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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Grotesque

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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
Is there any new information regarding the outpost you will have to establish and economically manage when you travel to the second big game area?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Nobody ever said anything about economically managing anything, I don't think.

In any case, no. They've kept a tight lid on California other than "it has cults!"
 
Joined
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1,567
Ok what happened in last few months that this game sounds like they are really nailing down RPG ? I though codex consensus was that it will be mediacore to good RPG.

From what i read this is really hovering in my top5 ever RPG if those C&C are true.
That's on you, for not taking that shit with a grain of salt, if you paid attention you'd realize you were hearing the overstated opinions of a handful of the same posters, only a few of which had criticism above vague and worthless. Polls said otherwise, to be fair though, nobody can really judge the quality of long term C&c with less than half of the final game released. Most games I've played have the meaningful choices near the end, there's already plenty in W2 as is, could be hot air, but with what they've said about the second half it's gonna be pretty good for people who appreciate that kind of content.

Remains to be seen whether or not they will be able to get the soul in, or if they'll have to add a soul patch after release.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasteland 2 on Get Localization
Our awesome translators at Get Localization are almost through the game’s text, but there’s still reason to jump on board as we recently added the WL2 game manual, all 90 pages/~20,000 words of it. The offer of a copy of the beta+game if you pass 250 strings still stands!
 

Volourn

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"The nuts and bolts of Wasteland 2
In Wasteland 2, players control a squad of Desert Rangers, Wasteland 2’s main protagonists. The squad consists of four core members, which you can create from scratch or select from a group of templates at the beginning of the game.

The turn-based combat takes place on a massive grid and is reminiscent of the X-COM and Shadowrun games. Wasteland 2’s interactive environment is of particular importance, as flammable objects like cars and mortars will explode and kill all — be they friend or foe — in their immediate area. Players will no doubt learn this the hard way the first time.

The importance of interaction
The real strength of Wasteland 2 lies in what happens outside of combat. Your exploration and chat decisions are infinitely more important than what takes place in the combat window. These choices can get you killed just as easy as they can save you or prepare you for your next battle.

For example, I hit a roadblock on one of the first levels. My party wiped (all squad members killed or incapacitated, resulting in a game over) the first few times due to my own incompetence. After I had learned the ropes, I still found that my squad didn’t quite have what it takes to win the battle. We had no healing kits left and little ammunition. Two of my party members were trying — and failing — to beat the enemy with sticks.

I loaded up my most recent saved game and decided to take a different route to the fight. I ended up finding a shopkeeper with plenty of supplies. I stocked up and smashed the enemy. Unlike other squad-based strategy games, Wasteland 2 places tremendous importance on roaming around and checking every nook and cranny on a map. It’s much more like a Baldur’s Gate or Icewind Dale game in this respect, and I never would have learned this lesson if I didn’t die repeatedly in a tough battle.

Not all exploration is beneficial
So, I put on my explorer’s hat and began to delve into every corner of the map. I found new allies, and I also found what seemed to be free treasure in some crates. Then, half of my party exploded. That’s not a euphemism for growth or excellence — they blew up. A trap killed them, and I received several of these messages.

The explosion taught me several important lessons.

The first is that my concept of in-game death in Wasteland 2 was way off. Until now, “death” meant losing a battle. If all of my squad members fell to zero health in battle, that was me dying.

The truth is that all characters, whether they are NPCs, core squad members, or new recruits picked up along the way, can permanently die. If any character takes enough damage, they’re gone. You can’t resurrect them or replace them with a fresh-faced recruit, as you can in the X-COM games. They’re dead and gone, and their skills went with them. If your healing character dies, you don’t heal now. This helped me learn the importance of building diverse characters with a wide range of skills.

Chat wisely, my friends
Chat choices can also result in the true death of others. Players are often forced to choose between saving one town or another. I expected the typical RPG story experience: I would save one town and then magically arrive just in time to save the second.

That’s not how things work in Wasteland 2. Saving one town means dooming the other. You will hear the townspeople’s screams and pleas for help over the radio. You will arrive in time to watch the last few die. Sure, you will avenge them. But the weight of your actions in Wasteland 2 is quite heavy.

My curiosity also led me to pursue every chat angle and press every button in Wasteland 2.

At one point, I found a nuclear device. When it prompted me to arm it, I expected a message that blocked me from doing so like in the Fallout or Star Wars: Knights of the Old Republic games. “Doing this would surely destroy the entire town!” or something like that.

Nope.

I pressed the button and destroyed the remnants of civilization. I was greeted with a funny message and a credits screen, complete with some sort of car-crab.

Conclusion
The moral of these cautionary tales? Save often and pay close attention to everything in Wasteland 2. Nothing is insignificant in this game. Character progression, chat bubbles and environmental factors can all mean the end of your in-game existence.

Don’t let that deter you, though. Dying is the great educator in Wasteland 2. If you are too careful, you won’t experience some of the title’s greatest features.

Go forth, people. Go forth and die."

Game might be good or bad (Im leaning toward good), but this previewer is all bad. 1/10 (1 is pity point)
 

DosBuster

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TrHDRAr.jpg

Well now.. what could this be.
Also, release date of this edition. Looks more legit than the others.
19th September
 

DosBuster

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I'll PM you our conversation as proof.
EDIT: For those who are wondering, the reason the digital version cannot be released as well is not a case of the physical goods arriving in time. It is a case of the rating board authorizing release. They're waiting for all the rating boards to review the game.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'll PM you our conversation as proof.
EDIT: For those who are wondering, the reason the digital version cannot be released as well is not a case of the physical goods arriving in time. It is a case of the rating board authorizing release. They're waiting for all the rating boards to review the game.

OK, he says he thinks that date is "pretty close".

Anyway, the digital release might still come out a bit earlier.
 

kain30

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the box art is cool, i miss the times when the games come in cardboard boxes and not little plastic ones. i have in front of me the cardboard boxes of fallout 2 and arcanum :)
 

Brother None

inXile Entertainment
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The DVD Rom editions, both that simple one and the more nifty one posted above, are the retail editions being put out. Obviously backers get proper big cardboard boxes.
 

Cazzeris

Guest
The DVD Rom editions, both that simple one and the more nifty one posted above, are the retail editions being put out. Obviously backers get proper big cardboard boxes.

I approve the boxart :obviously:

Will we see those cardboard boxes soon?


the box art is cool, i miss the times when the games come in cardboard boxes and not little plastic ones. i have in front of me the cardboard boxes of fallout 2 and arcanum :)

Did you buy them in Spain?
 

kain30

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the box art is cool, i miss the times when the games come in cardboard boxes and not little plastic ones. i have in front of me the cardboard boxes of fallout 2 and arcanum :)

Did you buy them in Spain?[/QUOTE]

arcanum, yes, i buyed it in spain maaany years ago in his release date (in cadiz), and fallout 2( buyed in 1999) i had to buy it online in amazon because i couldn´t find it here in spain.
 

Eyeball

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Sep 3, 2010
Messages
2,541
Why did they fuck up the character creation screen? The "snapshot" feature now isn't as zoomed in as before and my new character portraits look like crap.

Lrn2mousewheel, people!
 

Darkzone

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Sep 4, 2013
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2,323
Thank you DosBuster a nice move from you.
And I hope you have asked Mr. Fargo for the permission of revealing this news before you did it.
 

DosBuster

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I think that since Deep Silver is in charge of getting it all shipped out and such this is just their estimate based off how long it takes for ratings and such.
 

WalkinDude

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Codex 2014
I'm starting to feel pretty :bounce: about this, and I've been trying to hold off getting into the hype about this and PoE but Fargo is doin his thing good
 

Roguey

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May 29, 2010
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Ha, end of the third week of September.

As usual it pays to be pessimistic when it comes to release dates announced by developers. At least now I'll have plenty of time for D:OS after they release that big patch next week.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
He did say middle of September, and that is only a few days from the middle of September.

The drill sergeant would fuck you up for that sort of sloppy marginals. The world does not wait, the enemy does not wait. If it is said middle of the day in the schedule, then 12 o'clock sharp it is and not a minute past! 10 times around the messhall on the double and then give me 30 you maggot!

hartman01%20oct6.jpg
 

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