Doctor Sbaitso
SO, TELL ME ABOUT YOUR PROBLEMS.
- Joined
- Oct 22, 2013
- Messages
- 3,351
The atmosphere in UW1 is unmatched and the second game pales in comparison IMO.
Some of the worlds in UW2 have a great atmosphere. I love the loneliness (and music) in the Ice Caverns, Killorn Keep as a twisted and inverted version of Britannia, Talorus really does feel alien, the sense of loss in the Tombs, and of course the conversations with Loth's 3 lich companions are fantastic. Being able to run around the Void for extended excursions was also great, including in the Academy Vault. The biggest problem with UW2 is what UC pointed out - the linearity of the story makes for some completely illogical triggers, and this really sucls.The atmosphere in UW1 is unmatched and the second game pales in comparison IMO.
Both games give you a LOT of XP for exploration. I'm not surprised they leveled up so much. Besides advancement doesn't stop when you reach max level, in both games you continue getting skill points. You can't see this in UW1, because the games doesn't display how many unspent points you have (they added the counter to UW2 UI) but you can still go spend them at the ankhs.I was also amazed to see that despite only killing the minimum amount of beasties, UW1 was completed with a Lvl 11 Avatar and UW2 not that far behind.
Yes.Anyone else think it was silly that potcullises could be locked and unlocked with keys?
potcullises
potcullises
I seen to have a problem with my Rs.
Yes, using keys to unlock portculli is silly, but Looking Glass couldn't into locks at the time.
One other thing - in the UW2 speedrun gammadragon doesn't fight any of Preacor Loth's 3 liches, they can all be bypassed. You'll need to spam the Portal spell like no tomorrow, though.
I'm running in a window. Problem with the gog version is getting the mt-32 emulation. I really want those sweet synths.
I need some help with UUW1. I'm running it in this dosbox build -> http://ykhwong.x-y.net/ for the built-in mt-32 emulation but when I run the game it is stretched vertically and the bottom half of the game is cut-off and not visible. Is this a problem with the dosbox build or can I fix this?
fullresolution=original
windowresolution=original
output=surface
aspect=false
scaler=normal2x forced
I'm running in a window. Problem with the gog version is getting the mt-32 emulation. I really want those sweet synths.