thexspr
Educated
- Joined
- Oct 2, 2011
- Messages
- 89
I'm failing to see the problem here. What does "different paths" mean? That eventually you couldn't have access to the same cities/dungeons/whatever than your friend? Or what? Like, you're playing together and suddenly because of some previous choice, you can't go on the same quest together and stuff?
Take bandits from poe, basic choice and simple consequences, but even something as primitive never could have made it to d3 for the fear of confusing their target audience, your senile gramma.
I... I don't play MMOGS, because I'm not a gigantic faggot. I googled that and some stuff about vendor recipes and difficulty came up and so i know as much as i knew before. Ah well.
It's not that complicated. Three bandit lords and player's given a choice of either wiping them all or helping one to finish another two, obviously with different rewards. Irrelevant to choice, player also recieve an item to continue with mainline quest, so it's just simple branching. Oh and in party some pvp ensues if members choose different lords to help or one could simply wait out his party in town.
edit: bunnies are faster.
so... would i be correct in saying that the solution in this case was to make choices pretty much inconsequential?
No. Rewards are rather substantial and thus, for this genre, choise is quite consequential. Besides, that was a quick example that choises, at least simple are possible to implement in this genre, and it's not playing mode's to blame for failing to do so.