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The Valve and Steam Platform Discussion Thread

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,730
Location
Merida, again
90 min time limit really makes me suspect this is inspired by people trying and refunding games. Hour and a half is way too short for anything more than making sure it runs on a machine, especially with most intros being slow.
It's still a huge incline. We rarely get demos nowadays, and this is close enough. If it gets traction you can easily check if the game is good without going through the hassle of returning it if it's complete garbage. 1h30m is enough to play an online match or get the idea how the game plays. Sure, you won't know yet if it's a great game or not, but you will certainly notice if it's trash.

90 minutes is more than what most play a game before they get distracted.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,035
Location
Flowery Land
There are 10,058 demos on steam available to try right now plus who knows how many hundreds (thousands?) more standalone demos designed to be added to your library so developers have a direct news feed to the top of your library. Let us also discount games which had demos months and months before release and removed after launch or the tons of games with limited festival demos.
Is that counting the 5+ games (Just Cause, Just Cause II, Hexen II, Grand Ages: Rome, Pathologic 2) where the demo can only be accessed by visiting a direct link to it?
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Is that counting the 5+ games (Just Cause, Just Cause II, Hexen II, Grand Ages: Rome, Pathologic 2) where the demo can only be accessed by visiting a direct link to it?
Probably I just checked the demo box in a blank search on steam.

Edit: Codex goty 2023 got released.

 
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Modron

Arcane
Joined
May 5, 2012
Messages
11,162
So now Steam has advertisements you have to dismiss at the top of your library's homepage to see the normal owned items' news. Saw a Street Fighter 6 advert with just two buttons purchase or dismiss.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,108
So now Steam has advertisements you have to dismiss at the top of your library's homepage to see the normal owned items' news. Saw a Street Fighter 6 advert with just two buttons purchase or dismiss.
This section of the Steam Client library should only display when a game that you have pre-purchased is ready for pre-load or has released and is now ready to play.

Unfortunately, there is a bug in the current Steam Client that causes this section to get confused when you add a demo to your account for a game that has not yet been released. So, in the current Steam Client, if you add the Street Fighter 6 demo to your account, you will most likely see this section incorrectly.

We are working on releasing a new Steam Client today that corrects the issue. Thank you for reporting this issue and we apologize for the confusion.


I had the same thing and google search led me to that reddit post.
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,284
1686848925920.png


lol Steam
 

hayst

Educated
Joined
Jan 15, 2023
Messages
128
How do you all like new steam client layout?
It's like a mixture of an incomplete new one and the previous. I usually don't like the UI changes they make then I forget about it after getting used to it.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,013
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/593110/view/3687931965598323436
Steam Client Update - June 14th
A new Steam client has been released and will be automatically downloaded

Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. This includes:
  • Updated Steam Client notifications, with additional settings allowing you to choose which notifications you'll see, and where you'll see them
  • Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more
  • An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability
  • New notes functionality with rich text formatting, image pasting, and offline functionality. Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck
  • New pinning functionality - panels from the in-game overlay can now be "pinned" (with adjustable opacity) so they are viewable while in-game
  • Updated controller configurator is now part of the overlay when a gamepad is connected
  • Mac & Linux versions of Steam have been updated to enable hardware acceleration
In addition to these features, a good portion of the work we did in this update went into significant improvements under-the-hood, including changes to how we share code across Steam Desktop, Steam Deck, and Big Picture Mode.

Read more about the update and watch the announcement video in the blog post here.

Other changes:

General
  • Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd.
  • Uninstalling a game no longer displays a modal dialog
  • Fixed "Manage Storage" button opening the storage settings page
  • Fix soundtrack cover art not appearing in content management panel
  • Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations.
  • Fixed some context menus opening incorrectly when the opening window is maximized.
  • Fixed in-client link to support FAQ detailing Windows 7/8/8.1 end-of-life.
  • Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running
  • Fixed issue where viewing app properties caused the Steam client to be unusable
  • Fixed download rate limiting not working in some cases
  • Fixed error when navigating the game list with arrow keys and landing on a category header.
  • Fixed issue where clicking on store or community links in a news post within the client would not navigate to the website
  • Fixed a crash that could occur if toggling bandwidth limits while a game download is in flight, or if cloud syncs while a game download is in flight.
  • Fixed issues in sign in UI when switching between entering a Steam Guard code and entering a backup code
  • The game is ready for preload & game released spotlight in the library will no longer show for users who own the game through family sharing
  • Fixed close button on the Update News dialog starting at the top of the dialog, then moving down to the bottom when the content loaded
  • Fixed category capsules overflowing into the app details page when the window is very narrow
  • Added new Achievements popup accessible from the game details page
  • Fixed "View Updated Items" context menu items in the Downloads section for games that have updated Workshop items
  • Moved 24hr time setting from Friends & Chat to Interface
  • Stopped forcing 12-hour clock display if the user did not explicitly select the 24-hour clock. The default is locale dependent.
  • Fixed incorrect UI state when a game is purchased while the user is in a timed trial
  • Updated URL for store checkout process.
  • Added a tooltip to "Other" section in storage settings to explain what it contains
  • Fixed occasional crash when toggling a game's favorite status through the play bar on the game details page.
  • Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck.
  • Fixed game list unnecessarily flickering to top when selecting a game that's in a collection.
  • Fixed artwork modal sizing height based on screen width, fixes close button being off-screen on taller images.

Friends & Chat
  • Fixed issue where "Invite to Play" was not available in the Friends List for some games (e.g. CS:GO)
  • Fixed issue where going idle would cause Friends & Chat to reconnect when offline
  • Fixed chat tabs sometimes overlapping window controls if a lot of tabs are open.
  • Rearranged and reworded several items on the friends list context menu to make them more clear.
  • Fixed the friend menu causing a black bar on the underlying chat or group window in some cases.
  • Improved performance of the interface in the overlay when animated Steam avatars are enabled

Big Picture Mode
  • Removed support for -oldbigpicture command-line option
  • Fixed some styling issues in the Quick Access Menu > Friends List
  • Fixed some issues with notification toasts appearing in the wrong location in multi-monitor setups or with different DPI settings
  • Apply text filtering preferences in Guides in the Overlay
  • Removed soundtracks from All Collections since it has its own tab
  • Fixed an issue where two settings pages could be visible at once
  • Fixed the switching of monitors when going in/out of BPM at start up
  • Fixed overflowing friends list when sharing a screenshot
  • Expand the hitbox of buttons in the footer to make them easier to click
  • Fixed showing notifications in the Big Picture Mode game overlay
  • Improved performance of dual trackpad typing in the Virtual Keyboard
  • Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay
  • Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie
  • Any button press will now cancel the Wake custom startup movie
  • Fixed a black screen freeze when clicking on a store widget within a news post
  • Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog.
  • Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected
  • Added support for Mouse4 (Back) as B button in the interface
  • Fixed opening the "Reorder controllers" dialog in the main Big Picture Window when a game is running
  • Search will now return tags in addition to games. You can search for categories like "Free to Play" or individual tags like "survival" or "zombies".
  • Enabled additional toast notifications that were previously only visible in Desktop mode
  • Restored display of Special Offers in the What's New section of the home screen.
  • Fixed a navigation issue in the Quick Access Menu showing the last section, instead of the Performance section, when selecting the Battery icon in the header
  • Fixed inability to click on Steam notification toasts (eg. wishlist, comment).

Steam Input
  • Increase responsiveness of the "Joystick Deadzone" visualization
  • Gyro As Joystick can now optionally output to Left Joystick
  • Fixed Gyro's Left/Right Stick Deflection Modifier not working
  • Fixed Modeshift bindings not being removable when viewing the command on the input
  • Fixed a case where hitting the "apply configuration" button before a configuration preview was loaded could select the wrong configuration
  • Fixed a case where an autosave could get lost while editing
  • Fixed the DualSense configuration preview not showing Mute button bindings
  • Fixed bug causing DualSense triggers to only read as 0/100%
  • Fixed error when viewing a configuration in the "Search" tab of the config browser
  • Added several missing Steam Link App virtual controller-specific settings to the configurator
  • Added new config export path that works while offline. In personal configuration dropdown the options are now "New Personal Save", which is this new option and "New Sharable Personal Save", which uses the existing Steam Workshop backend.
  • Filter the configuration export options based on whether the device is connected to Steam/Offline
  • Fixed some flashes when adjusting sliders in the Quick Settings section of the configurator
  • Fixed moving right in the mode settings page not jumping to the appropriate settings sub-page
  • Fixed turning off the Dual Sense Edge controller
  • Added binding listener dialog that lets you bind inputs by hitting a mouse button, keyboard key, or gamepad button
  • LED Color/Brightness Action reinstated as a bindable action. Find the Action settings inside the Game Pad tab when selecting an action binding (available on controllers with LEDs only)(except Switch Pro).
  • Fixed cases where alt-tabbing between the stand alone instance of the desktop configurator and a game would not update the in-game layout
  • Added missing inputs to the "Listen" dialog
  • Fixed a bug where repeatedly opening the configurator to the same config could cause edits to not stick
  • Fix Right Trackpad Click in the controller binding listening page being bound to Left Stick Click.
  • Ongoing rumble is now interrupted when switching away from the app that requested it.
  • Reduced maximum individual SIAPI rumble requests from 10s down to 3 seconds.
  • Fixed crash on macOS when using a PS4 controller
  • Updated Controller Summary page so that it scales better at different sizes
  • Added mouse position dialog to configurator w/ support for transparency to the game or using your screenshots for position
  • Fix rotation settings when binding Gyro to Mouse output
  • Nintendo Switch Pro and JoyCons Gyroscopes now have sensitivities that are roughly equal to all other controllers as we step toward a Natural Sensitivity Scale (i.e. real world rotations result in roughly the same in-game output, regardless of controller used). Steam Input sensitivities on SwitchPro and JoyCon configurations will be automatically updated to compensate.
  • Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified, if the value was less than 2048.
  • Fix for gyro Smoothing settings not updating when switching to shifted modes.
  • Fixed detection of the Steam Virtual Gamepad on macOS.
  • Gyroscope as Joystick/DPad/Buttons/Lean were using yaw correction-to-the-average-heading, causing subtle drift over time, especially in games which involved a lot of turning in one direction (driving games, flight sims). This was also used in GetMotionData (Steam Input API) affecting titles which used the sensor fusion quaternion for aiming. The correction toward the average has now been removed.
  • Deferred Sensor Fusion: Accelerometer correction (i.e. pitch correction from gravity sensors) for these modes is applied opportunistically - when the controller is rotating fast, or the controller is stationary (determined by stationary noise tolerances in the calibration page). This reduces noticeable "ouija effect" during fine aiming in our experiments. Note, none of the above gyro changes affect "Gyro As Mouse", which only uses Gyroscope readings, not Accelerometer.
  • The top allowed noise threshold for gyroscope in the Gyro Calibration page has been increased 3 fold to allow abnormally noisy gyroscopes to pass the drift correction/calibration process.

Steam Deck
  • Fixed issue where a game's specific uninstall UI was not visible
  • Added support for notification types shown in the Desktop Client and Mobile app: Wishlist, Trade Offer, Steam Turn, Help Request, Major Sale, and Comment.
  • Added a bell icon to the header when there are new notifications, and a green indicator to new notifications in the notifications list.

Linux
  • Fixed an issue that prevented the steam client from immediately reconnecting to the steam servers when resuming the system from sleep.
  • Fixed an intermittent crash when the OS audio server restarts.
  • Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear.
  • Fixed 'Delete Proton Files' not cleaning files that contain : in the path.
  • Fixed a crash when steam fails to connect to the pulseaudio server.
  • Added a 'Compatibility' tab to Settings where SteamPlay settings can be changed.
  • Steam will now use the system's global scale factor as configured in KDE settings. Specifically org.gnome.desktop.interface/text-scaling-factor.
  • Added a commandline switch to override the window scaling factor: "-forcedesktopscaling <float>".
  • Dynamically update the UI's scaling factor when the KDE system scaling setting changes.
  • Fixed issue preventing locally installed tools from being used as default steam play option.
  • Fixed issues with listing and adding flatpaks as non-Steam shortcuts.
  • Fixed Steam Linux Runtime compatibility tools not being installed to support a title in some cases.
  • Known bug: Enabling hardware acceleration on Nvidia GPUs may cause Xorg to crash. On this platform hardware acceleration is disabled by default, but it can be enabled Settings->Interface or by opting into the beta branch.
  • Known bug: dpi scaling may not work correctly when hardware acceleration is disabled.
  • Use the system file picker instead of the built-in file picker if desktop portal is available.

Remote Play
  • Fixed the remote player getting "host busy" dialog after the overlay is dismissed
  • Show MB/s instead of KB/s in the bandwidth rate settings.
 

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
475
Mostly seems like a slight downgrade. Biggest gripe so far is the input lag. Especially resizing the window when the Library tab is open is fucking atrocious.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,490
How do you all like new steam client layout?
It fucked up "scale up text and icons to match monitor settings". It made text to be too big, so I couldn't see some options when right clicking Steam. Turning off the option helped, but now I have to figure out how to make text bigger when reading discussions (CTRL +/- doesn't work)...
 
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