Kem0sabe
Arcane
I like audio diaries, but games like SS2 and Bioshock would have been better with actual npc's around. The world felt so empty.
But the exposition IS done through those antiquated audio diaries. Which is lazy as hell, not to mention the sheer stupidity of portraying a world where it's commonplace for people to randomly record a few lines of dialogue of their innermost thoughts on an audio recorder which they just then drop somewhere. Heck, the Black Isle games with their 'static' worlds handled it better:When it comes to exposition, yes.
Frequent audio diaries are antiquated and belong in the past though.
The game always opened at Ace's funeral.EDIT: wait a minute. the intro reveals that ace dies. isn't this something you find out later at the radio tower? uh
ah. oh yeah, explains the graves of course. But I thought Ace was the guy you found at the radio tower.The game always opened at Ace's funeral.EDIT: wait a minute. the intro reveals that ace dies. isn't this something you find out later at the radio tower? uh
You find the "corpse" of the robot who killed him there. His body was returned to the Rangers by, uh, somebody else.
Someone please explain this. I refuse to believe that the game starts with such a plot hole.You find the "corpse" of the robot who killed him there. His body was returned to the Rangers by, uh, somebody else.
An unexplained event is not really the same as a plot hole. There are people living at the radio tower, they could easily have brought the body by hoping to curry favor with the ranger.Someone please explain this. I refuse to believe that the game starts with such a plot hole.You find the "corpse" of the robot who killed him there. His body was returned to the Rangers by, uh, somebody else.
There is nothing to suggest this. No one is talking about how weird it is.Maybe it's supposed to be suspicious that his body somehow made it back.
Also through the environment which is more important.But the exposition IS done through those antiquated audio diaries.
Yes they do, Tim Cain invented perksI wonder if Beth$ has intellectual property on a system like Fallout's perks or they just have the rights to use the word "perk" in their games and no other game.
Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaax2.By this stage, it means we have doubled Wasteland 2's initial budget.
...
While Wasteland 2 would have been released months ago without Early Access, it would not have the polish, detail, and scope that we are bringing to you in very near future.
Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaax2.By this stage, it means we have doubled Wasteland 2's initial budget.
...
While Wasteland 2 would have been released months ago without Early Access, it would not have the polish, detail, and scope that we are bringing to you in very near future.
Mark my words, Wasteland 2 is going to be like a bucket of cold water to the face after D:OS.