Mod:
Ultima IV: Rebirth
So I've been playing around with the mod
Ultima IV: Rebirth, and it's finally reached a largely bug-free state which, I think, is fantastic and well-worth playing.
Noteworthy aspects
- Players can generally gain ~26 levels, max
- Non-linear, open world play.
- Some quests may require you to travel from one part of the world to the opposite side of the world, and back again.
- Very little is explained in the beginning, this is an exploration-intensive game
- Can only play as human and as basic classes
- About 50 hours of gameplay
Installation
Installation requires downloading all of the files, and following the installation instructions in the "Ultima IV Rebirth 2.2.1b - Game Files" 7zip file. (dearchived using an unarchive program such as
7-Zip). Note that some files are not directly used to run the game, like the map is just a map graphic that shows you a zoomed-out version of the entire world (and corresponds with the map sections that quickly display on the screen when you change screens), all of the "Guide" files are document files that provide walkthroughs and background information, and you only need files from one of the directories from the csp_v2.1 file.
Background
Ultima IV: Quest of the Avatar was a game that was released in 1985, and was revolutionary for its time for being an RPG whose goal was
not to kill the big bad. From the original manual, "The Quest of the Avatar is the search for a new standard, a new vision of life for which our people may strive. We seek the person who can become a shining example for our nation and guide us from the Age of Darkness into the Age of Light." By today's standards, the original rather
primitive game that requires a user to use
DOSBox or
ScummVM to run, and is not very enjoyable for most gamers, unless you enjoy playing grindy, retro games.
In 2014, this game was remade using the NWN Engine into
Ultima IV: Reborn. Much more enjoyable for today's audience. It was patched and updated many times up until 2018, but while it was completable, it was left in an incomplete state. Easter egg chests and documentation hidden in the game revealed that the original creator had planned additional side-quests and content that was never implemented.
In 2020, Reborn was remade using the NWN:EE Engine into
Ultima IV: Rebirth. Rebirth implemented many of the intended additional side-quests and added a few Easter eggs of its own.
Gameplay
Altering the gameplay to match the Ultima IV gameplay has altered many aspects of playing.
- Spells
- Only the Main Character can cast class-specific spells. Also, the spells that can be cast are limited to the traditional Ultima spells. For the party members, spellcasting has been completely revamped to reflect how spells are cast in Ultima IV. Spells are traditionally only cast by purchasing reagents, creating spell scrolls, and then by giving these consumable scrolls to your party members to cast (and the MC can also cast spell scroll spells, which will be mainly how you'll want to cast spells anyways. Your party members really only heal).
Spells have also been renamed to match the Ultima lore. For example, Clarity is now "Energy Field" (prevents a character from being afraid when encountering a Dragon), Find Traps is now "Dispel" (can also be used to remove electric walls blocking the way and destroy other traps as well), and Dispel Magic is now "Awaken." The traditional NWN names can be found when casting spells from your in-game Spellbook though, so a bit of mental translation needs to be done when looking at your in-game Spellbook and looking at your inventory Spellbook or spell scrolls.
As a Main Character, you can choose any class, and you can also mix and cast any of the spell scroll magic in the game without the Use Magic Device skill (also, you can create scrolls and potions without the Craft Scroll or Brew Potions feats). You can also use any of the magical runestones without class restrictions.
- Resting
- Resting can only be performed at Inns, or by using Camping Gear in certain locations (not in towns). Camping Gear can only be used by the main character so long as your main character has at least one unit of both food and water.
Since camping gear is rather heavy, if you have a non-Strength-based character, you will need to have a strength-based character carry the camping gear around with them, and give it to your character temporarily when you want to set up a campsite for resting.
- Weaponry
- Weapons are largely limited by class. Paladins and Clerics can wield pretty much any weapon, while Monks can wield pretty much nothing--not even magic Kamas. This falls in line with how classes were limited in the original Ultima IV.
- Gold
- Defeated enemies don't drop gold in this version of the game. Instead, gold can only be found in strategic locations. In the beginning, it will be difficult to earn money.
- Classes and Game Plot
- In the original Ultima IV, there were 8 classes to choose from, each of which was associated with a city and a virtue. Proceeding through the intro would require you to answer a series of questions that associates you with a virtue, which chooses your class, and prevents you from recruiting a character from that class in the future.
In Ultima IV: Rebirth, you can choose your own class and even multiclass. Proceeding through the intro will associate you with a class, award you with some starting equipment and XP associated with that class, and will prevent you from recruiting a character from that associated class in the future.
There is also some in-game text referring to various in-game party member characters that might be confusing since the plot classes don't exactly match the actual class of your recruited party members. This chart may be useful to clear up that confusion:
In-game described class | Actual class of the party member in the game |
---|
Bard | Bard |
Fighter | Barbarian |
Mage | Sorcerer |
Paladin | Paladin |
Tinker | Cleric |
Druid | Druid |
Ranger | Ranger |
Shepherd | Monk |
- Limited Functionality Party members
NWN:EE was never built to accommodate 7 additional party members. If you have a full party of 8 players (yourself plus 7 recruited party members), some of the party members may...just not fight. The AI just doesn't function. It's not a big issue though. So long as you are attacking areas that are appropriate for your party members' levels, you should be able to destroy all enemies with only 4 other party members. So having 1-2 party members out of 7 that don't fight isn't a big handicap. If you find yourself being decimated by enemies, don't blame it on your distracted party members. You're probably just in an area that is too hard for you and you'll want to find a lower-levelled area to level up in before challenging that area again.
Like any NWN game, there are many skills that were not programmed to be used in the game. I'll list the
completely useless skills here, and will leave it to you to figure out which of the rest of the skills are truly useful or are just kind of useful.
- Animal Empathy
- Appraise
- Bluff
- Craft Armor
- Craft Trap
- Craft Weapon
- Intimidate
- Lore
- Persuade
- Pick Pocket
- Ride
Beginner's Advice
Here's some spoiler-heavy advice for any beginners who may find it too difficult to start the game b/c you die in the beginning too much:
- Stick to the major cities in the beginning and level up by performing quests, not by hunting monsters. In the beginning, almost all monsters will be too difficult to defeat.
- There are 8 major cities, each with its own moongate nearby (the Trinsic moongate is a bit far from the city...from the city it's South and East, from the Trinsic moongate, the City is West and NorthEast. You can use the moongates to travel to each of the 8 major cities
- Each major city holds a character that you can recruit into your party. The character is of the class that is associated with that city.
- Once you have 3-4 party members from the cities, you can start exploring and killing monsters safely. The easiest area to explore in the beginning are the areas around Britain, the city nearest the king's castle.
- The King's castle is where you'll receive a lot of good information that informs you about the Quest of the Avatar and the world you are in
- The King will also let you know about Dungeons that you can explore. After you speak to the King about these Dungeons, these Dungeon names and locations are saved in your in-game journal (as a completed quest) listed from the easiest dungeon first, to the most difficult dungeon last.
- You can find a rudimentary weapon before you even enter the gypsy tent, and a couple of more basic weapons near the monsters near Britain. After you've defeated a few monsters, you'll find enough gold that will allow you to purchase more appropriate weapons/armor
- Pay attention to prices. Stores in different cities buy and sell goods at different prices.
- The most powerful weapons/equipment are mainly directed towards players that hack and slash. Some hidden Easter-egg equipment is geared towards handling a two-handed sword, while the strongest weapon in the game (achieved from completing a quest) is a quarterstaff.
- Eventually you'll learn that actions in the game will increase/decrease different kinds of karma. Stealing "owned" items will decrease your honesty and honor karma. In general, everything in a city or a town near living people is owned, except for books. There is one place in the game with very valuable books that should not be taken, and should only be read, but the way to take these special books is different than any other book in the game, so they should be easy to identify as something that an honest player shouldn't take.
At any rate, if you like this type of mod, enjoy! If not, please ignore. ^_^