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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
They will create content up to the last moment and beyond because they will realize that another layer of complexity brought by a perk system would be fundamental for this game not to be bland.
:deadhorse:

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Crooked Bee

(no longer) a wide-wandering bee
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That looks like Dan Hindes, editor of Sneaky Bastards and Gamespot Australia and one of the rare competent video game journalists.
 

TwinkieGorilla

does a good job.
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Most old areas got updated with new environmental stuff (for example, alarms and traps/land mines/etc. are now far more common), UI has been given a layer of revision and polishing, obviously bugs have been fixed, lots of little tweaks and additions to quests, and I know that we've done a big texture/graphics/sound effects pass over almost all of Arizona. A lot of areas now look and sound substantially better.

Nothing we haven't talked about in Kickstarter updates already. :P

So in other words: No.

:lol:

What a shame. First half of the game, barring the monk area, is about as interesting as a 25 hour Temple of Trials marathon. Got a feeling it'll be a long time before I have the energy to unenthusiastically encounter all that nothing again.

Though I have the feeling it'll be more polished than D:OS at release

This requires qualifying what you're considering "polished". If that means "as close to final as inXile sees it" then maybe. If that means "resembling a finished and well-designed cRPG" then, no.
 

Perkel

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Though I have the feeling it'll be more polished than D:OS at release

If it would be polished a little less than DOS then it would be second most polished RPG. Obsidian, InXile, even popa bioware are yet to release RPG as polished as DOS.
 

Roguey

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This requires qualifying what you're considering "polished". If that means "as close to final as inXile sees it" then maybe. If that means "resembling a finished and well-designed cRPG" then, no.
By polished I mean barely any bugs at all and balance in a more-or-less finished state.

If it would be polished a little less than DOS then it would be second most polished RPG. Obsidian, InXile, even popa bioware are yet to release RPG as polished as DOS.
Dungeon Siege III and probably South Park were more polished than D:OS. They would have to be, considering their significantly smaller scope.
 
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Lol, DOS is polished, say that to the backlog of incompletable bugged quests in my journal, obviously it's different for everyone, so my personal experience isn't worth much, but comments and reviews referencing bugs seem commonplace, and they don't have the reputation that Obsidian has.(Where the game is treated like a bowl of soup and a single bug is an outrage.)

Seems no more or less buggy than most big RPGs, Obsidian or not. Who knows if W2 will be smoother, but right now it's ridiculously buggy, to the point where I have had a few concerns, (As to why they put ridiculously unfinished areas in the beta.) but fingers crossed that it's not a big deal on release.
 
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Wow, very lucky, I've had plenty, including after the beta, like crashing on saving. Something I also experienced in the W2 beta, but didn't expect to encounter in a released game. Judging by the change logs with the patches it was a thing.

58 hours, couple of minor bugs, could probably count on one hand.
As for crashes, experienced 5-6, was a save game crash, fixed second day I believe.
I've had one more crash since the save game issue was fixed.

To be honest I was counting my full play time but only my release bugs, since talking about alpha/beta bugs seemed worthless. In any case, crashing is rare, instead I was referencing lack of polish in the form of in game bugs, and there are a few, issues in combat with things not working right, visual bugs like no heads, floating clothes as people, people being permanently outlined even when I turn the outlining off, etc. And many many bugs relating to control of PCs and henchmen. it's actually difficult to recount because they didn't affect me greatly. My woman on the other hand has quit/restarted due to these bugs many times.

Real issues have been unfinishable quests, I know these to be issues because a different character would go the same route and triggers would play progressing. On my furthest I have many quests that are stuck because of some broken trigger, it makes me sad. It also had some placeholder icons on release, like the leadership bonus for instance.


Look at that gay stance, that little leg
selfejected.png

:cry:
 
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:roll:
Unfinishable quests, placeholder icons, save issue documented in patch, known visual bugs, broken crafting items, AI bugs = my computer.

That's one malicious machine I have there.
But in reality I have a great modern machine and even larian thinks so by telling me to play on ultra!
Impressed with how smooth the game runs though, even in detailed areas, which is something I can't say for Wasteland 2, at all. :negative:
 

sea

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Impressed with how smooth the game runs though, even in detailed areas, which is something I can't say for Wasteland 2, at all. :negative:
Optimization has improved massively these last couple months. Better load times and framerates all around (especially on an SSD), as well as image quality thanks to better textures and tweaks to lighting etc. in lots of maps, not to mention those extra few layers of polish sound- and graphics-wise adding up. Definitely getting there for release. That's not me "being PR" either, the difference is immediately noticeable on my system.
 
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Sensuki

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I loaded up the game to test that theory. I now get slightly worse FPS than before (35-40 on an i7 870, 16GB DDR3, 3GB AMD HD7970 14.4 Catalyst at default zoom, less when zooming out). This is at 1024x768, 1280x1024 (tested on my CRT) and 1920x1080, no change in fps other than a few worse at 1080.

The game also still looks rubbish and there's not enough graphical options to turn off bloom and all that sort of stuff in the options menu.
 

Zed

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You can't turn off bloom?
 

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