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Ultima The Ultima Underworld I & II Thread

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I have the same problem with the mouse. Lowering the DPI resolution on the driver helped it somewhat (I remember a similar issue with Wizards & Warriors), but I don't know if you have that option.
 

Unkillable Cat

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I used a mouse sensitivity option of 200, thanks for that mate!

I started the game and found that I have the "piano steps" problem, so I'm hunting down the General MIDI patch.
 

Unkillable Cat

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Right. I even ran both installers (UINSTALL.EXE and UWSOUND.EXE) and made sure everything checked out there.

I even tried changing the settings to Sound Blaster Pro, like I used to have it back in the day. The music sounds MUCH worse than it did.

I have the DOSBox SVN Daum version, I have the Roland roms (in the DOSBox directory) and have sound set to Roland MT-32. Yet I get this. :-/
 
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Excidium

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Did you set dosbox to use your midi device? Open dosbox, type mixer /listmidi, remember which number is for the mt-32, open the .conf file, go down to [midi] and change the the midiconfig=0 to the number assigned to the mt-32 device.
 

octavius

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I recommend installing Munt instead and set Windows to use MT-32 as default Midi device. Then all games that are configured to use Roland sound will use it automatically, without having to edit individual DosBox .CONF files, or use "exotic" DosBox versions.
You will probably need the Putzlowitch's Vista MIDIMapper to enable the change in Windows Control Panel.
 

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Divinity: Original Sin
I started the game and found that I have the "piano steps" problem, so I'm hunting down the General MIDI patch.
You didn't setup DOSBox to use the Roland emulator. See Excidium's post.

The General MIDI patch is shit because it cannot use any of the custom MT-32 patches so all sound effects will be terrible.
 

Sceptic

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Divinity: Original Sin
I recommend installing Munt instead and set Windows to use MT-32 as default Midi device. Then all games that are configured to use Roland sound will use it automatically, without having to edit individual DosBox .CONF files, or use "exotic" DosBox versions.
And then all games that use GM will be using the default MIDI device (ie Munt) and will sound like shit...

With ykhwong's build you don't need to edit the conf, just use the drop down menus to change the MIDI device.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I recommend installing Munt instead and set Windows to use MT-32 as default Midi device. Then all games that are configured to use Roland sound will use it automatically, without having to edit individual DosBox .CONF files, or use "exotic" DosBox versions.
You will probably need the Putzlowitch's Vista MIDIMapper to enable the change in Windows Control Panel.
I found using Taewoong's DosBox build to be extremely easy. Even though it is an "exotic" build, as you call it, It works just like the regular DosBox build. I just plopped the Roland ROMs into the DosBox folder and that's all I needed to do. Loaded up UW1 and selected MT-32 in the setup and was done. Didn't need a MIDIMapper or edit any DosBox.conf files. Not sure why you would want him to do all that other stuff when using Taewoong's DosBox is so much easier.
 
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I recommend installing Munt instead and set Windows to use MT-32 as default Midi device. Then all games that are configured to use Roland sound will use it automatically, without having to edit individual DosBox .CONF files, or use "exotic" DosBox versions.
And then all games that use GM will be using the default MIDI device (ie Munt) and will sound like shit...
Oh I didn't know that.
 
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ykhwong's build is awesome for a number of reasons, can't recommend it enough really. The drop-down on-the-fly options are just superb. Also there's a pretty good direct3d blitter there (CRT.D3D.fx), it's surprisingly great - and I usually hate filters/blitters.
 
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I`m having a small problem (using CM32L ROMs) - the sound effects (footsteps, water, etc.) are way too low. I can hear them when I disable the music, but otherwise they're almost inaudible. Is there a way to adjust volume individually for sound effects in UW? Is this a Munt characteristic?
 

Sceptic

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Divinity: Original Sin
Nope it's the way the CM-32L works: you have no way of adjusting the volume of individual parts, therefore you can't individually adjust the volumes of music and sound effects. You're just going to have to live with it unfortunately.
 

octavius

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This will hurt music lovers Sceptic and Jaesun,
moderntalking2.jpg

but I prefer playing the UU games with music turned off. Would have prefered some ambient sound fx for extra immersion instead.
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Got myself a black sword and just killed me an evil wizard that badly needed dying. Now I'm pulling a Conan and slaying every single thing I'm finding on the 8th level. "Crom, Count the Dead!"

I went back to level 5, but didn't find much else except for a secret door I missed leading the the golden plate. I turned that in so I could become a knight. I also rescued the princess. Mario and Luigi would be proud.

However, I still only have the Sword, Shield, Candle, Book, Banner and Bottle for artifacts.

Never did figure out how to do the Bullfrog puzzle at the same level with the two dials and two buttons, nor did I ever find the four dials leading to the Ring. I still don't know what the last artifact is.

I'm level 16 right now and maxed out in sword, defense and attack. I have some magic to boost my defense. Do I really need the last two artifacts or can I finish the game as is?
 

octavius

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You definitely need the last two artifacts.

As for the Bullfrog puzzle, try the levers and see what happens. It's all quite logical and safe, and you can reset the puzzle with a wand. When you have figured it out, a new path will be available to you.

What are your clues to the wherabouts of the Cup of Wonder? It is the hardest to find of the eight artifacts.
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
I didn't even know what the 8th artifact even was until you mentioned it, so I have no notes on it. The only thing I have a lead on are two hints I haven't pursued from prisoners on level 7. One discussing something he had hidden along the lava flows and the other who showed me a secret passage he had dug out which lead to locked doors I haven't tried my new key out on yet. Oh, and the lizard men have something hidden on a corner of their level. One knight told me to ask them about a pool, but when I talk to the gray lizards and ask about pool and pools under the 'Other...' option, I don't get a working answer.
 

octavius

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Hmm...haven't your read any of the included documentation? I'm pretty sure all the artifacts are listed there.
Have you found any incense or anyone who uses incense? Try and see if burning it is enlightening.
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
I tried using the incense from the wizard's body earlier, but nothing happened. Someone had mentioned using a torch with the incense, so I am keeping my eyes open. I thought doing so would only show me the BBEG, so I wasn't in a rush.
 

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