Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Are they saying their budget's over 6 mil? That's...interesting. Seems like Early Access is much more of a goldmine than we thought.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,532
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Are they saying their budget's over 6 mil? That's...interesting. Seems like Early Access is much more of a goldmine than we thought.

Could be as low as 4.x million, if they're not counting all the KS funds that went to fulfillment etc
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Hm, in that case, they sold approximately less than 40k copies from Early Access?
 

Deleted member 7219

Guest
Interface looks excellent in the new screenshots.

So, I haven't played the alpha or beta because I don't want anything spoiled, but how is the reactivity coming along? I'm looking for something like Fallout 1, 2, New Vegas and Planescape Torment and I don't think that's a big ask considering the names involved with this. Are there multiple solutions to quests, a main storyline with different paths, and conversation skill checks?
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Are they saying their budget's over 6 mil? That's...interesting. Seems like Early Access is much more of a goldmine than we thought.

Could be as low as 4.x million, if they're not counting all the KS funds that went to fulfillment etc
I thought their deal with Deep Silver entailed not paying anything for the fulfilment in exchange for Deep Silver getting a cut of the physical sales? I think I've seen it described in those terms.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,532
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Are they saying their budget's over 6 mil? That's...interesting. Seems like Early Access is much more of a goldmine than we thought.

Could be as low as 4.x million, if they're not counting all the KS funds that went to fulfillment etc
I thought their deal with Deep Silver entailed not paying anything for the fulfilment in exchange for Deep Silver getting a cut of the physical sales? I think I've seen it described in those terms.

Hmmm, good point. Still, I doubt they had 90% of that Kickstarter budget (10% goes to KS + Amazon, remember) at their disposal. A question for an interview, I guess.

So, I haven't played the alpha or beta because I don't want anything spoiled, but how is the reactivity coming along? I'm looking for something like Fallout 1, 2, New Vegas and Planescape Torment and I don't think that's a big ask considering the names involved with this. Are there multiple solutions to quests, a main storyline with different paths, and conversation skill checks?

From what I've heard, there's some of that, but don't expect a lot of super-obvious DO YOU WANT TO HELP FACTION A OR FACTION B Fallout: New Vegas-style choicemaking at the beginning of the game; a lot of the reactivity is more subtle than that.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Hm, in that case, they sold approximately less than 40k copies from Early Access?
That sounds like a very low figure. What we do know is that Vince sold ~10k copies by now and AoD was way lower in the charts all the time. We also can safely assume that there is an exponential decline in copies sold vs place on the top 100, so I'd guess more than 100k.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Are they saying their budget's over 6 mil? That's...interesting. Seems like Early Access is much more of a goldmine than we thought.

Could be as low as 4.x million, if they're not counting all the KS funds that went to fulfillment etc
I thought their deal with Deep Silver entailed not paying anything for the fulfilment in exchange for Deep Silver getting a cut of the physical sales? I think I've seen it described in those terms.
They said double the *initial* budget. Since the Deep Silver deal was well after the ks, they could be counting those savings in the final figure.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,532
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hm, in that case, they sold approximately less than 40k copies from Early Access?
That sounds like a very low figure. What we do know is that Vince sold ~10k copies by now and AoD was way lower in the charts all the time. We also can safely assume that there is an exponential decline in copies sold vs place on the top 100, so I'd guess more than 100k.

Actually, I can tell you that LESS T_T's figure is probably more accurate.

(No, Brother None hasn't told me how much you've sold, don't fire him ksaun. We have other sources.)
 

Deleted member 7219

Guest
So, I haven't played the alpha or beta because I don't want anything spoiled, but how is the reactivity coming along? I'm looking for something like Fallout 1, 2, New Vegas and Planescape Torment and I don't think that's a big ask considering the names involved with this. Are there multiple solutions to quests, a main storyline with different paths, and conversation skill checks?

From what I've heard, there's some of that, but don't expect a lot of super-obvious DO YOU WANT TO HELP FACTION A OR FACTION B Fallout: New Vegas-style choicemaking at the beginning of the game; a lot of the reactivity is more subtle than that.

Sounds good. So what are Codexers mainly complaining about? I saw a lot was initially around the interface, but it looks like they've given it a complete overhaul. What else, combat? I can't actually think of an RPG where the combat hasn't been anything else than average at best.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,532
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sounds good. So what are Codexers mainly complaining about? I saw a lot was initially around the interface, but it looks like they've given it a complete overhaul. What else, combat? I can't actually think of an RPG where the combat hasn't been anything else than average at best.

Some people think that the quests and areas in the beta are boring/uninspired. I can't pass judgement on that myself as I've only played the first two areas, although I suspect they're overreacting. On the other hand, the developers have acknowledged that the LA segment of the game is of a higher quality than the Arizona segment (which is what we get in the beta), so I guess it's not perfect.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,309
Location
Terra da Garoa
Hurray, I'm saved from ever having to photoshop an area map from W2 again!

Traits/perks as well as aimed shots are two more features we have been strongly considering, but won't be in the final game. We love both systems and agree with the feedback that it would add a lot, however we also believe that badly balanced or overly simple versions would not be in the best interest of the game. Take aimed shots: to do it right means it would have a real tactical impact, AI reactions to its usage, and a carefully balanced pro-cons system, rather than just "decrease to-hit chance to increase critical chance.
:decline:

We've been asking for aimed shots for ages, and traits were on the Gamescom preview shown a year ago... pulling that out now is just lame. Especially with such half-assed excuse; they are not saying that the game works well without them, but rather that it would indeed add a lot and have been removed due fear of it being implemented (by themselves) crude or badly balanced.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Too bad for traits and called shots.

I would've been fine with simple Fallout style (not necessarily copypaste, though) called shots. A little risk/reward feature just to spice things up; it didn't need to be intended for doubling or tripling tactical depth or anything like that as far as I am concerned.
Traits and perks might've been actually harder to implement, if for nothing else than being more all around the place with their effects.
 

Hobz

Savant
Joined
Apr 17, 2012
Messages
337
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
No perks, no aimed shots, UI filled with plain teal rectangles after all the revisions it's been going through... I've given up hopes of Wasteland 2 being a futur classic but that's OK I guess, since D:OS is pretty much that.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Hurray, I'm saved from ever having to photoshop an area map from W2 again!

Traits/perks as well as aimed shots are two more features we have been strongly considering, but won't be in the final game. We love both systems and agree with the feedback that it would add a lot, however we also believe that badly balanced or overly simple versions would not be in the best interest of the game. Take aimed shots: to do it right means it would have a real tactical impact, AI reactions to its usage, and a carefully balanced pro-cons system, rather than just "decrease to-hit chance to increase critical chance.
:decline:

We've been asking for aimed shots for ages, and traits were on the Gamescom preview shown a year ago... pulling that out now is just lame. Especially with such half-assed excuse; they are not saying that the game works well without them, but rather that it would indeed add a lot and have been removed due fear of it being implemented (by themselves) crude or badly balanced.


They should have added special abilities like Kneecap shot or head shot, ffs, I can understand that they don't want to add Fallout style aimed shots but something a la Underrail would have been more than enough, come on, even the freaking kings of mediocrity at Harebrained were able to do that :/
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,665
Location
San Diego
Codex 2014
I'm okay with no traits/perks. If I wanted to play Fallout, I'd play Fallout. But the lack of Aimed shots is a little lame. I understand where they are coming from, insofar they don't want to just create a "more damage but harder to hit" or vice/versa tradeoff when it comes to aiming. Because then it usually becomes a fucking no brainer (again, like Fallout). But there has to be a way to do it without fucking up game balance. It just appears they did not make it a priority.
 

Cazzeris

Guest
So..., ¿No traits/perks? ¿No aimed shots?

I've read a lot of butthurt in this thread. But, for the first time; I feel dissaponited with this game's evolution.

Wasteland2EdicioacutenColeccionista_zpseaf989cf.png


I don't know what I should do.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,309
Location
Terra da Garoa
I'm okay with no traits/perks. If I wanted to play Fallout, I'd play Fallout. But the lack of Aimed shots is a little lame. I understand where they are coming from, insofar they don't want to just create a "more damage but harder to hit" or vice/versa tradeoff when it comes to aiming. Because then it usually becomes a fucking no brainer (again, like Fallout). But there has to be a way to do it without fucking up game balance. It just appears they did not make it a priority.
The feeling I got is that they never playtested it much back in pre-production... stuff like perks, having aimed shot or not and deciding what the hell Charisma should serve for are really the core stuff of a ruleset, it should be something noticeable by playtesting the system a couple of times with dices and paper.
 
Joined
Jul 27, 2013
Messages
1,567
I'm okay with no Aimed shots. If I wanted to play Fallout, I'd play Fallout. But the lack of traits/perks is a little lame.

But oh well, game's got plenty going on imo, not gonna whine after the fact.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom