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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
b600b1a77a.jpg





This game is oldschool in all aspects, even like in the old days when the game looked like crap but had exquisite artwork on the cover flap.
Same as here.


zaza1.png


The ones that designed, implemented and approved this shit should be fired
 
Last edited:

Deacdo

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Is there an in-depth look at the combat system anywhere? After Original Sin, it may be tough to get into a turn-based RPG that doesn't have a fairly deep and balanced combat system.

The early looks made it seem about as basic as can be.
 

Metro

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Is there an in-depth look at the combat system anywhere? After Original Sin, it may be tough to get into a turn-based RPG that doesn't have a fairly deep and balanced combat system.

The early looks made it seem about as basic as can be.
I'm not really expecting combat to be as tactically deep as Div OS but where WL2 should pick up the slack is writing, story, and game world. All of which were fairly lacking in Div OS.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
zaza1.png


The ones that designed, implemented and approved this shit should be fired

Agreed. Probably the same dude who did the first UI revision (the one they changed from the First Look one, which was ok)
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
Is there an in-depth look at the combat system anywhere? After Original Sin, it may be tough to get into a turn-based RPG that doesn't have a fairly deep and balanced combat system.

The early looks made it seem about as basic as can be.
I'm not really expecting combat to be as tactically deep as Div OS but where WL2 should pick up the slack is writing, story, and game world. All of which were fairly lacking in Div OS.

You are all delusional if you think Wasteland 2 will have writing at the level of Fallout or Fallout New Vegas.
I just had to enter Highpool and hear those atrociously voice acted lines to realize writing will be mediocre at best.
Divinity has no tactical deep combat. Blackguards did it infinitely better in this regard.
 

Tigranes

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WL2 will be decent across the board without doing anything very well. We've already seen a big chunk of the game to know this. It quite obviously doesn't have great writing, level design, combat or setting. But it'll just be a nice CRPG that comes with all the features and provides a decent romp. As the first KS revival project without any well known veterans on the core team, I'm happy enough with that.
 

Volourn

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"As the first KS revival project without any well known veterans on the core team,"

wut?
 

Roguey

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Remember the ol' "THE ORIGINAL TEAM'S GETTING BACK TOGETHER (for the first couple of months)" bait and switch?
 

Darkzone

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sea
Will we see the shadowclaw or the desert dweller / drool in the final version? I just ask, because they are still lacking.
 

felipepepe

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WL2 will be decent across the board without doing anything very well. We've already seen a big chunk of the game to know this. It quite obviously doesn't have great writing, level design, combat or setting. But it'll just be a nice CRPG that comes with all the features and provides a decent romp. As the first KS revival project without any well known veterans on the core team, I'm happy enough with that.
Nonsense. You don't need well known veterans to make a great game. Xulima is made by a bunch of spanish guys no one heard about before with a laughable budget, and has tons of personality, doing some stuff really well. I had way more fun with it than with W2. Not to mention Underrail, AoD and other indies...

And lets not forget that W2 has Fargo and MCA.
 

Darkzone

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And what do you think felipepepe, what is the intersecting set that makes both games Xulima and AoD good, in your opinion.
 

felipepepe

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And what do you think felipepepe, what is the intersecting set that makes both games Xulima and AoD good, in your opinion.
Ambition to create something new and unique, but most of all, a coherent vision. Those are people trying to make their dream game, that have new ideas to offer and know what they want.

Fargo may talk about how he wanted to do W2 for 30 years, but nothing on the game shows that. It seems like a game made by a checklist of "things RPGs must have", as if they are just trying to make "A Old-School RPG". Take Fargo's hype machine out of the picture and this could be a sequel to The Fall: Last Days of Gaia. And no one would notice.
 

Darkzone

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felipepepe said:
Ambition to create something new and unique, but most of all, a coherent vision.
This is too general or more a platitude. I think something more about: what is a great momentum in this games that you especially like. Bad games also have a coherent vision.
I admit that Wasteland 2 does not look like a game that Fargo thought about for the past 25 years. But there are many good ideas, like now the radio transmissions with Varges and other ranger teams. (Sometimes they seem even to often.)
fleipepepe said:
Take Fargo's hype machine out of the picture and this could be a sequel to The Fall: Last Days of Gaia. And no one would notice.
Yes you may have a point there. But The Fall has besides bad music also a TB combat, which is now also a part of Wasteland 2. And a TB combat in style of Fallout was also a demand from the backers. Could it be that the backers are guilty of removing of the character out of Wasteland 2? (Too many cooks?)
 

felipepepe

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My problem is exactly that W2 is just "meh" all the time. This is my entire experience playing 40 hours of W2:

The_Cost_Of_Frustration1.jpg


All that it has to offer I did already countless times before in other games, and better. Not once I saw something amusing, unique or that surprised me. Perhaps the highlight was helping the upside down turtle.

Could it be that the backers are guilty of removing of the character out of Wasteland 2? (Too many cooks?)
Of course not. More like that InXile is guilty of trying to make "a game for their backers", instead of a good game. As I said, the game feels like a checklist of features, with no real vision behind it.

Compare that with PoE, where people can bitch about anything, but Sawyer has a vision of what he wants and think will result in a better game.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
felipepepe notices people are getting optimistic again, does his bi-monthly well-poisoning routine
 

RK47

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Dead State Divinity: Original Sin
Do not shut up, is it fun?
 

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