# I agree on the balance of the game in general, that is STILL in dire need of work. Some weapons are OP, other weapons are worthless. Trying to make a balanced party will actually work against you, I quickly realized that min-maxing my squad was the way to go. (Two of them had IN 1)
# Skills are better balanced in the Director's Cut, with most items having more than one possible skill to use on them. However, to offset this the California section of the game starts by asking for Level 8 skillchecks, and doesn't stop until it hits Level 12 skillchecks. Yes, W2 skills cannot go above Level 10, even with stat-boosting items. (Have fun having an 11% chance of doing anything in the endgame.) Perception is still the King of Skills.
# One cool thing that W2 allows for is to create a "Leader"-type character. I did that, and had no trouble whatsoever with rogue NPCs in my party. He offered a fresh breath of air for the game (as he was more about being well-positioned than being a fighter) and was the only character to reach the level cap.
# So while NPCs can be brought under control, there's a second class of NPCs known as Followers. These are suicidal fucktards that screw up your plans more often than not - and many of them you need them alive for quest reasons.
# Judging by your words, the Director's Cut clearly adds personality to the NPCs. Rose was a guilt-tripping granny with a dark past who kept praising scientific stuff while condemning immoral acts. Takiyuki is boastful "neckbeard samurai" that can actually kick ass, while Ralphy was the unhardened naive boy a lá Spark from Ultima 7. The old braggart from the Rail Nomads was also a hoot. Mostly NPCs just comment on things, but it still adds some depth to them.
# Some game mechanics are solely there to troll players (can't access the inventory of incapacitated squad members). There are other troll moments (like that Animal Husbandry Quirk) so be prepared. There's a reason W2 offers 5 different kinds of saves.
# Weapon jamming can be offset by weapon mods. In fact, while weapon mods are a really neat way to boost weapons, they only become useable if you have a character train up Weaponsmithing. There are no vendors or characters outside of your squad that offer to modify your weapons for you.
# The Perks are set up like a skill tree instead of Perks. There are no cross-skill Perks.
# The Arizona map spends all this time forcing you through and around terrain, finding water and keeping an eye out for radiation, which I found to be cool. Then you get to California and the landscape is flat, the "need water"-mechanic is removed and you're being herded about by lethal radiation levels, so your entire time in California is spent upgrading your radiation suits to reach a location that's within spitting distance of your base. California was very uncool. Don't get me started on the differences in gear between Arizona and California.
# Silly names and Skyrim memes are bad? Honey Badgers don't even live in America, yet they're the most common animal enemy you fight. And the game loves to tell you how they don't care.
# The fucking camera nearly drove me insane. When I say "I want to have the camera like THIS!", the game is supposed to obey. What does the game do? Changes it to EXTREME CLOSEUP on every map change.
# There are a few cases of C&C that I felt were well done, but they're few and far between. While some of them don't do much, many of them will have an impact on the endgame fight.
# That said, in order for several quest resolution options to become available, you need to not only seize upon the smallest opportunities in dialogue, but also keep an eye out for the most trivial-looking things happening around you...not to mention fixing those damn toasters.
# The conversation system sucks balls. Something better is needed than this. The implementation of the dialogue-specific skills was especially horrendous...and beyond them there are NO skillchecks in dialogue whatsoever.
# The radio on the world map is probably the single most awesome thing about W2. Just listening in to freaky transmissions and wondering "WTF is this?" was something I enjoyed immensely. Arizona and California are equally good in this regard. ("The Hammer and the Book...") Even Culture Club makes an appearance.