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The Valve and Steam Platform Discussion Thread

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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
tumblr_ngsex3kgMb1sqx8y7o1_1280.jpg
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Cool. Here are the releases from the beginning of 2014:

U0TBc6s.png


Blackguards (green), MMX (blue), Banner Saga (orange), Shadowrun (white)

Shadowrun had one hell of a second spike. That must be when they reduced the price. Smart move.
 

LESS T_T

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Codex 2014
Huh, I wondered why MMX never had a second big spike.

RZkhT5R.png


MMX is green and MMHVI is blue.

I guess when Might & Magic series are on sale, they've almost always featured MMHVI on the main page instead of MMX. (I remember MMX featured once in February Ubisoft Weekend.)
 

Morgoth

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Richard Geldreich, ex-Valve employee and OpenGL guru strikes once again, criticizing Valve's laissez faire working structure that is dominated by a cluster of gangs, rather than a more traditional and focused hierarchy. Perhaps that's why they hardly ever manage to get a game shipped? Valve can perhaps afford to be unproductive, they got Steam doing the work for them.

https://twitter.com/richgel999/status/551074382982811648

Well, he's thinking about writing on this subject at least.

https://richg42.blogspot.com/2015/01/open-office-spaces-and-cabal-rooms-suck.html

It's like that thing Morgoth was once talking about in another thread.
 

A horse of course

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Richard Geldreich, ex-Valve employee and OpenGL guru strikes once again, criticizing Valve's laissez faire working structure that is dominated by a cluster of gangs, rather than a more traditional and focused hierarchy. Perhaps that's why they hardly ever manage to get a game shipped? Valve can perhaps afford to be unproductive, they got Steam doing the work for them.

https://twitter.com/richgel999/status/551074382982811648

Well, he's thinking about writing on this subject at least.

https://richg42.blogspot.com/2015/01/open-office-spaces-and-cabal-rooms-suck.html

It's like that thing Morgoth was once talking about in another thread.

As a smart person, I've been warning for years that bullshit like Valve's "leaked" employee handbook was part of a concerted public relations effort to portray the company as some sort of free-thinking, creative utopia. Ex-employees (such as the VR chick and the art guy) have warned in the past that Valve is actually an extremely politicized workplace, with frequent backstabbing and unproductive professional behaviour derived from the company's bonus system. If you follow that twatter link you'll find other ex-employees backing him up and talking about widespread self-censorship on the part of other Valve alumni with similar criticisms. None of this necessarily makes Valve a significantly worse place to work than any other developer or digital distributor, but it should help put the nail in the coffin of Valve's reputation as a model of idyllic company culture.
 

tuluse

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Valve isn't unproductive if you look at what actually makes them money (hint: it's not new game releases).
 

A horse of course

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Valve isn't unproductive if you look at what actually makes them money (hint: it's not new game releases).

Their success has insulated them from making much-needed reforms, is the point some of them were making. They're like some third-world shithole running solely off oil profits.
 

tuluse

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Their success has insulated them from making much-needed reforms, is the point some of them were making. They're like some third-world shithole running solely off oil profits.
They make hats and a store effectively. That's how they make their money. Valve is not primarily a video game maker any more.
 

Unkillable Cat

LEST WE FORGET
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They make hats and a store effectively. That's how they make their money. Valve is not primarily a video game maker any more.

No, they let the consumer base make the hats and pay them a royalty amount.

That leaves them with only running the store.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I believe that in in terms of internal manpower allocation, Valve is still primarily a game developer.
 

Diablo169

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Does most of that resource focus go to existing products like TF2 & DOTA 2 then? They don't appear to have released a game for several years.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Does most of that resource focus go to existing products like TF2 & DOTA 2 then? They don't appear to have released a game for several years.

Dota 2 was released in July 2013. :M 2014 is actually the first year since 2002 where they haven't released anything.

(well, 2010 if you don't count Alien Swarm)
 
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Diablo169

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Well yeah I'll give you that, it was in playable essentially public beta for 2 years prior though. I suppose lack of releases is a bit of a misconception, it just seems like a lot of what they develop is just old Half Life mods polished up for an official release. I remember playing Day Of Defeat as a free mod, it's had two retail releases that i didn't even know about till I just checked their Wikipedia page.
 

Caim

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Yeah, DoD saw a release alongside Counter-Strike Source and Half-Life 2 Deathmatch in some kind of proto-Orange Box in 2005.
 

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