Melan
Arcane
The world was fairly fun to explore, and looked/sounded properly Britannian, like a corrupted but beautiful fantasy world. I liked how every town and every dungeon had its own characteristic building style, and there were some good locations to find in the wilderness. The basic theme of corruption was fine, a return to the more high fantasy Ultimas. Of course, all that was ruined by the retarded writing, the plot-tied character advancement which made both exploration and combat unnecessary, the bugs, the poor writing and the way Britannia was divided into linearly encountered plot zones.Ultima 8, I'll give you, but I have a hard time seeing anything creditable in U9. Maybe if the original plot had been implemented in the early isometric engine, with turn based combat, but nothing in the final release says anything but we've given up, here's some shit for you to eat.Both U8 and U9 have something that looks like the germ of a good game,
To sum up Ultima IX, the most fun and most frustrated thing I experienced in the game was exploring the first chunk of Britannia, and trying to get over the mountain range, then ultimately succeeding and discovering that
- I was in a "monsters are too tough for you" zone with no hope of advancement;
- I was also on trial in Yew, for obscure reasons, involving a young woman I had not even met yet (fortunately, because she was a terrible forced love interest character).