Grunker
RPG Codex Ghost
Yeah, I was really hoping to see a clip from one of the wonder videos from SMAC. Those were fantastic.
I was haunted by some of them when I was younger.
Yeah, I was really hoping to see a clip from one of the wonder videos from SMAC. Those were fantastic.
Let's hope it's not too leftarded.
GamerGate talk starts at 9:30
tl;dr "Why can't we all just get over it"
Somehow, somewhere, a version of Tetris had a botched launch. A French revolutionary's faceflesh slid away from their hair and teeth. A beloved multiplayer console FPS became a hated multiplayer FPS console FPS. Here's the how and why.
I attempted to reach out to the devs behind Tetris Ultimate, AC: Unity and The Master Chief Collection, but they were (understandably) unresponsive. "Colin," however, provided me with a great Q&A you can fully see here: (edited for anonymity): http://i.imgur.com/VGsQJSm.png
Wow, now this is a dumb oversimplification... guess than that Gears of War, Call of Duty and Doom are the same, since you just shoot stuff.'Stealth' feels the same in every game because 'stealth' is a limited mechanic. Throw an object OR hide behind something > wait for the enemy to be distracted > knock him down or pass him. Using MGS3 as a example of "unique take on stealth" is nonsense. You do the same thing you do in every other stealth game (throw an object OR hide behind something > wait for the enemy to be distracted > knock him down or pass him).
The biggest difference is that shooters have diverse pattern for enemies, which is something lacking in stealth games. The enemy pattern in stealth games is either a bugged realistic AI or a repetitive "pac-stealth" pattern that simply requires the player to hide in a corner waiting for a chance to knock the enemy down. It's very popamolish, really.Wow, now this is a dumb oversimplification... guess than that Gears of War, Call of Duty and Doom are the same, since you just shoot stuff.
Games like Thief, MGS3, Hitman, Mark of the Ninja and Tenchu all feel completely different gameplay-wise, even if the overall logic is similar. His complain is that every modern popamole game plays the exact same way, they follow the same logic, the same controls and design philosophy.
Strangely, he doesn't. Doesn't even have a donate button on his webpage.That he is. Also remains the sole YouTube on my subscribed-list who consistently produces content. When I get a job, a little bit of that paycheck is going to this man's Patreon, if he has one.
Strangely, he doesn't. Doesn't even have a donate button on his webpage.That he is. Also remains the sole YouTube on my subscribed-list who consistently produces content. When I get a job, a little bit of that paycheck is going to this man's Patreon, if he has one.
I think this makes me like him all the more.
Strangely, he doesn't. Doesn't even have a donate button on his webpage.That he is. Also remains the sole YouTube on my subscribed-list who consistently produces content. When I get a job, a little bit of that paycheck is going to this man's Patreon, if he has one.
I think this makes me like him all the more.
Well, I respect these guys need to live. For someone who churns out content on a regular basis without faffing about, I think Patreon is ideal. It's all the other guys like Franklin who have a patreon and still put out very little content that I dislike.
A good example is the Magic podcast I listen to, Limited Resources. They're steady, it's quality. I have no problem with them asking for money.
Strangely, he doesn't. Doesn't even have a donate button on his webpage.That he is. Also remains the sole YouTube on my subscribed-list who consistently produces content. When I get a job, a little bit of that paycheck is going to this man's Patreon, if he has one.
I think this makes me like him all the more.
Well, I respect these guys need to live. For someone who churns out content on a regular basis without faffing about, I think Patreon is ideal. It's all the other guys like Franklin who have a patreon and still put out very little content that I dislike.
A good example is the Magic podcast I listen to, Limited Resources. They're steady, it's quality. I have no problem with them asking for money.
And on top of that it seems to me he puts a lot of effort in prior research of the topic, trends and history surrounding the creation in case of specific games.
A good example is the Magic podcast I listen to, Limited Resources. They're steady, it's quality. I have no problem with them asking for money.