for example).It's the character creation and development, stupid.
which reminds meIf it's "the combat" then Doom is an RPG.
Yet, we have:It's the character creation and development, stupid.
I agree 100% with this.minigames have no place in RPGs: they test player skill, not the character's.
My definition is better than the one Gregz has come up with.Any definition of what is an rpg that doesn't include Wizardry(and its clone) is shit by default.
1) Player character as indirect medium between the player and gameworld.
2) Outcome depends more on character skills and less on player' skill. Player chooses, character does.
3) There should be a lot of such interactions, obviously.
4) And choice, after all. Otherwise, it would be "Predetermined character playing game".
My definition is better than the one Gregz has come up with.Any definition of what is an rpg that doesn't include Wizardry(and its clone) is shit by default.
Check any game with it.
Wizardry 1) true 2) true 3) true 4) true
Deus Ex: 1) half-true 2) half-true 3) true 4) true.
Fagout 3: 1) very little 2) very little 3) very little 4) very little
New Vegas: 1) half-true 2) half true 3) true 4) true
Now, what about Disco Elysium? Didn't play it, how does it fare here?
There's a plenty of single-character RPGs. And there's nothing wrong with that.Add a fifth option like controlling a party for cleaner math
1) Player character as indirect medium between the player and gameworld.
2) Outcome depends more on character skills and less on player' skill. Player chooses, character does.
3) There should be a lot of such interactions, obviously.
4) And choice, after all. Otherwise, it would be "Predetermined character playing game".
My definition is better than the one Gregz has come up with.Any definition of what is an rpg that doesn't include Wizardry(and its clone) is shit by default.
Check any game with it.
Wizardry 1) true 2) true 3) true 4) true
Deus Ex: 1) half-true 2) half-true 3) true 4) true.
Fagout 3: 1) very little 2) very little 3) very little 4) very little
New Vegas: 1) half-true 2) half true 3) true 4) true
Now, what about Disco Elysium? Didn't play it, how does it fare here?
Disco:
1) True
2) True
3) Very true. You roll more skillchecks over an hour of gameplay than in any other rpg.
4) Half True? You have good character building, with skills, items and attributes, and as such a lot of choice over the character of Tequila. You also have two different alignment systems with some small to medium consequences and a hidden secret ending for good performance. Also playing the game well will result in missing less content. But the story is ultra linear and every scenario usually either resolves into success or failure, there is rarely a third path.
By your metrics 100% rpg.
Final Fantasy V: (or any NES/Snes FF)
1) True
2) True
3) Half-true, stats are checked only in combat. Games are mostly combat tho
4) Half-True, Again character building and party building choices only
By your metrics 75% rpg
Gothic
1) False
2) True
3) True
4) true (if not very true since different factions change the game heavily)
75% again
Dark Souls:
1) False
2) False (Half true for earlier titles)
3) False (Half true for earlier titles)
4) Half True (False for Dark souls 3 only)
12,5 - 37,5%, depending on which game is tested
Witcher 3:
1) False
2) False
3) Half True
4) True
37.5%, same as earlier Dark souls
You know what? I can live with this definiton. Add a fifth option like controlling a party for cleaner math, since Half True becomes 10% and not 12,5% then.
There are only three RPGs that can reasonably be put into a top 10 all-time GAMES list without being laughed, booed and egged off-stage. They are:
* Jagged Alliance 2
* Fallout
* Deus Ex
They are popular for many different reasons, one of them being that you can play many different builds (especially in the field of PvP). Sure, the "action" part is probably the most important one (as we saw with Sekiro), but it's not the only one that matters (as we saw with Sekiro).3rd person action games; there's a reason why dork souls is 10000x more popular than king's field. I will not deny they are RPGs, but they are not popular because they are RPGs.Yeah, that's why the entire world can't stop talking about Dark Souls. Fucking RPGs, nobody cares about them.The RPG genre is weak. Very weak. Probably the weakest traditional genre in gaming