Jason Liang
Arcane
Yeah, I've come to think Condensor are not worth bothering with.
I find that I have trouble "staying sharp" in this game, and don't expand and explore as aggressively as I could. Ignoring Condensors, Echelon Mirrors and Crawlers will cut down on the tedium of micromanagement.
I never build enough formers unless I play Mirriam, so my non-Believing empires are usually only 30-40% optimal. For example, in SP, by the time I get magtubes, I'm already so behind in terraforming that I hardly have a single magtube path before I reach the endgame.
More bases is less micro, not more, at least for terraforming. If you are planting a base every other space, then basically you don't even need to terraform 25% of your land. Each base basically only has 3 terrain tiles- one for a farm, and one for a borehole, and the last usually a second farm. Pretty easy.
Condesers and Mirrors you can do without but crawlers are again, build fire and forget. Crawling food means you really don't need to care about terraforming outside of farms. Your coastal bases can build sea crawlers and crawl for food in the ocean. That's unlimited food! Crawlers don't have to operate within a base's area- a sea crawler can crawl food from a kelp farm (or energy from the energy upgrade) ANYWHERE within your empire.
One of the best ways to feed a base, even before Gene Splicing, is to build a sea former and kelp a sea tile that has a nut nutrient. Any coastal base can crawl that tile from anywhere for +4 nuts (5 with the Kelp Farm facility although that's a waste).
Once you are scientifically advanced, the quickest and simplest terraforming is fungus. You can use fungal payload to spread fungus many tiles per pop. Fungus counts for resources, defense AND roads!
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