High Gothic is Latin with all the grammar thrown out the window, basically. Take English, replace all words with Latin equivalents with no attention to case/gender/whatever and you have High Gothic.
Great picks. Burntime had a great soundtrack and it's a shame that the music was so sparse in the PC version. I'm a big fan of FM synthesis and Burntime is a good example of well-done Western FM.Burntime PC
Remind me to rip the music from the CD version into MP3 and I'll upload it.Dark Sun 2
I like this "Rule of Rose" music and it is great for listening but I can't help but think it fails to do its job on some levels. Did the composer of this survival horror game have no knowledge of the rest of the game material, or just have no interest in matching the music to the visuals? [...]
I don't know, maybe it is some kind of intentional juxta-positioning by the composer and I would have to play the game to appreciate it properly, but I always think that if there isn't a hint of the game instilled into the music, then it is weaker than it could be.
I think I found another track of (bare) similarity.Agree with this choice.
But just one thing. With me forcing myself through Morrowind recently, I just can't help but feel like I have heard the entire track before. Jeremy Soule sounds the exact same in some of his games, and the resemblance between parts of the NWN soundtrack and the Morrowind soundtrack is stunning. I swear, I once double-checked several tracks of Soule until I found two tracks from different games that sounded almost exactly the same.
I did this also. Keep in mind, the biggest similarities can be found between the Dungeon Siege, Morrowind and Neverwinter Nights soundtracks, with their release dates being 5th April, 1st May & 18th June respectively, all in 2002. So we have 3 sword & sorcery fantasy games all released within a couple of months by different studios using the same composer. Some of it actually uses the exact same underlying sequence, and it doesn't help that he continually reuses the same instruments in the same instrument libraries again and again. Under the circumstances I am hardly surprised that it turned out that way, but there is never an excuse for that sort of thing in the final product. It is a matter of either accepting the money and taking on the extra responsibility and difficulty or turning something down and maintaining the standard as a composer. Even though I like all three of the soundtracks, and he obviously worked under great pressure at the time, I don't think a self-respecting composer should make decisions like that.
BG combat music eventually makes one search for termination options afterIts not the actual pieces of music that I dislike, they are fine and some sound very cool (I love the endboss theme from DX:HR too ) - its the sudden change of pace that I dont like. :p
"The group of adventurers, ranging from level 14 to 19 making them pretty much demigods, traverses the slums of Sigil, haunting tunes are playing. SUDDENLY! A level 2 thug attacks the group, the tunes get dramatic as the party fights the thug in an epic fight worthy of a note in the old testament and eventually defeats the opponent after 1 hit."