> bitches about not being the target audience and game not being nostalgic enough
> butthurt that some puzzlesaren't logicalare too hard
So he's a turbo-casual at adventure games.
Didn't follow this debacle much, pretty good overview:
I wonder what was their excuse.ahahahaha Konami took down that video about Kojima
To be fair, after 10 years of The Silent Hill IP being essentially prostituted out by Konami to D-list deveopers, you can hardly blame people for getting excited about a Silent Hill game headed by two people who actually know what they're doing.There are some solid points to PT: the atmosphere is good, the graphical detail is good (according to Kojima they had to downscale that quality to make it look more like an indie game), but it's hardly the second coming of jesus like most people act it is. I'm sure most people were only crazy about the team behind it rather than it being a Silent Hill game. It's hard to get excited about a game we never knew any actual details of. While it surely would've been better than the stuff after Team Silent, it is a low bar when you think about it, wouldn't have been that hard for Kojima to do.
On the contrary, I'd say that is one huge reason (besides Kojima and del Toro's involvement and the fact that it's a SH game period) why so many people got so excited and are so heartbroken about this. Since they don't have any information they let their imagination and expectations run wild.It's hard to get excited about a game we never knew any actual details of.
To be fair, after 10 years of The Silent Hill IP being essentially prostituted out by Konami to D-list deveopers, you can hardly blame people for getting excited about a Silent Hill game headed by two people who actually know what they're doing.
On the contrary, I'd say that is one huge reason (besides Kojima and del Toro's involvement and the fact that it's a SH game period) why so many people got so excited and are so heartbroken about this. Since they don't have any information they let their imagination and expectations run wild.
Funnily enough, when that same thing is applied to gameplay it usually is one of the marks of a good horror game.