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The Valve and Steam Platform Discussion Thread

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,082
Location
Okie Land
Remote play together... bah!

LAN parties were way cooler. Actual couches, actual beer and pizza, and actual body stink of HU-MANS.

'Sides, with remote play how in the hell am I going to punch Kevin when he steals my powerups or knocks me off my sniper ledge?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Remote play together... bah!

LAN parties were way cooler. Actual couches, actual beer and pizza, and actual body stink of HU-MANS.

'Sides, with remote play how in the hell am I going to punch Kevin when he steals my powerups or knocks me off my sniper ledge?
Go home grandpa.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
It's not really meant for a LAN party style.
More like 2 player mode.
Although I doubt streaming would translate into a smooth 2 player fighting game experience.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/1656688677563235889
Steam Client Beta - October 24, 2019
25 OCT @ 1:27AM - BOYD
The Steam Client Beta has been updated with the following changes:

Library
  • Added new ui to enable uploading screenshots to your Steam profile directly from the post-game summary and when viewing a full resolution screenshots.
  • You can now remove a free to play game from your library by right clicking on the game in the games list and choosing manage -> Remove From Library.
  • You can now add custom header and logo artwork to games in your library (and position the logo) by right clicking in the header area of a game details page.
  • Added context menu option on What’s New items to show more or less per-game

Remote Play Together
  • Fixed video locking up after Alt-Tab away from the streaming client
  • Show an error message if you try to invite someone while you’re set to Invisible
  • Fixed controller mouse input leaking through when host is alt-tabbed to the desktop
  • Fixed sending and accepting an invitation while in Big Picture mode
  • Fixed Big Picture interface being visible to the client
  • Corrected store page listings for dozens of games that have local multiplayer modes

Steam Input
  • Improve automatic conversions when applying configurations to different controller types – Steam Controllers will get grip bindings based on the A/X buttons and PS4 Controller trackpad’s will get bindings based on the option/share buttons.
  • Add a Screenshot binding to the Switch Pro controller capture button in the default templates – when applying a configuration from another controller type this binding will also be automatically be added.

General
  • Updated embedded Chromium build in Steam to 77.0.3865.90
hj86i4ynlku31.png
 
Last edited:

Curratum

Guest
The library view is still having massive screen drawing issues, how the fuck it it coming out of beta?
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,356
The library view is still having massive screen drawing issues, how the fuck it it coming out of beta?

Try enabling GPU accelerated rendering under settings. That seems to have fixed library drawing issues for me.
 

Curratum

Guest
The library view is still having massive screen drawing issues, how the fuck it it coming out of beta?

Try enabling GPU accelerated rendering under settings. That seems to have fixed library drawing issues for me.

Huh, is that a new option? I don't remember seeing that before. I saw some patch notes about something like that in the last beta update, but it said it was for Mac, so I assumed... Will look into it when I get home.
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
100,101
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.pcgamesn.com/destiny-2/steam-review-edit

Steam asks user if they want to “revise” Destiny 2 review after 93 more hours

29 October 2019 Valve has confirmed the new feature is a result of developer feedback.

Steam is now asking players if they want to revise reviews they’ve written. A screengrab posted to Reddit shows the storefront politely asking the original poster if they would like to “revise” their review of Destiny 2: Shadowkeep, referencing the fact that they’ve played “an additional 93 hours” after offering their initial thoughts.

The details of how or when this new feature would be triggered are a little hazy. The sole example we have so far is that given by user PunnyCasual (see below). The notification clearly implies, though, that if you spend ‘enough’ hours in a game after your original review, Steam will prod you to ask if there is anything you’d like to change about your published opinion. It’s a pretty neat idea, and it would improve feedback for players shopping around for a new game. Valve UI designer Alden Kroll took to Twitter to confirm the feature was the result of developer feedback, writing: “Devs have been asking us for this for a while, but we first needed to build the new library before it made sense (technically) to add it.”

Steam has struggled to get user reviews right. The system has been so widely abused by players looking to register their annoyance at so many different issues – often with no relation to the quality of the game in question, such as perceived malpractice by its publisher – that a game’s overall user score isn’t always a reliable gauge of audience opinion of it.

But Valve has responded. Changes such as flagging recent trends in user score can help to identify this so-called ‘review bombing’ when it’s taking place, while the ability to filter reviews by playtime enables you to stipulate a ‘minimum time played’ for the reviews you want to see – if someone has only played Destiny 2 for an hour, their opinion may very well be useless to you.

I don’t know about you but I hope this new revising feature has become a normal part of Steam’s review process. For those who care enough to offer a fully considered opinion, it’s a neat little nudge to get them to improve the quality of their reviews – a system that seems especially worth implementing when DLC is an expected part of any triple-A game these days.

Oh yeah and by the way, the next Steam sales dates have been leaked. And if you are a Steam user, we have a list of the best free Steam games for you. Just thought you’d like to know.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
That's a good thing. Yesterday I was looking at a NWN EE Darknes over Daggerford negative review that was all about crashes. The dev replied and solved the user's problem, and the user said "Thanks. I'll update my review accordingly once the update gets pushed live!". Except he didn't, his review complaining about crashes with a negative rating is still there.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Also lab experiments getting updates:



https://steamcommunity.com/groups/SteamLabs/discussions/4/1609400247620034060/

Updates (2019-10-15): Sticky preferences, infiniscroll config, and bugfixes

G'day wonderful test subjects!

To keep you all up to date with what's changed in search, I'll be maintaining a changelog here. It will update it most Tuesdays as new features and bugfixes roll out. New entries will be added to the top.

A huge thank-you again for all your feedback, it really helps us prioritise what to work on next.

~ Paul

Tuesday 22 Oct 2019
  • Bugfix: Fixed search preferences not appearing on the store page for all users. (Thanks to JAXE for spotting this.)

Tue 15 Oct 2019
This week has focused on allowing persistent personal preferences to be set in search. If you've chosen to hide wishlist/library/ignored items, that will be remembered. If you don't want to use infinite scroll, that can also be configured.
  • Feature: Preferences for hiding in-library/wishlist/ignored items are retained between searches.
  • Feature: Infinite scroll can be disabled via the Store Preferences page.
  • Bugfix: A search returning zero results will now say so when Infiniscroll is enabled.
  • Bugfix: Fixed a regression where the loading animation would sometimes not be shown with infiniscroll.
All dates are in PDT (Seattle, Washington) time.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,469
The new library reeks of nu webdesign, fuck all the wankers crying about how the old one was too archaic and muh covers and shit. I've already disabled most of the bloat but couldn't find a way to change it to a simple list, like you could do before. Anyone know if it's still possible? Like this:

2016020210464212.png
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,469
steam://open/minigameslist

you can also turn off community shit and turn on low bandwidth mode or low performance mode under options -> library

Thanks for the small mode trick, it's not the old list view but it will do for now. I had already ticked the low bandwidth and low performance mode boxes but the new library is still utter crap. Don't care about covers, news and unrelated nonsense. Cut down the noise.

I'm baffled at how Epic, of all things, recently added a no frills list view abd then mighty Valve goes ahead and removes it from Steam. Cutting down features shouldn't be seen as an upgrade.

To add salt to the wound, this shit takes almost 1gb of memory. Good grief.
 

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