So, guise... will 2015 be, you know... the year?
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Richard Geldreich, ex-Valve employee and OpenGL guru strikes once again, criticizing Valve's laissez faire working structure that is dominated by a cluster of gangs, rather than a more traditional and focused hierarchy. Perhaps that's why they hardly ever manage to get a game shipped? Valve can perhaps afford to be unproductive, they got Steam doing the work for them.
https://twitter.com/richgel999/status/551074382982811648
Well, he's thinking about writing on this subject at least.
https://richg42.blogspot.com/2015/01/open-office-spaces-and-cabal-rooms-suck.html
It's like that thing Morgoth was once talking about in another thread.
Valve isn't unproductive if you look at what actually makes them money (hint: it's not new game releases).
They make hats and a store effectively. That's how they make their money. Valve is not primarily a video game maker any more.Their success has insulated them from making much-needed reforms, is the point some of them were making. They're like some third-world shithole running solely off oil profits.
They make hats and a store effectively. That's how they make their money. Valve is not primarily a video game maker any more.
Which they don't even run anymore hueNo, they let the consumer base make the hats and pay them a royalty amount.
That leaves them with only running the store.
But they do run the store.Which they don't even run anymore hue
Does most of that resource focus go to existing products like TF2 & DOTA 2 then? They don't appear to have released a game for several years.