I put steamos on an old PC to kick it around and see how well it works.
If Valve wants to compete with consoles, they really need to step it up on the media front.
Uhhh, you think MS and Sony do this?Well that, and consumer relations, competitive pricing/sales, hiring an actual support team
They're honestly getting there in this department. I believe they're working on getting UE3/4 ported if they do that, like 75% of consoles games will be trivial to port.stocking their digital shelves with something other than indie abandon/shovelware
According to STS, Valve will be adding a "funny review" button, most likely to improve the average ratings by excluding joke reviews.
It's good for "HEY BRO CHECK THIS OUT" since it requires essentially no dickery. It's not particularly good for generally streaming shit though, since without the dickery you can't get finicky programs streaming properly.There's now a button to watch your friends how they idle their games for cards in the release version of the client (it's already been implemented in the beta, but I haven't opted in into those). So, is this any good?
If you're capturing the video on your end, sure. But there's nothing in the Steam shit itself to do that for you.Edit: Can you make videos of them embarrassing themselves in the game and upload it on YouTube?
I already got excited when I read this, then I remembered that I bought a CPU without integrated video because "what do I need this for".If I'm using OBS I can use Quicksync magical CPU wizardry to encode the video with essentially no performance hit on my end, while Steam streaming can cause a slight noticeable hit.
Thanks. Maybe another time. I think I've seen already too many DS videos.If you're on muh friends list you can watch me play Derp Souls.
It's good for "HEY BRO CHECK THIS OUT" since it requires essentially no dickery. It's not particularly good for generally streaming shit though, since without the dickery you can't get finicky programs streaming properly.
It also seems like it probably leans on your CPU for the encoding too, which again is a bit of an issue given the lack of dickery. If I'm using OBS I can use Quicksync magical CPU wizardry to encode the video with essentially no performance hit on my end, while Steam streaming can cause a slight noticeable hit.
Couldn't say for certain since they obscure it, but I was just going off of the performance of Dead State when I was streaming it using OBS versus when people would watch me play with Steam broadcasting using equivalent settings (As far as Steam can, at least). Plus I believe the in-home streaming can use videocard-specific whatsits like Shadowplay but I'm not sure if it uses CPU whatsits like Quicksync.Really? I thought In-Home Streaming already used hardware encoding, would be strange if Broadcasting didn't.
Couldn't say for certain since they obscure it, but I was just going off of the performance of Dead State when I was streaming it using OBS versus when people would watch me play with Steam broadcasting using equivalent settings (As far as Steam can, at least). Plus I believe the in-home streaming can use videocard-specific whatsits like Shadowplay but I'm not sure if it uses CPU whatsits like Quicksync.
Just tested it with Bruticis and by gum you're right. God knows why they decided to have some broadcasting settings in the in-home streaming area (Which I briefly looked at, grunted, and then never used) but wut eva. Clicked enable hardware encoding in there and the performance was much improved while streaming it, more in line with OBS.They supported Quicksync before NVENC (the encoder Shadowplay uses) or VCE (AMD equivalent): http://steamcommunity.com/groups/homestream#announcements/detail/1387413317054247916.
Actually, according to this: http://steamcommunity.com/groups/steambroadcasting/discussions/0/624076851231448268/, Broadcasting is governed by In-Home Streaming settings in this respect. Have you tried enabling Hardware Encoding in IHS settings?