DosBuster
Arcane
Eh. From my understanding a lot of the art team that I've seen are newcomers to the industry, talented people but fairly green. Game looks nice though in my opinion, or at least playable.
-> that explains to me somehow why recent turnbased rpgs have more in common with strategy games instead of rpgs mechanicalwiseI think everybody here is thinking it's somehow like Fallout but it's different. Just the same setting. It's played in isometric perspective and it's more like a turnbased strategy game.
Fallout 3 impostor? I like!
Guys, it's some kind of real time strategy game and not like Fallout. It's not an ego shooter
Love the fallout scenario and Wasteland seems to be inspired by it. I would play it, unfortunately it's turnbased strategy.
The game is reminding me at Borderlands
...Unfortunately the game has turnbased combat. Why hasn't it a combat system like Men of War?
too much gibberish (in the game)
the graphics are total shit
It'S a strategy game and has nothing to do with Fallout besides the setting
I don't like the perspective. Would be cool if it would be an egoperspective similar to Fallout
Didn't they say they had to go with a square grid because they created the levels before designing the systems? They'd have been a lot better off enlisting Obsidian's assistance in a general capacity rather than hiring 'celebrity' cRPG designers to craft a dungeon or two.
So, I disagree with Infinitron.
So, I disagree with Infinitron.
You do? I didn't say anything about people not having to stay for the entire development. I would say that that is part of the preproduction process, to stick around and make sure that what you preproduced...is produced properly.
And they should hire some fucking artists and let the coders code, not make game assets.I hope they learned their lesson with WL2, and setup a proper development team for Torment, the extensive pre-production can help with laying out the game, but the execution is where it's at...
Essential things like UI design, zone design, encounter design and combat mechanics were/are all problematic for WL2, and unless inxile puts some serious weight behind improving these, Torment will suffer from much of the same.
I can see the cooperation with Obsidian bearing some fruits here, inxile will probably try to maintain a lot of the groundwork from PoE.
Not me.What's sloppy about it? They put together a gameplay video that even people on the Codex were impressed by, by February 2013. A mere 10 months of development.
I could point out that Aliens: Colonial Marines video as a similar example of competence.
I'm saying fake is fake is fake. Fake hexes, fake stealth, blurry ugly brown and green graphics that obscured the linear level design that was seemingly only obvious to me.I could point out that Aliens: Colonial Marines video as a similar example of competence.
Not really since ACM was in development for years.
I'm saying fake is fake is fake. Fake hexes, fake stealth, blurry ugly brown and green graphics that obscured the linear level design that was seemingly only obvious to me.
I'm saying it was not representative of final quality, i.e. fake. Rubber ice cubes in a drink for an advertisement.I'm saying fake is fake is fake. Fake hexes, fake stealth, blurry ugly brown and green graphics that obscured the linear level design that was seemingly only obvious to me.
Good for you, but that's not what I was talking about.
(And the hexes weren't "fake", they were a feature that was partially implemented but got scrapped. Are you suggesting that the video was doctored to add hexes?)
Things change, get removed, added i dont get the point to complain that its fake.I'm saying it was not representative of final quality, i.e. fake. Rubber ice cubes in a drink for an advertisement.I'm saying fake is fake is fake. Fake hexes, fake stealth, blurry ugly brown and green graphics that obscured the linear level design that was seemingly only obvious to me.
Good for you, but that's not what I was talking about.
(And the hexes weren't "fake", they were a feature that was partially implemented but got scrapped. Are you suggesting that the video was doctored to add hexes?)
I think they could have done better with the UI if they had storyboarded it from the start and dedicated one person to making it happen. The UI went through a series of iterations mainly because it appeared to be an afterthought. They had an idea on what they wanted (modular UI elements) but no one seemed to have taken the time to really -think- about the use of the UI. The character creation interface is a perfect example (and not the only one) that screams to a lack of thought about -why- things are where they are and why they were placed in those positions. It seemed more like a bad copy of other character creation interfaces and not something that someone really sat down and thought about.Weird UI? Could have been avoided if they had the right vision for UI from the beginning (ie, NOT MINIMALIST). By now that's all been iterated away, but still.
Zone design? Could have been avoided if they knew what Fallout (and Wasteland) fans were expecting from their areas, but somehow this was overlooked.
When they were taking propositions from backers, one requested aspect with many votes was also open areas as in Fallout (and as in real life may I just add).
These two are legit complaints tho.too much gibberish (in the game)
Reading the comments made me laughing and crying at the same time.the graphics are total shit
Not compaired to Fallout 3 though, like those...things didThese two are legit complaints tho.too much gibberish (in the game)
Reading the comments made me laughing and crying at the same time.the graphics are total shit
The original design was squares. Then they decided to include hexagons for that particular video because they thought it "looked better" or whatever, even though there was no way they could have hexes in the final product.Things change, get removed, added i dont get the point to complain that its fake.
When devs make games you wont see most of the things that get removed due to closed door policy.
The original design was squares. Then they decided to include hexagons for that particular video because they thought it "looked better" or whatever, even though there was no way they could have hexes in the final product.Things change, get removed, added i dont get the point to complain that its fake.
When devs make games you wont see most of the things that get removed due to closed door policy.
Fallout 3 is a shooter and never claimed to be a gameplay/spiritual successor to Fallout.Not compaired to Fallout 3 though, like those...things didThese two are legit complaints tho.too much gibberish (in the game)
Reading the comments made me laughing and crying at the same time.the graphics are total shit
They wanted to add 4-direction cover mechanics like in XCOM and Shadowrun.Huh, well I don't understand why they went with squares then other than perhaps typical inXile ineptitude.