Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
The AI gets much better with Kyrub's patch, and I think SMAC is better when you play with no crawlers and no boreholes. I'd also be interested in a way to remove clean reactors from probe units. The GUI never really bothered me.I'd have to disagree. SMAC isn't perfect. The AI is still retarded, the GUI is outdated, and like all civ games the endgame is a pain in the ass to manage. The combat system could be more interesting. Also the gameplay has some broken and exploited mechanics like crawler-rushing Secret Projects. Speaking of which, even not counting SMAX's Cloudbase Academy, some Secret Projects are still OP like Weather Paradigm. Also the game isn't balanced for multiplayer.
Interesting. Probably needs more research to work out the details.It depends on distance from your nearest base. If it is within a certain distance, then the nearest base takes up the maintenance. If not, it is free.Speaking of maintenance costs, IIRC the starting unit, any rovers you recover from pods, and any native life forms you capture don't have a home base, so they are all maintenance free at all times (unless for some stupid reason you decide to assign them to a home base). Any native life forms you build will cost you maintenance unless you park them on fungus tiles. There's a slight trick here in that you can just upgrade your starting unit and any rovers you found into more useful units later on without ever having to pay maintenance for them. I think probe-subverted units might not have a home base either so they'd be maintenance free too.
I believe that if it is nearer to an enemy base, it will also be free regardless of distance, but I could be wrong on this one.
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