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KickStarter The Universim - a "next-gen" god sim game

Angthoron

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Jul 13, 2007
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So while Mobydick is preparing to launch his photon tear torpedoes at the more and more apparent failure of Godus, a bunch of Russkies at KS are showing off what looks like a very fappable god sim in key of Populous and what was hoped to be Spore. Could be vapourware, but they do seem to have some gameplay to show off, so unless it's pre-rendered and a pile of bullshit, this could be pretty good in the long run.

https://www.kickstarter.com/projects/crytivogames/the-universim



The Universim is a next generation Planet Management God - Game in development by Crytivo Games and designed by Alex Koshelkov.

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Watch The Universim Trailer in HD

Updates:
Update 1: April 26

The team’s deepest desire and ultimate inspiration is to create a game that we, and the community, want to play. We want to create a game that is just as unique as it is entertaining; something that will always keep you coming back for more. The Universim aims to unleash you upon the universe with the powers of a god to begin forging your galactic empire in the stars. The ability to play as a god gives you unparalleled power, but unlike other god-games, you cannot interact directly with your population in the game. However, you can influence their decisions and change the way in which your civilization evolves. It is up to you to decide which technology path they follow and what kind of research they undertake-you have the power to shape their future. Instead of taking control of a static game world that awaits your every command, life will go on as you would expect. You are effectively taking control of a living simulation. Like a ball of clay on a potter's wheel, the world will keep spinning, but you will be there to mould it to your liking. Although, the ball of clay may or may not slap your hand away at times.




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Your civilization will begin in the Stone Age and steadily progress, advancing beyond the modern era, then moving into the age of intergalactic exploration and colonization. The game will feature a similar evolutionary path to the human race, but players will have the tools to shape their civilization’s progress. You will need to think carefully when making decisions about things such as their research path. Some things may be far more important than others, depending on the situation and era. Even though you may think that fancy new gadget is worth dying for, you will also need to consider how it could be used while your people are slowly turning into fossils.

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Buildings and society will evolve as you progress from era to era; certain special buildings will become available once you research a particular technology. Buildings will begin to spring up around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. The buildings are constructed by the AI and thus are built dynamically around the Epicenter, meaning you cannot select where they are built. However, you can still place special buildings wherever you want to! Buildings will grow dynamically based on the conditions around your Epicenter. In certain environments, your population and buildings will grow faster, but in cold environments, deserts, and other rather inhospitable areas, food may be scarce and therefore will hinder development.

In The Universim, resources play a major role in the game; they govern the integrity and growth of your civilization. Resources can be used in various ways: to create new technologies, to expand your empire, to research exciting or life-saving inventions, and to help your civilization’s advancement through the ages. This is what makes intergalactic exploration so much more important in the space-age!


The space era will be the culmination of all your hard work. All of the choices and decisions you have made will truly begin to bear fruit, and reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets. Whenever you discover a mysterious new planet, it will be an exciting experience...

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Every planet you encounter in the game will be as unique and vibrant as the last. You will come across planets with varying temperatures and environmental conditions as well as a wide range of characteristics that make them incredibly special. Planets will also undergo the changing of seasons which can affect the many environmental biomes on the planet. It can cause rapid changes in temperature and conditions. This can have a major effect on the gathering of food and resources as well as the development of buildings. The game will keep track of the time and date, and will change the seasons according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can bring many negative effects. Some winters may go by quickly, while others will drag on. Fortunately our in-game News System will inform you about upcoming winters. So you better prepare for long winters by storing food in advance. Failure to do so may starve your civilization to death over the course of the season.


Colonizing a planet requires a little preparation beforehand. The Go button is not the miracle button, unfortunately. There may be a few issues that will need to be resolved first. If adequate research about the planet is not done, it may result in the untimely demise of your colonization team. It can be rather difficult to walk on molten lava while fending off giant space mosquitoes with nothing but a can of sunblock! Particularly while wearing the previous mission's sub-zero equipment.


In order to keep track of all of this information and help you to explore the universe more easily, we came up with a simple way to manage your galactic endeavours; by clicking on any star in the sky, you can utilise our intuitive GUI to quickly navigate the various planets represented by the stars and reveal extensive details about them, like how far away they are and what kind of conditions you can expect to find. This will allow you to discover new planets and colonize them if you have the right technology. There will also be a number of unlockable and upgradeable options available here. For example, you can research an all-terrain Rover that can be sent to recon a new planet. The Rover will be able to provide more details about the planet’s conditions, environment, and the various resources it possesses. This can be incredibly helpful when deciding whether or not you want to colonize a planet or move on to the next.

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The Universim is driven by dynamic events. Natural disasters, alien visitors, diseases, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors and how you play the game, contribute to population growth and development. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way you are able to fight certain disasters changes from era to era. Cavemen do not exactly have P.H.D's in science and the knowledge to create cures, for instance. However, you can trigger disasters if you are displeased with your civilization’s choices. With every action they perform that goes against your wishes, you generate wrath, which can then be unleashed upon them at any time.

We are planning to have up to 12 different viruses in the game that each have unique qualities and effects. It is probably a good idea to prepare new variants of antibiotics in advance to counter future viral outbreaks. Certain viruses will spread slowly through your population, but will be difficult to cure. Others may be easier to cure, but will spread faster and possibly cause more damage if not caught in time. You may even encounter types that fly completely under the radar and spread throughout your cities and colonies by sneaking aboard planes and interplanetary shuttles. Pay attention to the in-game News System for early signs of a breakout!


Every now and then, something mysterious may fall upon one of your planets. You can then prepare an expedition to investigate these rare occurrences, if you so wish. Expeditions can be organized at any time, assuming you have the resources. The further an Expedition needs to travel, the riskier it becomes and the more resources it will require. Fallen material can be incredibly valuable to your civilization. It may be a new technology that will boost the well-being of your civilization dramatically, or it could be a meteor containing some kind of valuable resource that will open up more research options. Then again, it could also be an unprecedented disaster waiting to happen; such as an explosive compound that upon disturbing, wipes out part of the planet, or a deadly virus lying in wait. It can be seen as a high-risk, high-reward kind of system.


One more feature that we are really excited to implement is the Dynamic News System. It will not only inform you about important game events, but it will also have a few incredibly humorous stories to tell. We hope to eventually give players the ability to write their own stories and events for any particular time period and share them with the community. Of course, this will be moderated. We can’t have the world invaded by inappropriately named extraterrestrials after all! These stories will be displayed in-game for everyone to enjoy. You can even construct an actual mission-based storyline for players to follow. You can also select the exact age and type of event that will trigger your news headline, or the new story campaign. With this system, every time you play the game, there will always be a seemingly infinite supply of entertaining stories in the News System. You can choose whether you want to follow someone’s storyline or simply enjoy the stream of news in Sandbox Mode. This community system is called The Universim Live News System.


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The beauty of this kind of game is the huge amount of freedom that we have to experiment and continue to add amazing new content before and after its launch. That is what makes all of the hard work worth it! We have only scraped the surface of what we can accomplish with the information and features listed here. With the community by our side, we can undoubtedly transform this game into the best planet management game ever created. We are always willing to listen to what you have to say. We take your feedback seriously and want to ensure that we are spending the budget responsibly and on the features YOU want to see in the final game.

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We are also proud to officially announce that there will be no DRM and absolutely no micro-transactions for the game whatsoever. All future DLC will also be completely free.Therefore an internet connection is not required for activation or play, although it can add many more features to your experience.
 

Angthoron

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I rewatched the trailer for the signs of cow-clicking and cheap 2D graphics and didn't find them. Care to elaborate? They seem to be trying to make a relatively "regular" god sim, except with "ages" and colonization, with normal human gameplay to boot. Delivering that would be another question, of course, but yeah, why's any of that stuff Facebookish?
 

felipepepe

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Seems like one of those games full of ideas and potential, but that will just be fun for a little while before becoming boring and repetitive...
 

Angthoron

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Don't see any interface shown at all yet. If you mean the second part of the video, I think it's just a presentation. Not actual gameplay.

Seems like one of those games full of ideas and potential, but that will just be fun for a little while before becoming boring and repetitive...

Yeah, possibly. Although seeing it's a russian team, it's probably either going to end up in either the lands of scam/shit or mindblowing/instant classic, somehow they don't know how to make them middle ground games much.

Backed it with 30 kwa, once/if they start giving out alpha access, I'll post some impressions.
 

Angthoron

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I can cancel the pledge the moment I see it's on Unity bullshit. I'd like another shot at a proper modern god game though, and considering how all the big names have completely missed the point on what makes those fun so far, I might as well hope for the russkies to succeed. 300K for them is decent money, too, since production costs in Russia are much lower than for US/EU teams.

The translator is hilarious though, dat accent. What a clash between that and the presentation. Guess they have a prototype build and couldn't get funding from a publisher (either for reasons of "this isn't mainstream enough" or "you guys are scamming scum", I'd guess) so the 2nd half of the video could be a leftover from that, or something.
 

Turisas

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As long as you also get to unleash those planet killer weapons, this'll be a game for me. Rape Mother Earth and then kill all her siblings.
 

circ

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Ok.

Why the choice to go with quirky graphics, which consequently happens to be something of a minor fad at present, instead of something closer to real-life?
Name one or two story or gameplay elements that make this unique compared to other god-sims and the like?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Anyone got any questions they'd like to ask the team? They've agreed to an interview with us.
Do they have any ideas for keeping the game interesting throughout instead of the usual god game where there are no serious problems to overcome after about the 1/3 mark?

Given the expanse of time they intend to cover, how to they plan to blend the new gameplay elements so moving forward feels natural instead of jumping between different mini-games?
 

Angthoron

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So apparently the first prototype is now available for DL. I just got mine, gonna give it a try today/tomorrow, will post my impressions and screenshots.
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Why not make this game again?
IG5vjRu.png


Or this?
sAhWRnD.png


Or do this proper?
xfuKzBO.png


This game looks... lame.
 
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Direwolf

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Early Access/Kickstarter is out now. Marked as Pre-Alpha on Steam when you activate it.
 

Angthoron

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Gave KS early access a try a month or so ago. There is more of a game in there already than in Godus, not that THAT is saying much.

Still, they seem to be building it up from the foundation and so far systems are solid and AI is realistic insofar as being interested primarily in eating, drinking and sex.

We'll see. It's very ambitious AND there's a million founder tiers, so I'm pretty cautious to even think of recommending.
 

Agesilaus

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Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Why not make this game again?
IG5vjRu.png


Or this?
sAhWRnD.png


Or do this proper?
xfuKzBO.png


This game looks... lame.

Because first they need to update Populous 2, which was the best god game of all time. Although the first two titles you mentioned are p good, too.
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
There was one more game that was like Populous. Top down, creatures looked something like lemmings, more happy colors. I can't remember the name thou.

EDIT: Remember now. Baldies!
459375-s_baldies_4.jpg

I had a lot of fun with this too.
 

kris

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I rewatched the trailer for the signs of cow-clicking and cheap 2D graphics and didn't find them. Care to elaborate? They seem to be trying to make a relatively "regular" god sim, except with "ages" and colonization, with normal human gameplay to boot. Delivering that would be another question, of course, but yeah, why's any of that stuff Facebookish?

how the game look and play is their choice, but I would have preffered a more simulantist approach. Not a planet with one big lake, two cities and a dozen units. Instead have a dozen cities and armies abstracted. But that is not this game.

This one feels like a "development race" to get to the good teach before other planets and then take them?
 
Last edited:

Angthoron

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Joined
Jul 13, 2007
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13,056
I rewatched the trailer for the signs of cow-clicking and cheap 2D graphics and didn't find them. Care to elaborate? They seem to be trying to make a relatively "regular" god sim, except with "ages" and colonization, with normal human gameplay to boot. Delivering that would be another question, of course, but yeah, why's any of that stuff Facebookish?

how the game look and play is their choice, but I would have preffered a more simulantist approach. Not a plant with one big lake, two cities and a dozen units. Instead have a dozen cities and armies abstracted. But that is not this game.

This one feels like a "development race" to get to the good teach before other planets and then take them?
Ah. Yeah, it could've definitely been better if it had that type of an approach, but I guess they figured to copy Populous design on that, or something. Which is funny, because like you said regarding simulationist approach, THEY ARE SIMULATING TEMPERATURE, HUMIDITY etc etc so basically it's like "Okay, here we are trying for realism and here it's suddenly us having you build a house that takes 1/100th of a planet's surface, kbai!"

Still, considering how fucked the genre is, I guess as long as they don't completely shit the bed with this, I'll take it.
 

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