worried about whether or not this area was going to get destroyed, but recently I feel awfully tired. I just don't seem to have the energy I did before.
but I'm betting it's that huge tower that's causing the strength to sap from everyone around here.
an' he said that the tower up by the Great Church ain't really a tower, but is actually the end of Moloch's tail! An' he's in the Abyss, so that must be one l-o-o-o-o-ng tail there!
Straight to the great leagues, eh? Moloch, whose name some say means King of Shame as it is derived from two diferent words meaning one King and the other Shame, has a pretty unique story. To most occult traditions, regardless of origin, matter is either inherently corrupt or inherently corrupting, and until the advent of materialism, in itself a pretty new development, that view was commonly and openly held. Moloch's story is closely related to this, as it was told that when Baal Moloch, the High God of the Ammonites and the Phoenicians and other nearby peoples, became manifest in the material universe and turned from a being of pure spirit into a being in close relation to matter he also was corrupted by it, or by its contact with it, in the same way humans souls were upon their first contact with matter, and so Moloch was turned into a God with an overpowering dark side to his personality, if not a dark god through and through. It's kind of dificult to interpret this story, even if the symbolism is clear, because for those who were faithful to Moloch the name seems to identify both the divine being
and the icon by means of which they honored him, a bronze statue siting on a throne and with a royal crown atops his calf like head, to which the Rabbis tell children were sacrificed.
This may or may not be true, as one should believe more the words of snakes than the words of jews, but it is true than back then it was actually common for children to be sacrificed, though not on big numbers, and in this particular case it could be seen as following the symbolism behind Baal Moloch himself, since children, in many traditions, are seen as little more than blobs of matter with a soul, just as anything alive has a soul animating it, but lacking a spirit, the promise of consciousness or awareness or genius, amounting to anything but a little spark and the potential for development, so obviously children, particularly newborns, would be of much greater value, as a sacrifice to Baal Moloch, than an adult, who already had time to develop a spirit regardless of the relative value of that spirit.
And there goes my reputation as a kawaii, funny, innocent, sweet witch. D:
What little else i known of Moloch is that some attribute the office of freeing it is rumored some Gnostic groups and sects, though unrelated to the Cathars, may have taken up adoration of Moloch on these grounds, but there is little, if any, evidence of that as far as i know, and given how far the church went to destroy all that was related to Gnosticism and could be destroyed, and to deface all that couldn't, i wouldn't put it above them to try to pull a Jew.
Most civilizations that came into contact with the cult of Moloch considered it kind of repugnant, though still it managed to expand itself among all the peoples the Phoenicians had contact with. The Romans, though, breaked their tradition of bringing the Gods of those they conquered into their own pantheon for Moloch, considering it abhorrent and cruel and leaving it to fall into obscurity. Later, medieval wizards and witches somehow rediscovered it, maybe influenced by the few mentions the Bible makes of him, and soon he found his way to their Grimoires and their demonic catalogues. They were not very kind to Moloch's public image, though, turning this already dark and savage demon into the Infernal equivalent of a Khornate champion, charging into battle swinging a huge blade and covered in a mixture of the blood of his youngs victims and the tears of his victims' parents. There are also mentions of him finding limitless joy in hearing the laments of his victims' mothers and finding the taste of their tears lovely, or something equally similar to a chaotic evil barbarian, just with horns and a pointy tail. Your run of the mill totally psycho badass insane demon, mostly. Not my kind of guy, though that is to be expected since he is a demon closely related to the black or dark fire and only a few of those I can swallow, if at all. They are totally not classy.
Since it's full moon I decide to try the Disco before going back to The Center. Once there we try to win the Moon Pillar but fail, totally. We also meet a girl who reminds me a lot of someone I know...
... and then return to The Center to report our findings to Daniel.
in Holytown is actually the tail of a demon. And a really big one too, at that! For a demon that big, its main body has to be in the Abyss itself. But how can we get to the Abyss?
By wining a dance competition, Dani-Kun. Thus i return to Holytown and try my luck at several more Moonlight Raves, but totally fail. I sulk around because this never before happened to me, walk around and stuffies. Then i start asking around the Disco for hints.
Check out my Magic-power 9 dance! I'm gonna be the star attraction at the next rave party! I can wait until the next full moon!
I'm going to enter for sure! The winner receives a Moon Pillar too, i hear!
underground. Really deep, at least miles below the surface.
I guess we can follow the tail back to the spatial rift it's using, though that would have been a cool way to reach the Abyss. In any case the first one is the one giving us the hint to how we need to solve the dance thingie, though i never before had trouble with it and thus never even knew this was suposed to be a hint. It both breaks the fourth wall, though, and surprise sex any logic: You need at least
Magic 10 to win the dance competition.
Magic, the one stat that's useless for the main character. Not
Spee
d, that also governs dexterity. No,
Magic. This is stupid.
I get +4
Magic from my equipment, so i need two more points. That means, i need to level up twice and then waste those two levels in a totally useless stat for the main character. How nice. I return to Tiphereth via the backdoor in the Great Church to grind demons. I manage to meet, slaughter, and recruit a lot of new demons, though, and then fuse me some really high level creeps so it wasn't completely wasted time. The first bunch includes Ubelloris, kind of an hitite atlas, Wyvern, the monster thingie, and Serqet, the egiptian scorpion goddess. I manage to recruit one of those, as well as a Naga.
Once i get my two levels, as well no small amounts of Magnetite and Makka while doing so, i decide to return to Holytown by repeating that trick with going back to the mortal world through the real arcadia, then back into the virtual arcadia and use the church here to Transmit ourselves. Before we manage to leave, though, we are jumped by demons! It seems demons started pouring inside all the same after we killed Sarab, but since everyone's still alive it seems having a Saviour somehow, like, saved them. I don't know, but those demons are pretty high level so i will not be looking the gifted horse in the mouth: It's let's get some cool fusion fodder time! We meet Ganesha, Girimekhala, Yaksha, Vetara, some flying guy I didn't wrote the name of, Dawon, and Raja Naga. So many elephants. :3
We only manage to get a Dawon, though. Life sucks, Kitty wants Elephants!
Sulking and pouting I leave the fake Arcadia, enter the real Arcadia, and Transmit back to Holytown. I return just in time for the next rave, so the time has come to make it into stardom!
It's time for the Moonlight Rave! Daaaaaaance Madness!
LET'S DANCIN'!
Be attitude for gains!
Let's start the Dance Contest! Starting from Number 1... LET'S DANCIN'!
An awesome prayer is conflict with us! And now a long line of two sprite dancers start doing their thing.
Great prizes are waiting here for you! Anyone wanna dance!?
Yes, sure.
Yes! You, that man over there! LET'S DANCIN'!!
Take off every ZIG!
And the winner is...
... that guy that jumped into the fray in the middle of the contest! Congratulations! Moon Pillar is your prize! CONGRATULATIONS!
For great justice! We leave and, before Transmiting back to Roppongi to get the last pillar and open the gate to the Abyss we visit the local Jakyo Mannor. Instead of the usual dual fusions, though, we make a triple one, since i was trying to get an Old One. I don't get one yet, but i do manage to get two rare dark demons, both powerful and impossible to recruit so i'm a happy cat. First Dawon, Cyclops, and Serqet go into the tubes...
... resulting in my own evil Bengal elephant God of mass destruction with an unreachable itch -chan! Besides what he has in his sheet he also reflects all physical attacks back to the attacker, making him a fun demon to have around, and coupled with both his massive HP and his Ricarm spell having him around can be very useful. He is kind of weak to Expel damage, though.
Next one comes through two diferent fusions. First i put Power, Eligor, and Lilim in the tubes to get Tezcatlipoca. This combination, though, does not always end in this demon as it is a Random fusion, so keep trying it, and others composed of Tenshi, Datenshi, and Yama, to get rare demons, dark demons, or even human troopers from both the Gaian and the Mesian armies.
He's a kind of dark deity among the Azteks and other cultures from that place, i think. Something along the lines of the Yin of their particular duality or the like, but I am not really well versed in those cosmologies so I can't say much more. In any case, i just wanted a dark demon of relative high level to try combining with my diferent demons, since Dark demons have rules unique to themselves for Fusion and I did not want to lose Girimekhala. Finally, after trying diferent combinations to see the possible results, I fuse him with Berith, gleefully and joyfully and extatic. For the result...
... is no other than the Black Pharaoh, Nya-Chan itself!
I was so totally happy i forgot to screenshot his sheet, though, so i'll add it later. He's pretty special, though, in that he
reflects magic and most magic like skills. I would love to have Michael try to pull one of those
cry to the heavens ones on me, now. He also has the physical reflect spell, so as long as he moves first all the physical attacks tried against my party during that turn will damage only the attackers.
With a party now composed of Chu Chu, Girimekhala, and Nya-Chan in the front row and Virtue, Koneko, and Mariah in the rear one we Transmit to Roppongi and run to meet the Mutant Elder as bloody fasty fast as we can, since this party is
really eating through my Magnetite stores like there's no tomorrow. The old mutant first rambles just like before, but this time the conversation doesn't end after thanking us for listening to his story.
A large tower appeared out of nowhere on the surface? From your description, it sounds a lot like the tail of Maou Moloch. Moloch himself is in the Abyss.
Here, take this. You'll need this if you want to travel to the Abyss. There are seven Pillars in total. This one by itself is useless, so there's no use in my having it. Keep it, it will serve you better than I.
With the venus pillar we have all the keys to enter the Abyss so we return outside and go to those stone circles we still haven't put a Pillar on. We do so...
... and a tremor shakes the area as a strange face like structure, reminiscent of a certain martian feature. We walk to it and find the sevent altar to be carved in its forehead, so we place the last Pillar, the one belonging to the Sun, on it. A flash of light as all the pillars activate, and then...
... it's an evil zionist trap, we are doomed! Well, maybe not. It's a Seal of Solomon, in this context, taken to it's simplest form, with all icons and decorations removed, which is indistinguishable from the Star of David. This seal is usually used for all kind of operations requiring to seal something either inside or outside something, with a focus on demonic influences but not limited to those. It also represents a very particular interaction of the elements and the like as well as, like, creation itself, with the interaction of the primal forces separating the interior structure it spawns from the chaotic outside darkness.
And now we are in the Abyss.
And, boy, did they screw this up. This Abyss' a mess, let me tell you. It is commendable they actually
tried, but there are things you have to, like,
understand before you can
simplify without screwing up, and Qabalah is the kind of thing you can screw up even when you really understand it so trying to simplify it was not a really good idea. In any case, though, the concept of the Emanations and the Paths and the Worlds and the Inhabitants is amazing for a Dungeon Crawler, so kudos to them for trying and let's hope someone tries again with enough patience to do the entire thing.
The game begins with the right foot, though. As soon as we try to take a step a local stops us and welcomes us to Yesod.
This is the place that you humans call the Abyss. There is a town to the west of here you can go to for information and supplies.
Yesod is the second, or ninth if you are counting from Kether, Sephira. The word Sephirot, which is the plural for Sephira, means, to the dismay of Final Fantasy fans, nothing cooler than
numbers or
counts, so in this context they would be ten steps or levels and the evil albino guy with the big sword was called, like, Abacus. Yes, I'm totally trembling. Real scary.
Up to here I was pretty impressed, as a lesser game would have made us start the Abyss in Malkuth, and many LOLs would have been had. After we walk for a bit in the direction that guy pointed us to we come across another local, who has something to say about this.
You don't see people come here from Malkuth every day!
... Eh? Oh, sorry. Malkuth is what we call the Human World down here.
Indeed, the entire game until now, as well as the entire previous game, happened in Malkuth. But Malkuth isn't
Earth. Malkuth is, like, Malkuth. The Earth is in Malkuth, as well as Mars, the Sun, and Proxima Centauri. The word Malkuth means Kingdom, and it has the dubious honor of not being a Divine Emanation itself. Basicly, in the entirety of creation there is nothing in a lower place of worth in a place lower than it. But i'm getting ahead of myself, geez. This is going to be super duper hardy hard.
Malkuth, Yesod, Kether, and all the other little, like, thingies are put together in a system known as the Tree of Life, yes? And they are linked by twenty two paths, one for every letter in the hebrew alphabeth, though some take the Tree of Life itself as composed by means of thirty two paths, divided in ten objective paths, the Sephirots, and twenty two subjective paths, the, like, paths. Let's have pretty image of all this stuff before proceeding.
Now, the other important thing to keep in mind while learning the basics is that there are four, like, world thingies, called Assiah, Yetzirah, Briyah, and Atziluth in ascending order. Each one of this worlds is linked to a main concept, in the same order being Action, Formation, Creation, and Emanation. Each one of those four worlds is represented by a separate Tree, though the structure is persistent and we can't really decide if they are linear, in the order i just mentioned, or both linear
and paralel at the same time, the only idea of which kind of breaks your mind. Given that the Qliphot are, most of the time, considered to be both below
and paralel to the four worlds, though, maybe is like that or something. And given that everything in the mysteries seems to love hierarchy, Assiah is the lowest world and Atziluth is the highest world. So being in Malkuth in Assiah is, more or less, the deep end. Guess where we are. Yeah, you guessed right. Have a cookie.
To make things worse each Tree is divided in four regions, whose JOOish names i do not remember. The first one, in descending order, is the triangle made up by Kether, Chokmah, and Binah. The second one is the triangle made up by Chesed, Geburah, and Tiphereth; and the third one the triangle composed of Netzach, Hod, and Yesod. The fourth region is, you guessed, lonely Malkuth, because no one likes Malkuth. I mean, Malkuth is not even part of Creation: While Creation is an emanation of the thingie beyond it, Malkuth is an emanation of Creation! As a friend of mine did once put it, if creation were made out of wood then Malkuth would be the wood dust in the floor below it.
Jesus, i love my job.
Finally, there is also a vertical and tripartite division in here, the Three Pillars. Those are the Pillar of Form, composed by Binah, Geburah, and Hod; the Pillar of Force or Power, composed by Chokhmah, Chesed, and Netzach; and the Pillar of Mildness or Balance, composed by Kether, Tiphereth, Yesod, and maybe Malkuth, Daath, or both. Daath, which i forgot to mention before, is the eleventh Sephira, the one that doesn't exist but is actually here. It's kind of a barrier between the top three Sephira, the purest ones of a given tree, and the seven lesser and much impurer ones. In a way, the distance between those uppermost three sephirah and the following ones is, like, totally bigger than it looks, and Daath is the place where, depending on which cosmology you are coming from, either Abaddon (hint, hint) or Choronzon are, doing nothing but wait for impure things to try and reach the top of the pillars so they can test them or, like,
test them. As in, you know...
om nom nom?
And I almost forgot, but what happens once you suffer through the ten sephirah and the twenty two paths of each of the four worlds? Here you are, the Crown of Atziluth! And
it bloody keeps going. For the Qabalah, and that's more or less how JOOdaism would be if it were cool and totally amazing, God, and by God i don't mean...
... but something closer to the idea of the Tao, or the Japanese KĂĽ, or the Hermetic Aether, or the hindu Akasha, etc, etc, etc, is either the totally alien thing they call Ain Soph, which personified would translate as The Endless, or the completely alien thing that lives in the completely alien plane or state or whatever they call Ain Soph. There is an amusing meme going around, though, in that Ain Soph Aur, the Endless Light, could be (mis)translated as Infinite Negative Light or Infinitely Negative Light and other weird variations or interpretations, making it sound like it's Cthulhu waiting for you here, or something equally disturbing. Though, given how totally mean the rest of the pattern is, it wouldn't be really surprising.
Those are the basics' basics' basics, so to speak, of the Qabalah. Those are the most simple elements of the pattern, though. Qabalah in itself is a lifelong pursuit, and it happened once that witches and wizards of many diferent traditions began noticing that if you took away the symbols and references and patterns particular to one or another culture or society they were kind of all describing the same bloody thingie, and then those who are into the Mysteries, in general, instead of a particular tradition began cross referencing
every single thing they could find, so if we go into real detail we will go not only to the depths of Qabalah but totally
*zoom* beyond Qabalah and into all kinds of other stuff, and then you have to count at least to four hundred sephiroth instead of just fourty and then add the tarot arcana, the elemental correspondences, hebrew and greek gematry, the enochian tablets, the demon lords and the demonic legions, the angelic orders and the angelic rulers, the shells, the gods because somehow it turns out joo wizards are polytheistic, and a terafuckton more things, and
then start crossreferencing them, like in how each of the four worlds correspond to one of the primal forces, but also each of the four regions of each world corresponds to one of the primal forces, and how each of the three pillars correspond to one of the primal forces but earth who itself is found in the transition to the next level, etc. But that would be going totally off topic.
Because, you know, I actually explained up to where i did because
they tried to throw all that stuff in while the Abyss itself is only the last set of dungeons in a much bigger game, and obviously it kind of breaks at the seams because it doesn't really makes a whole lot of sense to, like, have the Pillar of Form be the lands of the
Law Demons, while the correspondence between the Pillar of Form and what they call Law is pretty well done, when at the same time you have Kether, the top of the Pillar of Balance, be the castle of bloody bleeping Lucifer, the High Lord of Chaos.
Though i like the Abyss anyway. When they get it right is, like, totally cool and i feel like it's christmass already, and when they get it wrong you just go and say, like, bleeping bloody modern gooks, then go fight Horny Crowley and forget about it because of how cool the idea is, even if Crowley himself must be rolling in his grave every single time someone does that boss fight.
Now, like, Malkuth and Yesod, right? Malkuth is, well, Malkuth, as i said before. Not a very nice place to be, but if the mysteries teach you something is that everything out there is trying to turn you into a hamburger anyway so it doesn't means a lot by itself. Malkuth is seen as outside of creation because of the place that the Earth element has in The Occult. To put it simply Earth is not even seen as a true element but as a by product of the other elements that just happens to have some use if you look really hard for it and are easy to satisfy. Along those lines, Malkuth in Assiah is like the by product of the by product. Do i need to go on? Okay, let's say it like this then: Do you like Nurgle? Do you think he is cool? Do you want to grow to be like him? That's what I thought, and that's earth for you. As a symbol of Malkuth is at times the Anus used, as it is also seen as the mouth of the drain of creation and the great waste disposal facility of the multiverse and stuff, so it may be related to Belphegor too. Some say it is also the point closer to the Shells and the only place from which you can fall entirely into the dark tree instead of just facing their corrupting influence as a shell of the Sephira they mirror. In Tokyo Millennium the element of Earth was represented by The Factory, so i guess only the communists would like it. And, you know what? They can have it, with a ribbon and everything.
Some of the more nice occultists would come to you and say, like, don't listen to her! There are many beautiful and important things to do and learn in Malkuth. Yes? Which ones? And they go, like,
weeeell... because they are
lying to not face the fact they suck so bloody much even Astral Larvae are higher on the Hierarchy than them. The only lessons to be found in Malkuth are the horrible examples and warnings, and as soon as you hit the Path of Tau, linking Malkuth to Yesod, the only reason you are looking backwards is to remind yourself why the hell you must press forward no matter what prices must be paid. The ruler of the shell of Malkuth, the evil demon lady of the local Qlipha, that being the dark and corrupted face of the Sephira, is Lilith, and she's by many considered the single most successful demon in the history of mankind, as i already told you back in Shin Megami Tensei the first. She's the american dream of demonhood, the one demoness whose picture is reserved a prominent place in every infernal yuppie's office, the one girl that managed to pull a master manipulator on a couple billions at the same time, queen of the night demons and ruler of all things seductive and obsessive. Remember that the next time someone comes to you and says, like, Malkuth isn't that bad, really, Kitty is just exagerating as usual.
Burn them! Burn them all! :evil:
*ahem*
Next we have Yesod, yay. The lower triangle is closely related to the mind, and Yesod would be the subconsious, being closely related to the moon. It is also a realm of illusions and mirages, as it's like the mirror that reflects the emanations of all other Sephira into Malkuth, but it also works kind of like a lighthouse. Some say the moon, as in the white thingie floating around the Earth where magic rabbits live, is Yesod in Assiah, though others say it is Yesod in Malkuth in Assiah and Yesod in Assiah is really both the individual subconsious of an individual and the collective subconsious of the species. Gabriel, the archangel related to the element of water and to the moon itself, is also closely related to this Sephira, reinforcing the other meanings as he's the messenger and the guide, as well as the Prince, or Princess since Gabriel is the only Archangel to be considered mostly Female (remember what i told you guys before about the gender of those thingies and the relationships to the elements?) even when they are all androgyne, of Change and Mutation and Alteration. It is, though, hard to explain who rules what and which angelic order is placed where since Yesod is, really, four diferent places, one for each world, plus a fifth one, the dark shell, and each has it's own ruler and it's own order and stuff. If i don't remember it wrong, though, The Cherubim is the angelic order and the gods are Sadaii and Alchai, or something similar.
Given the relation to the subconscious, the dreamworld, and the so called astral plane, which would be the lower triangle of Assiah, this is the first evidence that the cosmos is out to screw you. Whose idea was to put a place of illusion, delussion, dreams, subconsious forcers and obsessions, and ever changing half realities as the first thing you find when trying to see beyond Malkuth? That's just mean, and there are so many horror stories of witches and wizards who thought were already ready to breach the gates of the Crown of Assiah when in truth they were still in the outer shells of Yesod, being played by their own desires and expectations and hopes, that's not even funny. By this point you are, like, just peeping beyond, without any first hand experience of anything but the Malkuth of Assiah, trying to make heads or tails of everything you have studied so far, and totally not knowing what to expect or how to separate what is real from what is madness, all the while the thingies
heavenly and
infernal and
elemental and
just happen to pass through here when i noticed there was food are trying to confuse and manipulate and obsess you to either test your worth, punish your arrogance, corrupt what little spirit you have, or go
om nom nom on your butt.
And from here on,
it gets worse.
As an interesting bit of trivia, though, Yesod is, in christian and catholic occult circles, seen as either highly symbolic of the holy ghost, as part of the Holy Ghost, or as being the seat of the Holy Ghost. This is amusing, isn't it? We have The Father, The Son, and then the one whose planet is The Moon, whose reflection in the mind is the subconsious, whose ruler is the only female angel, like, ever. Make your own mind about it, the debate still rages on and, geez, it can get chauvinistic and
bloody super fasty fast.
But let's keep going. We first come across one of those red towers I mentioned before but forgot to screenshot, which are the entrances to the Paths, but instead of there being twenty two paths as expected we have only a handful that work kind of as crossroads and are named after the worlds instead of the paths, so I guess they tried to imply the concept of the four regions reflecting the four worlds or something, which is actually pretty cool they knew about it but i don't personally like things to get
that simplified.
To the east of that entrance we meet both an Elf and the motive we came all the way there, MiniMoloch. There is absolutely nothing we can do about him, though, other than sighsee and take pictures and stuff.
Moloch is gathering Magnetite within his own body and burning it as fuel for some reason or other.
As we already know Magnetite is suposed to be a substance of some kind that's inside of humans and that Demons need to materialize themselves and to maintain their physical form once they have it. It can also be used as fuel, and it is implied The Center was at least experimenting with doing just that. Many later games, though, kind of leave the concept of Magnetite aside for a concept closer to the occult roots of many of the games' themes, but given I may later do a Devil Survivor Let's Play to comment more on that it would be, like, spoilerific. :3
Here, have a picture of MiniMoloch the evil oven.
As we now go in the opposite direction to visit the town we were informed about before we come across two new demons. The first's Yggdrasil, and don't ask me how a demonic world tree works because I don't really know, but the demon design is starting to get too tentacular for comfort. The second one's Tarasque, and he's a Tarasque.
Then we find the town. It's not nearly as big as Tiphereth or the settlements in Millenium were, and given my equipment is from Tiphereth there is nothing for me to buy here. So we only walk around, map the place, chat with the locals, and visit the Terminal, were we find Steven was totally lying when he said he was leaving his stalking ways behind!
Come to think of it, this is the first time we've met outside of virtual reality.
*slowly walks away*
You can use these Terminal Stones to record your progress or teleport about the Abyss. I'll set it up so that you can use it. Wait outside until I'm done.
From now on we can also use the Terminal Stones, yay. We hit the bar, and chat with the locals for a bit, since it seems something big is brewing here in the Abyss. First we talk to a female resident...
and gets her power directly from it. She powers up so much when bathed in the light of the moon that she becomes invincible.
... and then a male resident...
Would you like to hear about the layoud of our little kingdom here?
Yes, sure.
OK then. The Abyss can be divided into nine different areas, and all of those areas are interconnected by three corridors. This here is Yesod. It's more or less the entrance to the Abyss, and it's connected to Malkuth... Your world.
Yesod is connected to three other areas via the Yetzirah corridor -- Hod, Netzach, and Tiphereth. From Tiphereth, you can take the Beriah Corridor to Geburah or Chesed. The last corridor, the Aztiluth Corridor, starts at Geburah and connects to Binah and Chokmah. At the end of the Abyss, beyond those areas, lies Kether.
:codexrage:
Yetzirah Corridor. She's not letting anyone past, so you can't get beyond there at all.
You are oh so wrong, you are. :3 We have, say, the special password. We leave the bar and interview more locals. Only one has something interesting to say, though.
But the gate to the path there is sealed so you can't get there for now. To open the gate you need two separate keys, too. I don't know where they are though.
It's kind of pretty obvious, so now we leave the town and head straight for the dungeon. It uses the same tileset that the cave where the japanese gods were imprisoned, and it is a good idea to explore each level throughly since there are many jars and boxes with incenses and stuff. Other than that is pretty short, though we meet some two new demons along the way to the crossroads...
The second one is something like a hag or a witch like being from Irish mythology, but i do not know much about her. We go on and on until we come across the heart of the complex, where the queen of witches and ghosts and crossroads awaits for us, though just as poor little Astharoth she has kind of a story of being a much nicer and kinder and loved Goddess in her origins, and this may sound like stupid but i don't really know a whole lot about her, i'm not that much into Greco-Roman gods and spirits and genii and stuffies, even if i know who she is and all that. She's also a living testament to the fact two nukes weren't enought, just look at those bloody clothes!
You will not be able to touch me with the light of the moon powering me!
So we leave while we can and let the time pass by walking in circles and trying to recruit demons, without much luck since i was having troubles with my inventory space and so my magic stones weren't replenishing themselves as they had no place where to be put. We come across Kijo Gorgon in the meanwhile, though.
Once the moon is new and dark we return to the crossroads.
Even without the light of the moon, I will still defeat you!